Kim Kulling
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a2b8d66a86
Update license info.
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há 8 anos atrás |
Andy Maloney
|
0c7aac02eb
Fixes spelling in comments
|
há 8 anos atrás |
Jared Mulconry
|
4a63f1759c
Fixed build warnings on MSVC14 x64 in the Ogre format sources.
|
há 9 anos atrás |
Kim Kulling
|
7207e5117c
Use new include bracktes.
|
há 9 anos atrás |
Turo Lamminen
|
32e4dd0bd1
Ogre: Use C++11 range-based for loop
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há 9 anos atrás |
mensinda
|
5dacda0a08
replaced boost smart pointers with c++11 smart pointers
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há 9 anos atrás |
Kim Kulling
|
1191d03405
Update license info.
|
há 9 anos atrás |
Richard
|
83de707587
Refactor: Expand tabs to 4 spaces
|
há 10 anos atrás |
Richard
|
a96a595a7a
Refactor: Trim trailing whitespace
|
há 10 anos atrás |
Kim Kulling
|
2bfc353fde
License info: update year info.
|
há 10 anos atrás |
abma
|
bf4913b5c9
remove AssimpPCH.h: fixes #534
|
há 10 anos atrás |
Turo Lamminen
|
5a74e07f5f
Mark some more functions with AI_WONT_RETURN
|
há 10 anos atrás |
Jonne Nauha
|
43e620e04a
OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser.
|
há 11 anos atrás |
Jonne Nauha
|
f8e1dcb102
OgreImporter: Mirror bool return for XmlSerializer as it is in BinarySerializer. Document its meaning.
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há 11 anos atrás |
Jonne Nauha
|
1129ae5a6e
OgreImporter: Implement binary skeleton serialization. Fix bone/animation matrix stuff to be simpler (aka read as Quats to internal structures). Cleanup code for pull request.
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há 11 anos atrás |
Jonne Nauha
|
cf9b705829
OgreImporter: Move skeleton functions to the end of file (after mesh functions). Put all constant to same place in the file. Implement support for 'animationlinks' (skipped) and bone 'scale' (read to Bone but not utilized atm).
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há 11 anos atrás |
Jonne Nauha
|
0b937c5a4b
OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality.
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há 11 anos atrás |
Jonne Nauha
|
4b16b182be
OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes.
|
há 11 anos atrás |