Commit History

Autor SHA1 Mensaxe Data
  Max Hilbrunner 7c761a8d59 4.0 spelling fixes hai 1 ano
  Max Hilbrunner 5de513ea6c Merge pull request #7675 from Jordyfel/patch-1 %!s(int64=2) %!d(string=hai) anos
  NickCheng0921 245e8f920b Update high_level_multiplayer.rst %!s(int64=2) %!d(string=hai) anos
  Jacob Steffler d24d85acc1 Fix a grammar mistake by adding an apostrophe %!s(int64=2) %!d(string=hai) anos
  Yuri Sizov 978a13bb0a Mark potentially outdated pages with a WIP warning %!s(int64=2) %!d(string=hai) anos
  BlueStag 135ad68cab Use 4.0 method of connecting to and emitting signals (#6311) %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 509804650e Update all instances of `instance()` to `instantiate()` %!s(int64=2) %!d(string=hai) anos
  Max Hilbrunner 99d3d0be12 Renames / fixes for Godot 4 %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio d917648102 Remove mentions of VisualScript in the documentation %!s(int64=3) %!d(string=hai) anos
  David Snopek 838d03cd50 Attempt to clarify reliable vs unreliable RPCs %!s(int64=3) %!d(string=hai) anos
  Nathan Anderson aca8507c92 Mention WebRTC support on HTML5 in High-level multiplayer (#5937) %!s(int64=3) %!d(string=hai) anos
  Henodude deb89f665d Fix the syntax for the Android permission requirement on network tutorials (#5433) %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 17c5fe0e35 Document the permission requirement on Android on network tutorials %!s(int64=4) %!d(string=hai) anos
  Rodrigo Ceccato de Freitas 32bb9315e0 Fix small typo %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 7b168d6d78 Add a Hosting considerations section to High-level multiplayer %!s(int64=4) %!d(string=hai) anos
  Meriipu f4aeaac2e2 high-level networking: remove bad practice; bomber demo more explicit %!s(int64=5) %!d(string=hai) anos
  Max Hilbrunner c302e96507 Update tutorials/networking/high_level_multiplayer.rst %!s(int64=5) %!d(string=hai) anos
  Hugo Locurcio ec77f48d5e Add documentation about exporting for dedicated servers %!s(int64=5) %!d(string=hai) anos
  Hugo Locurcio 726fe7ca1f Use `network_peer` as a property instead of using the setter method %!s(int64=5) %!d(string=hai) anos
  Hugo Locurcio 30230b2971 Clarify that NetworkedMultiplayerPeer cannot be extended via GDScript %!s(int64=5) %!d(string=hai) anos
  Yuri Sizov 135b33b768 Replace British spelling and fix various typos %!s(int64=5) %!d(string=hai) anos
  nolike 8e7c82904f Links to Gaffer On Games blog (#3388) %!s(int64=5) %!d(string=hai) anos
  Jummit fa93ed5505 remove image in networking docs %!s(int64=5) %!d(string=hai) anos
  Antonio Marcum 52026c1a0a Add a state design pattern tutorial (#2710) %!s(int64=5) %!d(string=hai) anos
  follower 1b0021662f Fix inline code formatting that used "`" not "``". %!s(int64=5) %!d(string=hai) anos
  follower 74ec3b46ca Add mono-space code formatting in text. %!s(int64=5) %!d(string=hai) anos
  Enhex a819cb9d45 fixed variable name %!s(int64=5) %!d(string=hai) anos
  PouleyKetchoupp 854185495c Fixed code tags for true/false/null and a few property references %!s(int64=5) %!d(string=hai) anos
  Fabio Alessandrelli d5e498ed0c Use p2p in high level multiplayer player exchange. %!s(int64=6) %!d(string=hai) anos
  zEh- 9410d71a80 fix: there is get_network_peer on SceneTree %!s(int64=6) %!d(string=hai) anos