Commit History

Autor SHA1 Mensaxe Data
  Radiant 0214f6bc85 make mat4 consistent with vec4 (#9298) hai 1 ano
  Ricardo Buring 509095d65f Clarify per-instance uniforms are not supported in the Compatibility renderer hai 1 ano
  Matthew fb31598828 Merge pull request #8669 from jsjtxietian/patch-1 hai 1 ano
  Matthew 6c79237950 Merge pull request #8635 from Calinou/shading-language-fix-classref-link hai 1 ano
  Hugo Locurcio 2b3c3c3ef4 Document `source_color` shader hint being relevant for 2D HDR hai 1 ano
  Hugo Locurcio 9773552257 Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders hai 1 ano
  Hex-4 37a96ba407 Close #7690 (add info for shader hints and default values) (#8117) hai 1 ano
  Luna 0fe7ff833e Fixed typos in several doc files (#8002) hai 1 ano
  Hugo Locurcio df904137db Fix incorrect usage of backticks in various pages %!s(int64=2) %!d(string=hai) anos
  ffernn 2076e147c2 Added sky and fog shaders the the "Built-in variables" section %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 17e6a5f7bb Mention function overloading not being supported in Shading language (#6940) %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 9286f1b466 Remove references to removed GLES2 backend %!s(int64=2) %!d(string=hai) anos
  clayjohn 8bf41b6ef1 Document how to use screen space textures using uniform hints %!s(int64=2) %!d(string=hai) anos
  Kenneth Lee ad1d3072c4 Updates GLSL reference to contain GDScript types %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky aed85898c4 Add derivative with precision shader functions %!s(int64=2) %!d(string=hai) anos
  Winston 11ffa4bf33 Explain LOD arguments in Shading language (#6593) %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio e2313a8395 Improve Shader preprocessor documentation (#6563) %!s(int64=2) %!d(string=hai) anos
  Yuri Sizov c5f066b27e Merge pull request #6343 from alcomposer/patch-1 %!s(int64=2) %!d(string=hai) anos
  J.M. de Jong 116cfdf9b7 fix imulExtended description %!s(int64=2) %!d(string=hai) anos
  Yuri Sizov 6b9ec31b0a Fix reported formatting issues and property references %!s(int64=2) %!d(string=hai) anos
  J.M. de Jong 7fe43cfc8e Update Shading language to refer to `set_shader_parameter()` (#6515) %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 319106ba2b Document global and per-instance uniforms in Shading language (#6414) %!s(int64=2) %!d(string=hai) anos
  Mara Huldra 0d1d5735ee Replace all uses of `hint_color`/`hint_albedo` with `source_color` (#6450) %!s(int64=2) %!d(string=hai) anos
  Arnaud Billon 329ed4c0a0 Update `_anisotropic` hint suffix in Shading language (#6447) %!s(int64=2) %!d(string=hai) anos
  alcomposer 66c6e38f46 hint_albedo is depreciated %!s(int64=2) %!d(string=hai) anos
  Max Hilbrunner 5bb50c07b6 Nuke old renderer comparison page %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky f1c0ab12eb Add `samplerCubeArray` type to the list of supported shader types. %!s(int64=3) %!d(string=hai) anos
  Yuri Rubinsky 0258f554ae Few fixes in shading_language %!s(int64=3) %!d(string=hai) anos
  Yuri Rubinsky b578978c8e Fix incorrect example in shader language (uniforms section) %!s(int64=3) %!d(string=hai) anos
  Yuri Rubinsky a45b66ed2a Add `group_uniforms` to the description of shader uniforms %!s(int64=3) %!d(string=hai) anos