Nitwel
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2704978dbd
Entering transparent pipeline when reading ALPHA
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1 year ago |
jsjtxietian
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b2599b7b86
Mention that user is responsible for POSITION value when it's written to anywhere in the shader
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1 year ago |
xXAdrXx
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265e537b95
Add `CAMERA_VISIBLE_LAYERS` to spatial shader docs (#9244)
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1 year ago |
dawei-wang
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ebfaa41b66
Complete the example for "skip_vertex_transform"
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1 year ago |
Matthew
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e7ab8017e9
Merge pull request #9006 from alitnk/patch-1
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1 year ago |
Max Hilbrunner
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89eba76d18
Merge pull request #8818 from jsjtxietian/patch-5
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1 year ago |
Max Hilbrunner
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c9c73be72d
Merge pull request #8708 from jsjtxietian/patch-2
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1 year ago |
tetrapod
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ab5bba9dfe
Removed specular_phong and specular_blinn from spatial_shader.rst
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1 year ago |
Pikario
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b65d7cab1b
Update the default diffuse mode
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1 year ago |
Thygrrr
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bd7eb30f29
Update spatial_shader.rst
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1 year ago |
Milan Gruner
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ed7b0374cc
Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D
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1 year ago |
Hugo Locurcio
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f57bdb3758
Document `LIGHT_COLOR` being multiplied by `PI` in Spatial shader
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2 years ago |
Curry
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a86f24f098
Update spatial_shader.rst
|
2 years ago |
Johan Aires Rastén
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d3f0ec6c3a
Add SPECULAR_AMOUNT spatial light shader built-in
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2 years ago |
Johan
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930ad1f77b
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders (#7194)
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2 years ago |
Max Hilbrunner
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628d4f94d2
Complete render modes list in shaders docs
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2 years ago |
Bastiaan Olij
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e36ef29eba
Add descriptions of multiview build-ins and EYE_OFFSET to shader reference
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2 years ago |
Tom McLean
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78b978c9bd
Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119)
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2 years ago |
Hugo Locurcio
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96eb7d05ff
Document SDFGI sharp reflections only working on opaque materials
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2 years ago |
Hugo Locurcio
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9286f1b466
Remove references to removed GLES2 backend
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2 years ago |
Andreas Raddau
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91d77a80fa
Fixed description for fragment shader VIEW built-in
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2 years ago |
clayjohn
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8bf41b6ef1
Document how to use screen space textures using uniform hints
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2 years ago |
Hugo Locurcio
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513b1792c3
Clarify limitations of transparent materials in Spatial shaders
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2 years ago |
addmix
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b865eb2959
Fixed typo in spatial shader reference.
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2 years ago |
Nông Văn Tình
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f133c1ce64
Mention `DEPTH` must be set in all branches in Spatial shaders (#6429)
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2 years ago |
Patrick
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c298b8f494
Typo fix and add forgotten built-in for spatial shader docs
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2 years ago |
Morgan Harris
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75060e93e7
Added VERTEX_ID, clarified CUSTOM# as inout (#6144)
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2 years ago |
Patrick Exner
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bb6e986321
Document new shader built-ins (node position, camera pos/dir)
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3 years ago |
luz paz
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04f66dc5d0
Fix various typos
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3 years ago |
Patrick Exner
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e5f23eebf2
Examples of matrix input usage in Spatial Shaders
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3 years ago |