Commit History

Autor SHA1 Mensaxe Data
  Nitwel 2704978dbd Entering transparent pipeline when reading ALPHA hai 1 ano
  jsjtxietian b2599b7b86 Mention that user is responsible for POSITION value when it's written to anywhere in the shader hai 1 ano
  xXAdrXx 265e537b95 Add `CAMERA_VISIBLE_LAYERS` to spatial shader docs (#9244) hai 1 ano
  dawei-wang ebfaa41b66 Complete the example for "skip_vertex_transform" hai 1 ano
  Matthew e7ab8017e9 Merge pull request #9006 from alitnk/patch-1 hai 1 ano
  Max Hilbrunner 89eba76d18 Merge pull request #8818 from jsjtxietian/patch-5 hai 1 ano
  Max Hilbrunner c9c73be72d Merge pull request #8708 from jsjtxietian/patch-2 hai 1 ano
  tetrapod ab5bba9dfe Removed specular_phong and specular_blinn from spatial_shader.rst hai 1 ano
  Pikario b65d7cab1b Update the default diffuse mode hai 1 ano
  Thygrrr bd7eb30f29 Update spatial_shader.rst hai 1 ano
  Milan Gruner ed7b0374cc Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D hai 1 ano
  Hugo Locurcio f57bdb3758 Document `LIGHT_COLOR` being multiplied by `PI` in Spatial shader %!s(int64=2) %!d(string=hai) anos
  Curry a86f24f098 Update spatial_shader.rst %!s(int64=2) %!d(string=hai) anos
  Johan Aires Rastén d3f0ec6c3a Add SPECULAR_AMOUNT spatial light shader built-in %!s(int64=2) %!d(string=hai) anos
  Johan 930ad1f77b Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders (#7194) %!s(int64=2) %!d(string=hai) anos
  Max Hilbrunner 628d4f94d2 Complete render modes list in shaders docs %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij e36ef29eba Add descriptions of multiview build-ins and EYE_OFFSET to shader reference %!s(int64=2) %!d(string=hai) anos
  Tom McLean 78b978c9bd Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119) %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 96eb7d05ff Document SDFGI sharp reflections only working on opaque materials %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 9286f1b466 Remove references to removed GLES2 backend %!s(int64=2) %!d(string=hai) anos
  Andreas Raddau 91d77a80fa Fixed description for fragment shader VIEW built-in %!s(int64=2) %!d(string=hai) anos
  clayjohn 8bf41b6ef1 Document how to use screen space textures using uniform hints %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 513b1792c3 Clarify limitations of transparent materials in Spatial shaders %!s(int64=2) %!d(string=hai) anos
  addmix b865eb2959 Fixed typo in spatial shader reference. %!s(int64=2) %!d(string=hai) anos
  Nông Văn Tình f133c1ce64 Mention `DEPTH` must be set in all branches in Spatial shaders (#6429) %!s(int64=2) %!d(string=hai) anos
  Patrick c298b8f494 Typo fix and add forgotten built-in for spatial shader docs %!s(int64=2) %!d(string=hai) anos
  Morgan Harris 75060e93e7 Added VERTEX_ID, clarified CUSTOM# as inout (#6144) %!s(int64=2) %!d(string=hai) anos
  Patrick Exner bb6e986321 Document new shader built-ins (node position, camera pos/dir) %!s(int64=3) %!d(string=hai) anos
  luz paz 04f66dc5d0 Fix various typos %!s(int64=3) %!d(string=hai) anos
  Patrick Exner e5f23eebf2 Examples of matrix input usage in Spatial Shaders %!s(int64=3) %!d(string=hai) anos