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Fix PhysicalBone gizmo not showing

The new CollisionObject gizmo used for custom shapes was used with
higher priority due to alphabetical order and was preventing physical
bones from being displayed in the editor.
PouleyKetchoupp 4 years ago
parent
commit
0e4c34ac65
1 changed files with 1 additions and 1 deletions
  1. 1 1
      editor/node_3d_editor_gizmos.cpp

+ 1 - 1
editor/node_3d_editor_gizmos.cpp

@@ -3531,7 +3531,7 @@ String CollisionObject3DGizmoPlugin::get_gizmo_name() const {
 }
 
 int CollisionObject3DGizmoPlugin::get_priority() const {
-	return -1;
+	return -2;
 }
 
 void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {