The new CollisionObject gizmo used for custom shapes was used with higher priority due to alphabetical order and was preventing physical bones from being displayed in the editor.
@@ -3531,7 +3531,7 @@ String CollisionObject3DGizmoPlugin::get_gizmo_name() const {
}
int CollisionObject3DGizmoPlugin::get_priority() const {
- return -1;
+ return -2;
void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {