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Fix PhysicalBone gizmo not showing

The new CollisionObject gizmo used for custom shapes was used with
higher priority due to alphabetical order and was preventing physical
bones from being displayed in the editor.
PouleyKetchoupp 4 年之前
父節點
當前提交
0e4c34ac65
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      editor/node_3d_editor_gizmos.cpp

+ 1 - 1
editor/node_3d_editor_gizmos.cpp

@@ -3531,7 +3531,7 @@ String CollisionObject3DGizmoPlugin::get_gizmo_name() const {
 }
 
 int CollisionObject3DGizmoPlugin::get_priority() const {
-	return -1;
+	return -2;
 }
 
 void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {