|
@@ -0,0 +1,1048 @@
|
|
|
+/*************************************************************************/
|
|
|
+/* dl_script.cpp */
|
|
|
+/*************************************************************************/
|
|
|
+/* This file is part of: */
|
|
|
+/* GODOT ENGINE */
|
|
|
+/* http://www.godotengine.org */
|
|
|
+/*************************************************************************/
|
|
|
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
|
+/* */
|
|
|
+/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
+/* a copy of this software and associated documentation files (the */
|
|
|
+/* "Software"), to deal in the Software without restriction, including */
|
|
|
+/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
+/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
+/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
+/* the following conditions: */
|
|
|
+/* */
|
|
|
+/* The above copyright notice and this permission notice shall be */
|
|
|
+/* included in all copies or substantial portions of the Software. */
|
|
|
+/* */
|
|
|
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
+/*************************************************************************/
|
|
|
+#include "dl_script.h"
|
|
|
+
|
|
|
+#include "global_config.h"
|
|
|
+#include "global_constants.h"
|
|
|
+#include "io/file_access_encrypted.h"
|
|
|
+#include "os/file_access.h"
|
|
|
+#include "os/os.h"
|
|
|
+
|
|
|
+#include "scene/resources/scene_format_text.h"
|
|
|
+
|
|
|
+#ifdef TOOLS_ENABLED
|
|
|
+// #include "editor/editor_import_export.h"
|
|
|
+#endif
|
|
|
+
|
|
|
+#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
|
|
|
+#include "api_generator.h"
|
|
|
+#endif
|
|
|
+
|
|
|
+// Script
|
|
|
+
|
|
|
+bool DLScript::can_instance() const {
|
|
|
+#ifdef DLSCRIPT_EDITOR_FEATURES
|
|
|
+ return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled());
|
|
|
+#else
|
|
|
+ // allow defaultlibrary without editor features
|
|
|
+ if (!library.is_valid()) {
|
|
|
+ String path = GLOBAL_GET("dlscript/default_dllibrary");
|
|
|
+
|
|
|
+ RES lib = ResourceLoader::load(path);
|
|
|
+
|
|
|
+ if (lib.is_valid() && lib->cast_to<DLLibrary>()) {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return script_data;
|
|
|
+#endif
|
|
|
+ //return script_data || (!tool && !ScriptServer::is_scripting_enabled());
|
|
|
+ // change to true enable in editor stuff.
|
|
|
+}
|
|
|
+
|
|
|
+Ref<Script> DLScript::get_base_script() const {
|
|
|
+ Ref<DLScript> base_script;
|
|
|
+ base_script->library = library;
|
|
|
+ base_script->script_data = script_data;
|
|
|
+ base_script->script_name = script_data->base;
|
|
|
+ return base_script;
|
|
|
+}
|
|
|
+
|
|
|
+StringName DLScript::get_instance_base_type() const {
|
|
|
+ return script_data->base_native_type;
|
|
|
+}
|
|
|
+
|
|
|
+ScriptInstance *DLScript::instance_create(Object *p_this) {
|
|
|
+
|
|
|
+#ifdef TOOLS_ENABLED
|
|
|
+
|
|
|
+// find a good way to initialize stuff in the editor
|
|
|
+#ifdef DLSCRIPT_EDITOR_FEATURES
|
|
|
+ if (!ScriptServer::is_scripting_enabled() && !is_tool()) {
|
|
|
+ // placeholder, for nodes. But for tools we want the real thing
|
|
|
+
|
|
|
+ PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(DLScriptLanguage::singleton, Ref<Script>((Script *)this), p_this));
|
|
|
+ placeholders.insert(sins);
|
|
|
+
|
|
|
+ List<PropertyInfo> pinfo;
|
|
|
+ Map<StringName, Variant> values;
|
|
|
+
|
|
|
+ if (!library.is_valid())
|
|
|
+ return sins;
|
|
|
+
|
|
|
+ if (!library->library_handle) {
|
|
|
+ Error err = library->_initialize_handle(true);
|
|
|
+ if (err != OK) {
|
|
|
+ return sins;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!script_data) {
|
|
|
+ script_data = library->get_script_data(script_name);
|
|
|
+ }
|
|
|
+ if (script_data)
|
|
|
+ script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
|
|
|
+
|
|
|
+ if (script_data) {
|
|
|
+ for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
|
|
|
+
|
|
|
+ PropertyInfo p = E->get().info;
|
|
|
+ p.name = String(E->key());
|
|
|
+ pinfo.push_back(p);
|
|
|
+ values[p.name] = E->get().default_value;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ sins->update(pinfo, values);
|
|
|
+
|
|
|
+ return sins;
|
|
|
+ }
|
|
|
+#endif
|
|
|
+
|
|
|
+#endif
|
|
|
+
|
|
|
+ if (!library.is_valid()) {
|
|
|
+ String path = GLOBAL_GET("dlscript/default_dllibrary");
|
|
|
+
|
|
|
+ RES lib = ResourceLoader::load(path);
|
|
|
+
|
|
|
+ if (lib.is_valid() && lib->cast_to<DLLibrary>()) {
|
|
|
+ set_library(lib);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ DLInstance *new_instance = memnew(DLInstance);
|
|
|
+
|
|
|
+ new_instance->owner = p_this;
|
|
|
+ new_instance->script = Ref<DLScript>(this);
|
|
|
+
|
|
|
+#ifndef DLSCRIPT_EDITOR_FEATURES
|
|
|
+ if (!ScriptServer::is_scripting_enabled()) {
|
|
|
+ new_instance->userdata = 0;
|
|
|
+ } else {
|
|
|
+ new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
|
|
|
+ }
|
|
|
+#else
|
|
|
+ new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
|
|
|
+#endif
|
|
|
+
|
|
|
+ instances.insert(p_this);
|
|
|
+ return new_instance;
|
|
|
+}
|
|
|
+
|
|
|
+bool DLScript::instance_has(const Object *p_this) const {
|
|
|
+ return instances.has((Object *)p_this); // TODO
|
|
|
+}
|
|
|
+
|
|
|
+bool DLScript::has_source_code() const {
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
+String DLScript::get_source_code() const {
|
|
|
+ return "";
|
|
|
+}
|
|
|
+
|
|
|
+Error DLScript::reload(bool p_keep_state) {
|
|
|
+ return FAILED;
|
|
|
+}
|
|
|
+
|
|
|
+bool DLScript::has_method(const StringName &p_method) const {
|
|
|
+ if (!script_data)
|
|
|
+ return false;
|
|
|
+ return script_data->methods.has(p_method);
|
|
|
+}
|
|
|
+
|
|
|
+MethodInfo DLScript::get_method_info(const StringName &p_method) const {
|
|
|
+ if (!script_data)
|
|
|
+ return MethodInfo();
|
|
|
+ ERR_FAIL_COND_V(!script_data->methods.has(p_method), MethodInfo());
|
|
|
+ return script_data->methods[p_method].info;
|
|
|
+}
|
|
|
+
|
|
|
+void DLScript::get_script_method_list(List<MethodInfo> *p_list) const {
|
|
|
+ if (!script_data) return;
|
|
|
+ for (Map<StringName, DLScriptData::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
|
|
|
+ p_list->push_back(E->get().info);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void DLScript::get_script_property_list(List<PropertyInfo> *p_list) const {
|
|
|
+ if (!script_data) return;
|
|
|
+ for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
|
|
|
+ p_list->push_back(E->get().info);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+bool DLScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
|
|
|
+ if (!script_data) return false;
|
|
|
+ if (script_data->properties.has(p_property)) {
|
|
|
+ r_value = script_data->properties[p_property].default_value;
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
+bool DLScript::is_tool() const {
|
|
|
+ ERR_FAIL_COND_V(!script_data, false);
|
|
|
+ return script_data->is_tool;
|
|
|
+}
|
|
|
+
|
|
|
+String DLScript::get_node_type() const {
|
|
|
+ return ""; // ?
|
|
|
+}
|
|
|
+
|
|
|
+ScriptLanguage *DLScript::get_language() const {
|
|
|
+ return DLScriptLanguage::singleton;
|
|
|
+}
|
|
|
+
|
|
|
+bool DLScript::has_script_signal(const StringName &p_signal) const {
|
|
|
+ if (!script_data)
|
|
|
+ return false;
|
|
|
+ return script_data->signals_.has(p_signal);
|
|
|
+}
|
|
|
+
|
|
|
+void DLScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
|
|
|
+ if (!script_data)
|
|
|
+ return;
|
|
|
+ for (Map<StringName, DLScriptData::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {
|
|
|
+ r_signals->push_back(S->get().signal);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+Ref<DLLibrary> DLScript::get_library() const {
|
|
|
+ return library;
|
|
|
+}
|
|
|
+
|
|
|
+void DLScript::set_library(Ref<DLLibrary> p_library) {
|
|
|
+ library = p_library;
|
|
|
+
|
|
|
+#ifdef TOOLS_ENABLED
|
|
|
+ if (!ScriptServer::is_scripting_enabled())
|
|
|
+ return;
|
|
|
+#endif
|
|
|
+ if (library.is_valid()) {
|
|
|
+ Error initalize_status = library->_initialize_handle(!ScriptServer::is_scripting_enabled());
|
|
|
+ ERR_FAIL_COND(initalize_status != OK);
|
|
|
+ if (script_name) {
|
|
|
+ script_data = library->get_script_data(script_name);
|
|
|
+ ERR_FAIL_COND(!script_data);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+StringName DLScript::get_script_name() const {
|
|
|
+ return script_name;
|
|
|
+}
|
|
|
+
|
|
|
+void DLScript::set_script_name(StringName p_script_name) {
|
|
|
+ script_name = p_script_name;
|
|
|
+
|
|
|
+ if (library.is_valid()) {
|
|
|
+ script_data = library->get_script_data(script_name);
|
|
|
+ ERR_FAIL_COND(!script_data);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void DLScript::_bind_methods() {
|
|
|
+ ClassDB::bind_method(D_METHOD("get_library"), &DLScript::get_library);
|
|
|
+ ClassDB::bind_method(D_METHOD("set_library", "library"), &DLScript::set_library);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_script_name"), &DLScript::get_script_name);
|
|
|
+ ClassDB::bind_method(D_METHOD("set_script_name", "script_name"), &DLScript::set_script_name);
|
|
|
+
|
|
|
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "DLLibrary"), "set_library", "get_library");
|
|
|
+ ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "script_name"), "set_script_name", "get_script_name");
|
|
|
+}
|
|
|
+
|
|
|
+DLScript::DLScript() {
|
|
|
+ script_data = NULL;
|
|
|
+}
|
|
|
+
|
|
|
+DLScript::~DLScript() {
|
|
|
+ //hmm
|
|
|
+}
|
|
|
+
|
|
|
+// Library
|
|
|
+
|
|
|
+DLLibrary *DLLibrary::currently_initialized_library = NULL;
|
|
|
+
|
|
|
+DLLibrary *DLLibrary::get_currently_initialized_library() {
|
|
|
+ return currently_initialized_library;
|
|
|
+}
|
|
|
+
|
|
|
+static const char *_dl_platforms_info[] = {
|
|
|
+ "|unix|so|Unix",
|
|
|
+ "unix|x11|so|X11",
|
|
|
+ "unix|server|so|Server",
|
|
|
+ "unix|android|so|Android",
|
|
|
+ "unix|blackberry|so|Blackberry 10",
|
|
|
+ "unix|haiku|so|Haiku", // Right?
|
|
|
+ "|mac|dynlib|Mac",
|
|
|
+ "mac|ios|dynlib|iOS",
|
|
|
+ "mac|osx|dynlib|OSX",
|
|
|
+ "|html5|js|HTML5",
|
|
|
+ "|windows|dll|Windows",
|
|
|
+ "windows|uwp|dll|UWP",
|
|
|
+ NULL // Finishing condition
|
|
|
+};
|
|
|
+
|
|
|
+void DLLibrary::set_platform_file(StringName p_platform, String p_file) {
|
|
|
+ if (p_file.empty()) {
|
|
|
+ platform_files.erase(p_platform);
|
|
|
+ } else {
|
|
|
+ platform_files[p_platform] = p_file;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+String DLLibrary::get_platform_file(StringName p_platform) const {
|
|
|
+ if (platform_files.has(p_platform)) {
|
|
|
+ return platform_files[p_platform];
|
|
|
+ } else {
|
|
|
+ return "";
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+Error DLLibrary::_initialize_handle(bool p_in_editor) {
|
|
|
+ _THREAD_SAFE_METHOD_
|
|
|
+
|
|
|
+ void *_library_handle;
|
|
|
+
|
|
|
+ // Get the file
|
|
|
+
|
|
|
+ const String platform_name = OS::get_singleton()->get_name();
|
|
|
+ String platform_file("");
|
|
|
+ char **platform_info = (char **)_dl_platforms_info;
|
|
|
+
|
|
|
+ if (platform_files.has(platform_name.to_lower())) {
|
|
|
+ platform_file = platform_files[platform_name.to_lower()];
|
|
|
+ }
|
|
|
+
|
|
|
+ while (*platform_info) {
|
|
|
+ String platform_info_string(*platform_info);
|
|
|
+
|
|
|
+ if (platform_name == platform_info_string.get_slicec('|', 3)) {
|
|
|
+ String platform_key = platform_info_string.get_slicec('|', 1);
|
|
|
+ String fallback_platform_key = platform_info_string.get_slicec('|', 0);
|
|
|
+
|
|
|
+ if (platform_files.has(platform_key)) {
|
|
|
+ platform_file = platform_files[platform_key];
|
|
|
+ } else if (!fallback_platform_key.empty() && platform_files.has(fallback_platform_key)) {
|
|
|
+ platform_file = platform_files[fallback_platform_key];
|
|
|
+ } else {
|
|
|
+ return ERR_UNAVAILABLE;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ platform_info++;
|
|
|
+ }
|
|
|
+ ERR_FAIL_COND_V(platform_file == "", ERR_DOES_NOT_EXIST);
|
|
|
+
|
|
|
+ library_path = GlobalConfig::get_singleton()->globalize_path(platform_file);
|
|
|
+
|
|
|
+ if (DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
|
|
|
+ *this = *DLScriptLanguage::get_singleton()->get_library_dllibrary(library_path);
|
|
|
+ return OK;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Open the file
|
|
|
+
|
|
|
+ Error error;
|
|
|
+ error = OS::get_singleton()->open_dynamic_library(library_path, _library_handle);
|
|
|
+ if (error) return error;
|
|
|
+ ERR_FAIL_COND_V(!_library_handle, ERR_BUG);
|
|
|
+
|
|
|
+ // Get the method
|
|
|
+
|
|
|
+ void *library_init;
|
|
|
+ error = OS::get_singleton()->get_dynamic_library_symbol_handle(_library_handle, DLScriptLanguage::get_init_symbol_name(), library_init);
|
|
|
+ if (error) return error;
|
|
|
+ ERR_FAIL_COND_V(!library_init, ERR_BUG);
|
|
|
+
|
|
|
+ DLLibrary::currently_initialized_library = this;
|
|
|
+
|
|
|
+ void (*library_init_fpointer)(godot_dlscript_init_options *) = (void (*)(godot_dlscript_init_options *))library_init;
|
|
|
+
|
|
|
+ godot_dlscript_init_options options;
|
|
|
+
|
|
|
+ options.in_editor = p_in_editor;
|
|
|
+ options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
|
|
|
+ options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
|
|
|
+ options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
|
|
|
+
|
|
|
+ library_init_fpointer(&options); // Catch errors?
|
|
|
+ /*{
|
|
|
+ ERR_EXPLAIN("Couldn't initialize library");
|
|
|
+ ERR_FAIL_V(ERR_SCRIPT_FAILED);
|
|
|
+ }*/
|
|
|
+
|
|
|
+ DLLibrary::currently_initialized_library = NULL;
|
|
|
+ library_handle = _library_handle;
|
|
|
+
|
|
|
+ DLScriptLanguage::get_singleton()->set_library_initialized(library_path, this);
|
|
|
+
|
|
|
+ return OK;
|
|
|
+}
|
|
|
+
|
|
|
+Error DLLibrary::_free_handle(bool p_in_editor) {
|
|
|
+ ERR_FAIL_COND_V(!library_handle, ERR_BUG);
|
|
|
+
|
|
|
+ if (!DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
|
|
|
+ OS::get_singleton()->close_dynamic_library(library_handle);
|
|
|
+ library_handle = 0;
|
|
|
+ return OK;
|
|
|
+ }
|
|
|
+
|
|
|
+ Error error = OK;
|
|
|
+ void *library_terminate;
|
|
|
+ error = OS::get_singleton()->get_dynamic_library_symbol_handle(library_handle, DLScriptLanguage::get_terminate_symbol_name(), library_terminate);
|
|
|
+ if (error)
|
|
|
+ return OK; // no terminate? okay, not that important lol
|
|
|
+
|
|
|
+ void (*library_terminate_pointer)(godot_dlscript_terminate_options *) = (void (*)(godot_dlscript_terminate_options *))library_terminate;
|
|
|
+
|
|
|
+ godot_dlscript_terminate_options options;
|
|
|
+ options.in_editor = p_in_editor;
|
|
|
+
|
|
|
+ library_terminate_pointer(&options);
|
|
|
+
|
|
|
+ DLScriptLanguage::get_singleton()->set_library_uninitialized(library_path);
|
|
|
+
|
|
|
+ OS::get_singleton()->close_dynamic_library(library_handle);
|
|
|
+ library_handle = 0;
|
|
|
+
|
|
|
+ return OK;
|
|
|
+}
|
|
|
+
|
|
|
+void DLLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
|
|
|
+ ERR_FAIL_COND(scripts.has(p_name));
|
|
|
+
|
|
|
+ DLScriptData *s = memnew(DLScriptData);
|
|
|
+ s->base = p_base;
|
|
|
+ s->create_func = p_instance_func;
|
|
|
+ s->destroy_func = p_destroy_func;
|
|
|
+ Map<StringName, DLScriptData *>::Element *E = scripts.find(p_base);
|
|
|
+ if (E) {
|
|
|
+ s->base_data = E->get();
|
|
|
+ s->base_native_type = s->base_data->base_native_type;
|
|
|
+ } else {
|
|
|
+ if (!ClassDB::class_exists(p_base)) {
|
|
|
+ memdelete(s);
|
|
|
+ ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'");
|
|
|
+ ERR_FAIL();
|
|
|
+ }
|
|
|
+ s->base_native_type = p_base;
|
|
|
+ }
|
|
|
+
|
|
|
+ scripts.insert(p_name, s);
|
|
|
+}
|
|
|
+
|
|
|
+void DLLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
|
|
|
+ ERR_FAIL_COND(scripts.has(p_name));
|
|
|
+
|
|
|
+ DLScriptData *s = memnew(DLScriptData);
|
|
|
+ s->base = p_base;
|
|
|
+ s->create_func = p_instance_func;
|
|
|
+ s->destroy_func = p_destroy_func;
|
|
|
+ s->is_tool = true;
|
|
|
+ Map<StringName, DLScriptData *>::Element *E = scripts.find(p_base);
|
|
|
+ if (E) {
|
|
|
+ s->base_data = E->get();
|
|
|
+ s->base_native_type = s->base_data->base_native_type;
|
|
|
+ } else {
|
|
|
+ if (!ClassDB::class_exists(p_base)) {
|
|
|
+ memdelete(s);
|
|
|
+ ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'");
|
|
|
+ ERR_FAIL();
|
|
|
+ }
|
|
|
+ s->base_native_type = p_base;
|
|
|
+ }
|
|
|
+
|
|
|
+ scripts.insert(p_name, s);
|
|
|
+}
|
|
|
+
|
|
|
+void DLLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) {
|
|
|
+ ERR_FAIL_COND(!scripts.has(p_name));
|
|
|
+
|
|
|
+ p_info.name = p_method;
|
|
|
+ DLScriptData::Method method;
|
|
|
+
|
|
|
+ method = DLScriptData::Method(p_func, p_info, p_attr.rpc_type);
|
|
|
+
|
|
|
+ scripts[p_name]->methods.insert(p_method, method);
|
|
|
+}
|
|
|
+
|
|
|
+void DLLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) {
|
|
|
+ ERR_FAIL_COND(!scripts.has(p_name));
|
|
|
+
|
|
|
+ DLScriptData::Property p;
|
|
|
+
|
|
|
+ PropertyInfo pi;
|
|
|
+ pi.name = p_path;
|
|
|
+
|
|
|
+ if (p_attr != NULL) {
|
|
|
+ pi = PropertyInfo((Variant::Type)p_attr->type, p_path, (PropertyHint)p_attr->hint, *(String *)&p_attr->hint_string, p_attr->usage);
|
|
|
+
|
|
|
+ p = DLScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type);
|
|
|
+ }
|
|
|
+
|
|
|
+ scripts[p_name]->properties.insert(p_path, p);
|
|
|
+}
|
|
|
+
|
|
|
+void DLLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) {
|
|
|
+ ERR_FAIL_COND(!scripts.has(p_name));
|
|
|
+ ERR_FAIL_COND(!p_signal);
|
|
|
+
|
|
|
+ DLScriptData::Signal signal;
|
|
|
+
|
|
|
+ signal.signal.name = *(String *)&p_signal->name;
|
|
|
+
|
|
|
+ {
|
|
|
+ List<PropertyInfo> arguments;
|
|
|
+ for (int i = 0; i < p_signal->num_args; i++) {
|
|
|
+ PropertyInfo info;
|
|
|
+ godot_signal_argument attrib = p_signal->args[i];
|
|
|
+
|
|
|
+ String *name = (String *)&attrib.name;
|
|
|
+ info.name = *name;
|
|
|
+ info.type = (Variant::Type)attrib.type;
|
|
|
+ info.hint = (PropertyHint)attrib.hint;
|
|
|
+ info.hint_string = *(String *)&attrib.hint_string;
|
|
|
+ info.usage = attrib.usage;
|
|
|
+
|
|
|
+ arguments.push_back(info);
|
|
|
+ }
|
|
|
+
|
|
|
+ signal.signal.arguments = arguments;
|
|
|
+ }
|
|
|
+
|
|
|
+ {
|
|
|
+ Vector<Variant> default_arguments;
|
|
|
+ for (int i = 0; i < p_signal->num_default_args; i++) {
|
|
|
+ Variant *v;
|
|
|
+ godot_signal_argument attrib = p_signal->args[i];
|
|
|
+
|
|
|
+ v = (Variant *)&attrib.default_value;
|
|
|
+
|
|
|
+ default_arguments.push_back(*v);
|
|
|
+ }
|
|
|
+
|
|
|
+ signal.signal.default_arguments = default_arguments;
|
|
|
+ }
|
|
|
+
|
|
|
+ scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal);
|
|
|
+}
|
|
|
+
|
|
|
+DLScriptData *DLLibrary::get_script_data(const StringName p_name) {
|
|
|
+
|
|
|
+ if (!scripts.has(p_name)) {
|
|
|
+ if (DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
|
|
|
+ _update_library(*DLScriptLanguage::get_singleton()->get_library_dllibrary(library_path));
|
|
|
+ }
|
|
|
+ ERR_FAIL_COND_V(!scripts.has(p_name), NULL);
|
|
|
+ }
|
|
|
+
|
|
|
+ return scripts[p_name];
|
|
|
+}
|
|
|
+
|
|
|
+bool DLLibrary::_set(const StringName &p_name, const Variant &p_value) {
|
|
|
+ String name = p_name;
|
|
|
+ if (name.begins_with("platform/")) {
|
|
|
+ set_platform_file(name.get_slice("/", 1), p_value);
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
+bool DLLibrary::_get(const StringName &p_name, Variant &r_ret) const {
|
|
|
+ String name = p_name;
|
|
|
+ if (name.begins_with("platform/")) {
|
|
|
+ r_ret = get_platform_file(name.get_slice("/", 1));
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
+void DLLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
|
|
|
+ char **platform_info = (char **)_dl_platforms_info;
|
|
|
+
|
|
|
+ Set<String> registered_platform_names;
|
|
|
+ {
|
|
|
+ List<StringName> ep;
|
|
|
+ // ep.push_back("X11");
|
|
|
+ // EditorImportExport::get_singleton()->get_export_platforms(&ep);
|
|
|
+ for (List<StringName>::Element *E = ep.front(); E; E = E->next()) {
|
|
|
+ registered_platform_names.insert(String(E->get()).to_lower());
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ while (*platform_info) {
|
|
|
+ String platform_info_string(*platform_info);
|
|
|
+ String fallback_platform_key = platform_info_string.get_slicec('|', 0);
|
|
|
+ String platform_key = platform_info_string.get_slicec('|', 1);
|
|
|
+ String platform_extension = platform_info_string.get_slicec('|', 2);
|
|
|
+ String platform_name = platform_info_string.get_slicec('|', 3);
|
|
|
+
|
|
|
+ registered_platform_names.erase(platform_name);
|
|
|
+
|
|
|
+ if (fallback_platform_key.empty()) {
|
|
|
+ p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension));
|
|
|
+
|
|
|
+ } else {
|
|
|
+ if (platform_files.has(platform_key)) {
|
|
|
+ p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED));
|
|
|
+ } else {
|
|
|
+ p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ platform_info++;
|
|
|
+ }
|
|
|
+
|
|
|
+ while (registered_platform_names.size()) {
|
|
|
+ const String platform_name = registered_platform_names.front()->get();
|
|
|
+ registered_platform_names.erase(platform_name);
|
|
|
+ p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_name.to_lower(), PROPERTY_HINT_FILE, "*"));
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void DLLibrary::_notification(int what) {
|
|
|
+ // TODO
|
|
|
+}
|
|
|
+
|
|
|
+void DLLibrary::_bind_methods() {
|
|
|
+ ClassDB::bind_method(D_METHOD("set_platform_file", "platform", "file"), &DLLibrary::set_platform_file);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_platform_file", "platform"), &DLLibrary::get_platform_file);
|
|
|
+}
|
|
|
+
|
|
|
+DLLibrary::DLLibrary() {
|
|
|
+ library_handle = NULL;
|
|
|
+}
|
|
|
+
|
|
|
+DLLibrary::~DLLibrary() {
|
|
|
+
|
|
|
+ for (Map<StringName, DLScriptData *>::Element *E = scripts.front(); E; E = E->next()) {
|
|
|
+ for (Map<StringName, DLScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) {
|
|
|
+ if (M->get().method.free_func) {
|
|
|
+ M->get().method.free_func(M->get().method.method_data);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ memdelete(E->get());
|
|
|
+ }
|
|
|
+
|
|
|
+ if (library_handle) {
|
|
|
+ bool in_editor = false;
|
|
|
+#ifdef TOOLS_ENABLED
|
|
|
+ in_editor = !ScriptServer::is_scripting_enabled();
|
|
|
+#endif
|
|
|
+ _free_handle(in_editor);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+// Instance
|
|
|
+
|
|
|
+bool DLInstance::set(const StringName &p_name, const Variant &p_value) {
|
|
|
+ if (!script->script_data)
|
|
|
+ return false;
|
|
|
+ if (script->script_data->properties.has(p_name)) {
|
|
|
+ script->script_data->properties[p_name].setter.set_func((godot_object *)owner, script->script_data->properties[p_name].setter.method_data, userdata, *(godot_variant *)&p_value);
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
+bool DLInstance::get(const StringName &p_name, Variant &r_ret) const {
|
|
|
+ if (!script->script_data)
|
|
|
+ return false;
|
|
|
+ if (script->script_data->properties.has(p_name)) {
|
|
|
+ godot_variant value = script->script_data->properties[p_name].getter.get_func((godot_object *)owner, script->script_data->properties[p_name].getter.method_data, userdata);
|
|
|
+ r_ret = *(Variant *)&value;
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
+void DLInstance::get_property_list(List<PropertyInfo> *p_properties) const {
|
|
|
+ script->get_script_property_list(p_properties);
|
|
|
+ // TODO: dynamic properties
|
|
|
+}
|
|
|
+
|
|
|
+Variant::Type DLInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
|
|
|
+ if (script->script_data->properties.has(p_name)) {
|
|
|
+ *r_is_valid = true;
|
|
|
+ return script->script_data->properties[p_name].info.type;
|
|
|
+ }
|
|
|
+ *r_is_valid = false;
|
|
|
+ return Variant::NIL;
|
|
|
+}
|
|
|
+
|
|
|
+void DLInstance::get_method_list(List<MethodInfo> *p_list) const {
|
|
|
+ script->get_script_method_list(p_list);
|
|
|
+}
|
|
|
+
|
|
|
+bool DLInstance::has_method(const StringName &p_method) const {
|
|
|
+ return script->has_method(p_method);
|
|
|
+}
|
|
|
+
|
|
|
+Variant DLInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
|
|
+ // TODO: validated methods & errors
|
|
|
+
|
|
|
+ DLScriptData *data_ptr = script->script_data;
|
|
|
+ while (data_ptr) {
|
|
|
+ Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
|
|
|
+ if (E) {
|
|
|
+ godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
|
|
|
+ return *(Variant *)&result;
|
|
|
+ }
|
|
|
+ data_ptr = data_ptr->base_data;
|
|
|
+ }
|
|
|
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
|
|
|
+ return Variant();
|
|
|
+}
|
|
|
+
|
|
|
+void DLInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
|
|
|
+ // TODO: validated methods & errors
|
|
|
+
|
|
|
+ DLScriptData *data_ptr = script->script_data;
|
|
|
+ while (data_ptr) {
|
|
|
+ Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
|
|
|
+ if (E) {
|
|
|
+ E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
|
|
|
+ }
|
|
|
+ data_ptr = data_ptr->base_data;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void DLInstance::_ml_call_reversed(DLScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount) {
|
|
|
+ // TODO: validated methods & errors
|
|
|
+
|
|
|
+ if (data_ptr->base_data)
|
|
|
+ _ml_call_reversed(data_ptr->base_data, p_method, p_args, p_argcount);
|
|
|
+
|
|
|
+ // Variant::CallError ce;
|
|
|
+
|
|
|
+ Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
|
|
|
+ if (E) {
|
|
|
+ E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void DLInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
|
|
|
+ if (script.ptr() && script->script_data) {
|
|
|
+ _ml_call_reversed(script->script_data, p_method, p_args, p_argcount);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void DLInstance::notification(int p_notification) {
|
|
|
+ Variant value = p_notification;
|
|
|
+ const Variant *args[1] = { &value };
|
|
|
+ call_multilevel(DLScriptLanguage::singleton->strings._notification, args, 1);
|
|
|
+}
|
|
|
+
|
|
|
+Ref<Script> DLInstance::get_script() const {
|
|
|
+ return script;
|
|
|
+}
|
|
|
+
|
|
|
+ScriptLanguage *DLInstance::get_language() {
|
|
|
+ return DLScriptLanguage::singleton;
|
|
|
+}
|
|
|
+
|
|
|
+ScriptInstance::RPCMode DLInstance::get_rpc_mode(const StringName &p_method) const {
|
|
|
+ DLScriptData::Method m = script->script_data->methods[p_method];
|
|
|
+ switch (m.rpc_mode) {
|
|
|
+ case GODOT_METHOD_RPC_MODE_DISABLED:
|
|
|
+ return RPC_MODE_DISABLED;
|
|
|
+ case GODOT_METHOD_RPC_MODE_REMOTE:
|
|
|
+ return RPC_MODE_REMOTE;
|
|
|
+ case GODOT_METHOD_RPC_MODE_SYNC:
|
|
|
+ return RPC_MODE_SYNC;
|
|
|
+ case GODOT_METHOD_RPC_MODE_MASTER:
|
|
|
+ return RPC_MODE_MASTER;
|
|
|
+ case GODOT_METHOD_RPC_MODE_SLAVE:
|
|
|
+ return RPC_MODE_SLAVE;
|
|
|
+ default:
|
|
|
+ return RPC_MODE_DISABLED;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+ScriptInstance::RPCMode DLInstance::get_rset_mode(const StringName &p_variable) const {
|
|
|
+ DLScriptData::Property p = script->script_data->properties[p_variable];
|
|
|
+ switch (p.rset_mode) {
|
|
|
+ case GODOT_METHOD_RPC_MODE_DISABLED:
|
|
|
+ return RPC_MODE_DISABLED;
|
|
|
+ case GODOT_METHOD_RPC_MODE_REMOTE:
|
|
|
+ return RPC_MODE_REMOTE;
|
|
|
+ case GODOT_METHOD_RPC_MODE_SYNC:
|
|
|
+ return RPC_MODE_SYNC;
|
|
|
+ case GODOT_METHOD_RPC_MODE_MASTER:
|
|
|
+ return RPC_MODE_MASTER;
|
|
|
+ case GODOT_METHOD_RPC_MODE_SLAVE:
|
|
|
+ return RPC_MODE_SLAVE;
|
|
|
+ default:
|
|
|
+ return RPC_MODE_DISABLED;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+DLInstance::DLInstance() {
|
|
|
+ owner = NULL;
|
|
|
+ userdata = NULL;
|
|
|
+}
|
|
|
+
|
|
|
+DLInstance::~DLInstance() {
|
|
|
+ if (script.is_valid()) {
|
|
|
+ if (owner) {
|
|
|
+ script->instances.erase(owner);
|
|
|
+ }
|
|
|
+ if (!script->script_data)
|
|
|
+ return;
|
|
|
+ script->script_data->destroy_func.destroy_func((godot_object *)owner, script->script_data->destroy_func.method_data, userdata);
|
|
|
+ if (script->script_data->destroy_func.free_func)
|
|
|
+ script->script_data->destroy_func.free_func(script->script_data->destroy_func.method_data);
|
|
|
+ if (script->script_data->create_func.free_func)
|
|
|
+ script->script_data->create_func.free_func(script->script_data->create_func.method_data);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+// Language
|
|
|
+
|
|
|
+DLScriptLanguage *DLScriptLanguage::singleton = NULL;
|
|
|
+
|
|
|
+String DLScriptLanguage::get_name() const {
|
|
|
+ return "DLScript";
|
|
|
+}
|
|
|
+
|
|
|
+bool DLScriptLanguage::is_library_initialized(const String &p_path) {
|
|
|
+
|
|
|
+ return initialized_libraries.has(p_path);
|
|
|
+}
|
|
|
+
|
|
|
+void DLScriptLanguage::set_library_initialized(const String &p_path, DLLibrary *p_dllibrary) {
|
|
|
+
|
|
|
+ initialized_libraries[p_path] = p_dllibrary;
|
|
|
+}
|
|
|
+
|
|
|
+DLLibrary *DLScriptLanguage::get_library_dllibrary(const String &p_path) {
|
|
|
+
|
|
|
+ return initialized_libraries[p_path];
|
|
|
+}
|
|
|
+
|
|
|
+void DLScriptLanguage::set_library_uninitialized(const String &p_path) {
|
|
|
+
|
|
|
+ initialized_libraries.erase(p_path);
|
|
|
+}
|
|
|
+
|
|
|
+void DLScriptLanguage::init() {
|
|
|
+ // TODO: Expose globals
|
|
|
+ GLOBAL_DEF("dlscript/default_dllibrary", "");
|
|
|
+ PropertyInfo prop_info(Variant::STRING, "dlscript/default_dllibrary", PROPERTY_HINT_FILE, "tres,res,dllib");
|
|
|
+ GlobalConfig::get_singleton()->set_custom_property_info("dlscript/default_dllibrary", prop_info);
|
|
|
+
|
|
|
+// generate bindings
|
|
|
+#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
|
|
|
+
|
|
|
+ List<String> args = OS::get_singleton()->get_cmdline_args();
|
|
|
+
|
|
|
+ List<String>::Element *E = args.find("--dlscript-generate-json-api");
|
|
|
+
|
|
|
+ if (E && E->next()) {
|
|
|
+ if (generate_c_api(E->next()->get()) != OK) {
|
|
|
+ ERR_PRINT("Failed to generate C API\n");
|
|
|
+ }
|
|
|
+ }
|
|
|
+#endif
|
|
|
+}
|
|
|
+
|
|
|
+String DLScriptLanguage::get_type() const {
|
|
|
+ return "DLScript";
|
|
|
+}
|
|
|
+
|
|
|
+String DLScriptLanguage::get_extension() const {
|
|
|
+ return "dl";
|
|
|
+}
|
|
|
+
|
|
|
+Error DLScriptLanguage::execute_file(const String &p_path) {
|
|
|
+ return OK; // ??
|
|
|
+}
|
|
|
+
|
|
|
+void DLScriptLanguage::finish() {
|
|
|
+ // cleanup is for noobs
|
|
|
+}
|
|
|
+
|
|
|
+// scons doesn't want to link in the api source so we need to call a dummy function to cause it to link
|
|
|
+extern "C" void _api_anchor();
|
|
|
+
|
|
|
+void DLScriptLanguage::_compile_dummy_for_the_api() {
|
|
|
+ _api_anchor();
|
|
|
+}
|
|
|
+
|
|
|
+Ref<Script> DLScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
|
|
|
+ DLScript *src = memnew(DLScript);
|
|
|
+ src->set_script_name(p_class_name);
|
|
|
+ return Ref<DLScript>(src);
|
|
|
+}
|
|
|
+
|
|
|
+bool DLScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
|
|
|
+ return false; // TODO
|
|
|
+}
|
|
|
+
|
|
|
+Script *DLScriptLanguage::create_script() const {
|
|
|
+ DLScript *scr = memnew(DLScript);
|
|
|
+ return scr;
|
|
|
+}
|
|
|
+
|
|
|
+bool DLScriptLanguage::has_named_classes() const {
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+int DLScriptLanguage::find_function(const String &p_function, const String &p_code) const {
|
|
|
+ return -1; // No source code!
|
|
|
+}
|
|
|
+
|
|
|
+String DLScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
|
|
|
+ return ""; // No source code!
|
|
|
+}
|
|
|
+
|
|
|
+void DLScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
|
|
|
+ // TODO TODO TODO
|
|
|
+}
|
|
|
+
|
|
|
+// TODO: Any debugging? (research)
|
|
|
+String DLScriptLanguage::debug_get_error() const {
|
|
|
+ return "";
|
|
|
+}
|
|
|
+
|
|
|
+int DLScriptLanguage::debug_get_stack_level_count() const {
|
|
|
+ return 1; // ?
|
|
|
+}
|
|
|
+
|
|
|
+int DLScriptLanguage::debug_get_stack_level_line(int p_level) const {
|
|
|
+ return -1;
|
|
|
+}
|
|
|
+
|
|
|
+String DLScriptLanguage::debug_get_stack_level_function(int p_level) const {
|
|
|
+ return "[native code]"; // ?
|
|
|
+}
|
|
|
+
|
|
|
+String DLScriptLanguage::debug_get_stack_level_source(int p_level) const {
|
|
|
+ return "";
|
|
|
+}
|
|
|
+
|
|
|
+void DLScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
|
|
|
+
|
|
|
+void DLScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
|
|
|
+
|
|
|
+String DLScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
|
|
|
+ return ""; // ??
|
|
|
+}
|
|
|
+
|
|
|
+void DLScriptLanguage::reload_all_scripts() {
|
|
|
+ // @Todo
|
|
|
+}
|
|
|
+
|
|
|
+void DLScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
|
|
|
+ // @Todo
|
|
|
+ OS::get_singleton()->print("reload tool scripts\n");
|
|
|
+}
|
|
|
+
|
|
|
+void DLScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
|
|
|
+ p_extensions->push_back("dl"); // Container file format
|
|
|
+}
|
|
|
+
|
|
|
+void DLScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
|
|
|
+}
|
|
|
+
|
|
|
+void DLScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
|
|
|
+}
|
|
|
+
|
|
|
+// TODO: all profilling
|
|
|
+void DLScriptLanguage::profiling_start() {
|
|
|
+}
|
|
|
+
|
|
|
+void DLScriptLanguage::profiling_stop() {
|
|
|
+}
|
|
|
+
|
|
|
+int DLScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+int DLScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+void DLScriptLanguage::frame() {
|
|
|
+}
|
|
|
+
|
|
|
+String DLScriptLanguage::get_init_symbol_name() {
|
|
|
+ return "godot_dlscript_init"; // TODO: Maybe make some internal function which would do the actual stuff
|
|
|
+}
|
|
|
+
|
|
|
+String DLScriptLanguage::get_terminate_symbol_name() {
|
|
|
+ return "godot_dlscript_terminate";
|
|
|
+}
|
|
|
+
|
|
|
+DLScriptLanguage::DLScriptLanguage() {
|
|
|
+ ERR_FAIL_COND(singleton);
|
|
|
+ strings._notification = StringName("_notification");
|
|
|
+ singleton = this;
|
|
|
+ initialized_libraries = Map<String, DLLibrary *>();
|
|
|
+}
|
|
|
+
|
|
|
+DLScriptLanguage::~DLScriptLanguage() {
|
|
|
+ singleton = NULL;
|
|
|
+}
|
|
|
+
|
|
|
+RES ResourceFormatLoaderDLScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
|
|
|
+ ResourceFormatLoaderText rsflt;
|
|
|
+ return rsflt.load(p_path, p_original_path, r_error);
|
|
|
+}
|
|
|
+
|
|
|
+void ResourceFormatLoaderDLScript::get_recognized_extensions(List<String> *p_extensions) const {
|
|
|
+ p_extensions->push_back("dl");
|
|
|
+}
|
|
|
+bool ResourceFormatLoaderDLScript::handles_type(const String &p_type) const {
|
|
|
+ return (p_type == "Script" || p_type == "DLScript");
|
|
|
+}
|
|
|
+String ResourceFormatLoaderDLScript::get_resource_type(const String &p_path) const {
|
|
|
+ String el = p_path.get_extension().to_lower();
|
|
|
+ if (el == "dl")
|
|
|
+ return "DLScript";
|
|
|
+ return "";
|
|
|
+}
|
|
|
+
|
|
|
+Error ResourceFormatSaverDLScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
|
|
|
+ ResourceFormatSaverText rfst;
|
|
|
+ return rfst.save(p_path, p_resource, p_flags);
|
|
|
+}
|
|
|
+
|
|
|
+bool ResourceFormatSaverDLScript::recognize(const RES &p_resource) const {
|
|
|
+ return p_resource->cast_to<DLScript>() != NULL;
|
|
|
+}
|
|
|
+
|
|
|
+void ResourceFormatSaverDLScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
|
|
|
+ if (p_resource->cast_to<DLScript>()) {
|
|
|
+ p_extensions->push_back("dl");
|
|
|
+ }
|
|
|
+}
|