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Fix selecting root node before button released

In order to test if the button press is within the scene tree, the
Tree's coordinates should be used, not the SceneTreeEditor's.
Dan Nicholson 11 kuukautta sitten
vanhempi
commit
b05aab4b33
1 muutettua tiedostoa jossa 2 lisäystä ja 1 poistoa
  1. 2 1
      editor/scene_tree_dock.cpp

+ 2 - 1
editor/scene_tree_dock.cpp

@@ -126,7 +126,8 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
 	Ref<InputEventMouseButton> mb = p_event;
 
 	if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
-		if (mb->is_pressed() && scene_tree->get_rect().has_point(scene_tree->get_local_mouse_position())) {
+		Tree *tree = scene_tree->get_scene_tree();
+		if (mb->is_pressed() && tree->get_rect().has_point(tree->get_local_mouse_position())) {
 			tree_clicked = true;
 		} else if (!mb->is_pressed()) {
 			tree_clicked = false;