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Fix selecting root node before button released

In order to test if the button press is within the scene tree, the
Tree's coordinates should be used, not the SceneTreeEditor's.
Dan Nicholson 11 hónapja
szülő
commit
b05aab4b33
1 módosított fájl, 2 hozzáadás és 1 törlés
  1. 2 1
      editor/scene_tree_dock.cpp

+ 2 - 1
editor/scene_tree_dock.cpp

@@ -126,7 +126,8 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
 	Ref<InputEventMouseButton> mb = p_event;
 
 	if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
-		if (mb->is_pressed() && scene_tree->get_rect().has_point(scene_tree->get_local_mouse_position())) {
+		Tree *tree = scene_tree->get_scene_tree();
+		if (mb->is_pressed() && tree->get_rect().has_point(tree->get_local_mouse_position())) {
 			tree_clicked = true;
 		} else if (!mb->is_pressed()) {
 			tree_clicked = false;