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Fix selecting root node before button released

In order to test if the button press is within the scene tree, the
Tree's coordinates should be used, not the SceneTreeEditor's.
Dan Nicholson пре 11 месеци
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комит
b05aab4b33
1 измењених фајлова са 2 додато и 1 уклоњено
  1. 2 1
      editor/scene_tree_dock.cpp

+ 2 - 1
editor/scene_tree_dock.cpp

@@ -126,7 +126,8 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
 	Ref<InputEventMouseButton> mb = p_event;
 
 	if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
-		if (mb->is_pressed() && scene_tree->get_rect().has_point(scene_tree->get_local_mouse_position())) {
+		Tree *tree = scene_tree->get_scene_tree();
+		if (mb->is_pressed() && tree->get_rect().has_point(tree->get_local_mouse_position())) {
 			tree_clicked = true;
 		} else if (!mb->is_pressed()) {
 			tree_clicked = false;