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Merge pull request #9804 from karroffel/gdnative-rewrite

[GDNative] new GDNative API
Thomas Herzog 8 years ago
parent
commit
b31973b64d
50 changed files with 2544 additions and 2007 deletions
  1. 170 1192
      modules/gdnative/gdnative.cpp
  2. 63 333
      modules/gdnative/gdnative.h
  3. 2 2
      modules/gdnative/godot/array.cpp
  4. 9 6
      modules/gdnative/godot/array.h
  5. 2 2
      modules/gdnative/godot/basis.cpp
  6. 8 5
      modules/gdnative/godot/basis.h
  7. 2 2
      modules/gdnative/godot/color.cpp
  8. 7 5
      modules/gdnative/godot/color.h
  9. 2 2
      modules/gdnative/godot/dictionary.cpp
  10. 8 6
      modules/gdnative/godot/dictionary.h
  11. 2 68
      modules/gdnative/godot/gdnative.cpp
  12. 298 0
      modules/gdnative/godot/gdnative.h
  13. 23 0
      modules/gdnative/godot/icon.png.import
  14. 2 2
      modules/gdnative/godot/node_path.cpp
  15. 7 5
      modules/gdnative/godot/node_path.h
  16. 2 2
      modules/gdnative/godot/plane.cpp
  17. 7 5
      modules/gdnative/godot/plane.h
  18. 7 3
      modules/gdnative/godot/pool_arrays.cpp
  19. 41 20
      modules/gdnative/godot/pool_arrays.h
  20. 2 2
      modules/gdnative/godot/quat.cpp
  21. 7 5
      modules/gdnative/godot/quat.h
  22. 2 2
      modules/gdnative/godot/rect2.cpp
  23. 3 3
      modules/gdnative/godot/rect2.h
  24. 2 2
      modules/gdnative/godot/rect3.cpp
  25. 8 6
      modules/gdnative/godot/rect3.h
  26. 2 2
      modules/gdnative/godot/rid.cpp
  27. 6 4
      modules/gdnative/godot/rid.h
  28. 2 2
      modules/gdnative/godot/string.cpp
  29. 7 4
      modules/gdnative/godot/string.h
  30. 2 2
      modules/gdnative/godot/transform.cpp
  31. 9 7
      modules/gdnative/godot/transform.h
  32. 2 2
      modules/gdnative/godot/transform2d.cpp
  33. 8 6
      modules/gdnative/godot/transform2d.h
  34. 2 2
      modules/gdnative/godot/variant.cpp
  35. 25 22
      modules/gdnative/godot/variant.h
  36. 2 2
      modules/gdnative/godot/vector2.cpp
  37. 6 4
      modules/gdnative/godot/vector2.h
  38. 2 2
      modules/gdnative/godot/vector3.cpp
  39. 7 5
      modules/gdnative/godot/vector3.h
  40. 33 21
      modules/gdnative/register_types.cpp
  41. 10 0
      modules/nativescript/SCsub
  42. 0 0
      modules/nativescript/api_generator.cpp
  43. 0 0
      modules/nativescript/api_generator.h
  44. 8 0
      modules/nativescript/config.py
  45. 205 0
      modules/nativescript/godot_nativescript.cpp
  46. 27 240
      modules/nativescript/godot_nativescript.h
  47. 1088 0
      modules/nativescript/nativescript.cpp
  48. 281 0
      modules/nativescript/nativescript.h
  49. 93 0
      modules/nativescript/register_types.cpp
  50. 31 0
      modules/nativescript/register_types.h

+ 170 - 1192
modules/gdnative/gdnative.cpp

@@ -36,725 +36,54 @@
 #include "project_settings.h"
 #include "project_settings.h"
 
 
 #include "scene/main/scene_tree.h"
 #include "scene/main/scene_tree.h"
-#include "scene/resources/scene_format_text.h"
 
 
-#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
-#include "api_generator.h"
-#endif
+const String init_symbol = "godot_gdnative_init";
+const String terminate_symbol = "godot_gdnative_terminate";
 
 
-#ifdef TOOLS_ENABLED
-#include "editor/editor_node.h"
-#endif
+String GDNativeLibrary::platform_names[NUM_PLATFORMS] = {
+	"X11_32bit",
+	"X11_64bit",
+	"Windows_32bit",
+	"Windows_64bit",
+	"OSX",
 
 
-Error NativeLibrary::initialize(NativeLibrary *&p_native_lib, const StringName p_path) {
+	"Android",
+	"iOS",
 
 
-	if (GDNativeScriptLanguage::get_singleton()->initialized_libraries.has(p_path)) {
-		p_native_lib = GDNativeScriptLanguage::get_singleton()->initialized_libraries[p_path];
-		return OK;
-	}
-
-	NativeLibrary *lib = memnew(NativeLibrary);
-	lib->path = p_path;
-
-	p_native_lib = lib;
-
-	// Open the file
-
-	Error error;
-	error = OS::get_singleton()->open_dynamic_library(p_path, lib->handle);
-	if (error) return error;
-	ERR_FAIL_COND_V(!lib->handle, ERR_BUG);
-
-	// Get the method
-
-	void *library_init;
-	error = OS::get_singleton()->get_dynamic_library_symbol_handle(lib->handle, GDNativeScriptLanguage::get_init_symbol_name(), library_init);
-	if (error) return error;
-	ERR_FAIL_COND_V(!library_init, ERR_BUG);
-
-	void (*library_init_fpointer)(godot_native_init_options *) = (void (*)(godot_native_init_options *))library_init;
-
-	godot_native_init_options options;
-
-	options.in_editor = SceneTree::get_singleton()->is_editor_hint();
-	options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
-	options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
-	options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
-
-	library_init_fpointer(&options); // Catch errors?
-
-	GDNativeScriptLanguage::get_singleton()->initialized_libraries[p_path] = lib;
-
-	return OK;
-}
-
-Error NativeLibrary::terminate(NativeLibrary *&p_native_lib) {
-
-	if (!GDNativeScriptLanguage::get_singleton()->initialized_libraries.has(p_native_lib->path)) {
-		OS::get_singleton()->close_dynamic_library(p_native_lib->handle);
-		p_native_lib->handle = 0;
-		return OK;
-	}
-
-	Error error = OK;
-	void *library_terminate;
-	error = OS::get_singleton()->get_dynamic_library_symbol_handle(p_native_lib->handle, GDNativeScriptLanguage::get_terminate_symbol_name(), library_terminate);
-	if (!error) {
-
-		void (*library_terminate_pointer)(godot_native_terminate_options *) = (void (*)(godot_native_terminate_options *))library_terminate;
-
-		godot_native_terminate_options options;
-		options.in_editor = SceneTree::get_singleton()->is_editor_hint();
-
-		library_terminate_pointer(&options);
-	}
-
-	GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);
-
-	OS::get_singleton()->close_dynamic_library(p_native_lib->handle);
-	p_native_lib->handle = 0;
-
-	return OK;
-}
-
-// Script
-#ifdef TOOLS_ENABLED
-
-void GDNativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
-	ERR_FAIL_COND(!script_data);
-
-	List<PropertyInfo> pinfo;
-	Map<StringName, Variant> values;
-
-	for (Map<StringName, GDNativeScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
-		PropertyInfo p = E->get().info;
-		p.name = String(E->key());
-		pinfo.push_back(p);
-		values[p.name] = E->get().default_value;
-	}
-
-	p_placeholder->update(pinfo, values);
-}
-
-void GDNativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
-
-	placeholders.erase(p_placeholder);
-}
-
-#endif
-
-bool GDNativeScript::can_instance() const {
-#ifdef TOOLS_ENABLED
-	return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled());
-#else
-	// allow defaultlibrary without editor features
-	if (!library.is_valid()) {
-		String path = GLOBAL_GET("gdnative/default_gdnativelibrary");
-
-		RES lib = ResourceLoader::load(path);
-
-		if (lib.is_valid() && lib->cast_to<GDNativeLibrary>()) {
-			return true;
-		}
-	}
-
-	return script_data;
-#endif
-	//return script_data || (!tool && !ScriptServer::is_scripting_enabled());
-	// change to true enable in editor stuff.
-}
-
-Ref<Script> GDNativeScript::get_base_script() const {
-	Ref<GDNativeScript> base_script;
-	base_script->library = library;
-	base_script->script_data = script_data;
-	base_script->script_name = script_data->base;
-	return base_script;
-}
-
-StringName GDNativeScript::get_instance_base_type() const {
-	return script_data->base_native_type;
-}
-
-ScriptInstance *GDNativeScript::instance_create(Object *p_this) {
-
-#ifdef TOOLS_ENABLED
-
-	// find a good way to initialize stuff in the editor
-	if (!ScriptServer::is_scripting_enabled() && !is_tool()) {
-		// placeholder, for nodes. But for tools we want the real thing
-
-		PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(GDNativeScriptLanguage::singleton, Ref<Script>((Script *)this), p_this));
-		placeholders.insert(sins);
-
-		if (!library.is_valid())
-			return sins;
-
-		if (!library->native_library) {
-			Error err = library->_initialize();
-			if (err != OK) {
-				return sins;
-			}
-		}
-
-		if (!script_data) {
-			script_data = library->get_script_data(script_name);
-		}
-		if (script_data && script_data->create_func.create_func) {
-			script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
-		}
-
-		_update_placeholder(sins);
-
-		return sins;
-	}
-
-#endif
-
-	if (!library.is_valid()) {
-		String path = GLOBAL_GET("gdnative/default_gdnativelibrary");
-
-		RES lib = ResourceLoader::load(path);
-
-		if (lib.is_valid() && lib->cast_to<GDNativeLibrary>()) {
-			set_library(lib);
-		}
-	}
-
-	GDNativeInstance *new_instance = memnew(GDNativeInstance);
-
-	new_instance->owner = p_this;
-	new_instance->script = Ref<GDNativeScript>(this);
-
-#ifndef TOOLS_ENABLED
-	if (!ScriptServer::is_scripting_enabled()) {
-		new_instance->userdata = 0;
-	} else {
-		new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
-	}
-#else
-	new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
-#endif
-
-	instances.insert(p_this);
-	return new_instance;
-}
-
-bool GDNativeScript::instance_has(const Object *p_this) const {
-	return instances.has((Object *)p_this); // TODO
-}
-
-bool GDNativeScript::has_source_code() const {
-	return false;
-}
-
-String GDNativeScript::get_source_code() const {
-	return "";
-}
-
-Error GDNativeScript::reload(bool p_keep_state) {
-	return FAILED;
-}
-
-bool GDNativeScript::has_method(const StringName &p_method) const {
-	if (!script_data)
-		return false;
-	GDNativeScriptData *data = script_data;
-
-	while (data) {
-		if (data->methods.has(p_method))
-			return true;
-
-		data = data->base_data;
-	}
-
-	return false;
-}
-
-MethodInfo GDNativeScript::get_method_info(const StringName &p_method) const {
-	if (!script_data)
-		return MethodInfo();
-	GDNativeScriptData *data = script_data;
-
-	while (data) {
-		if (data->methods.has(p_method))
-			return data->methods[p_method].info;
-
-		data = data->base_data;
-	}
-
-	ERR_FAIL_COND_V(!script_data->methods.has(p_method), MethodInfo());
-	return MethodInfo();
-}
-
-void GDNativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
-	if (!script_data) return;
-
-	Set<MethodInfo> methods;
-	GDNativeScriptData *data = script_data;
-
-	while (data) {
-		for (Map<StringName, GDNativeScriptData::Method>::Element *E = data->methods.front(); E; E = E->next()) {
-			methods.insert(E->get().info);
-		}
-		data = data->base_data;
-	}
-
-	for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
-		p_list->push_back(E->get());
-	}
-}
-
-void GDNativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
-	if (!script_data) return;
-
-	Set<PropertyInfo> properties;
-	GDNativeScriptData *data = script_data;
-
-	while (data) {
-		for (Map<StringName, GDNativeScriptData::Property>::Element *E = data->properties.front(); E; E = E->next()) {
-			properties.insert(E->get().info);
-		}
-		data = data->base_data;
-	}
-
-	for (Set<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
-		p_list->push_back(E->get());
-	}
-}
-
-bool GDNativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
-	if (!script_data) return false;
-
-	GDNativeScriptData *data = script_data;
-
-	while (data) {
-		if (data->properties.has(p_property)) {
-			r_value = data->properties[p_property].default_value;
-			return true;
-		}
-
-		data = data->base_data;
-	}
-
-	return false;
-}
-
-bool GDNativeScript::is_tool() const {
-	ERR_FAIL_COND_V(!script_data, false);
-	return script_data->is_tool;
-}
-
-String GDNativeScript::get_node_type() const {
-	return ""; // ?
-}
-
-ScriptLanguage *GDNativeScript::get_language() const {
-	return GDNativeScriptLanguage::singleton;
-}
-
-bool GDNativeScript::has_script_signal(const StringName &p_signal) const {
-	if (!script_data)
-		return false;
-
-	GDNativeScriptData *data = script_data;
-
-	while (data) {
-		if (data->signals_.has(p_signal)) {
-			return true;
-		}
-
-		data = data->base_data;
-	}
-
-	return false;
-}
-
-void GDNativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
-	if (!script_data)
-		return;
-
-	Set<MethodInfo> signals_;
-	GDNativeScriptData *data = script_data;
-
-	while (data) {
-
-		for (Map<StringName, GDNativeScriptData::Signal>::Element *S = data->signals_.front(); S; S = S->next()) {
-			signals_.insert(S->get().signal);
-		}
-
-		data = data->base_data;
-	}
-
-	for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) {
-		r_signals->push_back(E->get());
-	}
-}
-
-Variant GDNativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
-
-	/* STEP 1, CREATE */
-
-	if (!library.is_valid() || ((String)script_name).empty() || !script_data) {
-		r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
-		return Variant();
-	}
-
-	r_error.error = Variant::CallError::CALL_OK;
-	REF ref;
-	Object *owner = NULL;
-
-	GDNativeScriptData *_baseptr = script_data;
-	while (_baseptr->base_data) {
-		_baseptr = _baseptr->base_data;
-	}
-
-	if (!(_baseptr->base_native_type == "")) {
-		owner = ClassDB::instance(_baseptr->base_native_type);
-	} else {
-		owner = memnew(Reference); //by default, no base means use reference
-	}
-
-	Reference *r = owner->cast_to<Reference>();
-	if (r) {
-		ref = REF(r);
-	}
-
-	// GDScript does it like this: _create_instance(p_args, p_argcount, owner, r != NULL, r_error);
-	// @Todo support varargs for constructors.
-	GDNativeInstance *instance = (GDNativeInstance *)instance_create(owner);
-
-	owner->set_script_instance(instance);
-	if (!instance) {
-		if (ref.is_null()) {
-			memdelete(owner); //no owner, sorry
-		}
-		return Variant();
-	}
-
-	if (ref.is_valid()) {
-		return ref;
-	} else {
-		return owner;
-	}
-}
-
-Ref<GDNativeLibrary> GDNativeScript::get_library() const {
-	return library;
-}
-
-void GDNativeScript::set_library(Ref<GDNativeLibrary> p_library) {
-	library = p_library;
-
-#ifdef TOOLS_ENABLED
-	if (!ScriptServer::is_scripting_enabled())
-		return;
-#endif
-	if (library.is_valid()) {
-		Error initalize_status = library->_initialize();
-		ERR_FAIL_COND(initalize_status != OK);
-		if (script_name) {
-			script_data = library->native_library->scripts[script_name];
-			ERR_FAIL_COND(!script_data);
-		}
-	}
-}
-
-StringName GDNativeScript::get_script_name() const {
-	return script_name;
-}
-
-void GDNativeScript::set_script_name(StringName p_script_name) {
-	script_name = p_script_name;
-
-	if (library.is_valid()) {
-#ifdef TOOLS_ENABLED
-		if (!library->native_library) {
-			library->_initialize();
-		}
-#endif
-		if (library->native_library) {
-			script_data = library->get_script_data(script_name);
-			ERR_FAIL_COND(!script_data);
-		}
-	}
-}
-
-void GDNativeScript::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("get_library:GDNativeLibrary"), &GDNativeScript::get_library);
-	ClassDB::bind_method(D_METHOD("set_library", "library:GDNativeLibrary"), &GDNativeScript::set_library);
-	ClassDB::bind_method(D_METHOD("get_script_name"), &GDNativeScript::get_script_name);
-	ClassDB::bind_method(D_METHOD("set_script_name", "script_name"), &GDNativeScript::set_script_name);
-
-	ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDNativeScript::_new, MethodInfo(Variant::OBJECT, "new"));
-
-	ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
-	ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "script_name"), "set_script_name", "get_script_name");
-}
-
-GDNativeScript::GDNativeScript() {
-	script_data = NULL;
-	GDNativeScriptLanguage::get_singleton()->script_list.insert(this);
-}
-
-GDNativeScript::~GDNativeScript() {
-	//hmm
-	GDNativeScriptLanguage::get_singleton()->script_list.erase(this);
-}
-
-// Library
-
-GDNativeLibrary *GDNativeLibrary::currently_initialized_library = NULL;
-
-GDNativeLibrary *GDNativeLibrary::get_currently_initialized_library() {
-	return currently_initialized_library;
-}
-
-static const char *_dl_platforms_info[] = {
-	"|unix|so|Unix",
-	"unix|x11|so|X11",
-	"unix|server|so|Server",
-	"unix|android|so|Android",
-	"unix|haiku|so|Haiku", // Right?
-	"|mac|dylib|Mac",
-	"mac|ios|dylib|iOS",
-	"mac|osx|dylib|OSX",
-	"|html5|js|HTML5",
-	"|windows|dll|Windows",
-	"windows|uwp|dll|UWP",
-	NULL // Finishing condition
+	"WebAssembly"
 };
 };
+String GDNativeLibrary::platform_lib_ext[NUM_PLATFORMS] = {
+	"so",
+	"so",
+	"dll",
+	"dll",
+	"dylib",
 
 
-void GDNativeLibrary::set_platform_file(StringName p_platform, String p_file) {
-	if (p_file.empty()) {
-		platform_files.erase(p_platform);
-	} else {
-		platform_files[p_platform] = p_file;
-	}
-}
-
-String GDNativeLibrary::get_platform_file(StringName p_platform) const {
-	if (platform_files.has(p_platform)) {
-		return platform_files[p_platform];
-	} else {
-		return "";
-	}
-}
-
-Error GDNativeLibrary::_initialize() {
-	_THREAD_SAFE_METHOD_
-
-	// Get the file
-
-	const String platform_name = OS::get_singleton()->get_name();
-	String platform_file("");
-	char **platform_info = (char **)_dl_platforms_info;
-
-	if (platform_files.has(platform_name.to_lower())) {
-		platform_file = platform_files[platform_name.to_lower()];
-	}
-
-	while (*platform_info) {
-		String platform_info_string(*platform_info);
-
-		if (platform_name == platform_info_string.get_slicec('|', 3)) {
-			String platform_key = platform_info_string.get_slicec('|', 1);
-			String fallback_platform_key = platform_info_string.get_slicec('|', 0);
-
-			if (platform_files.has(platform_key)) {
-				platform_file = platform_files[platform_key];
-			} else if (!fallback_platform_key.empty() && platform_files.has(fallback_platform_key)) {
-				platform_file = platform_files[fallback_platform_key];
-			} else {
-				return ERR_UNAVAILABLE;
-			}
-		}
-		platform_info++;
-	}
-	ERR_FAIL_COND_V(platform_file == "", ERR_DOES_NOT_EXIST);
-
-	StringName path = ProjectSettings::get_singleton()->globalize_path(platform_file);
-
-	GDNativeLibrary::currently_initialized_library = this;
-
-	Error ret = NativeLibrary::initialize(native_library, path);
-	native_library->dllib = this;
-
-	GDNativeLibrary::currently_initialized_library = NULL;
+	"so",
+	"dylib",
 
 
-	return ret;
-}
-
-Error GDNativeLibrary::_terminate() {
-	ERR_FAIL_COND_V(!native_library, ERR_BUG);
-	ERR_FAIL_COND_V(!native_library->handle, ERR_BUG);
-
-	// de-init stuff
-
-	for (Map<StringName, GDNativeScriptData *>::Element *E = native_library->scripts.front(); E; E = E->next()) {
-		for (Map<StringName, GDNativeScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) {
-			if (M->get().method.free_func) {
-				M->get().method.free_func(M->get().method.method_data);
-			}
-		}
-		if (E->get()->create_func.free_func) {
-			E->get()->create_func.free_func(E->get()->create_func.method_data);
-		}
-		if (E->get()->destroy_func.free_func) {
-			E->get()->destroy_func.free_func(E->get()->destroy_func.method_data);
-		}
-
-		for (Set<GDNativeScript *>::Element *S = GDNativeScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) {
-			if (S->get()->script_data == E->get()) {
-				S->get()->script_data = NULL;
-			}
-		}
-
-		memdelete(E->get());
-	}
-
-	Error ret = NativeLibrary::terminate(native_library);
-	native_library->scripts.clear();
-
-	return ret;
-}
-
-void GDNativeLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
-	ERR_FAIL_COND(!native_library);
-	ERR_FAIL_COND(native_library->scripts.has(p_name));
-
-	GDNativeScriptData *s = memnew(GDNativeScriptData);
-	s->base = p_base;
-	s->create_func = p_instance_func;
-	s->destroy_func = p_destroy_func;
-	Map<StringName, GDNativeScriptData *>::Element *E = native_library->scripts.find(p_base);
-	if (E) {
-		s->base_data = E->get();
-		s->base_native_type = s->base_data->base_native_type;
-	} else {
-		if (!ClassDB::class_exists(p_base)) {
-			memdelete(s);
-			ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'");
-			ERR_FAIL();
-		}
-		s->base_native_type = p_base;
-	}
-
-	native_library->scripts.insert(p_name, s);
-}
-
-void GDNativeLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
-	ERR_FAIL_COND(!native_library);
-	ERR_FAIL_COND(native_library->scripts.has(p_name));
-
-	GDNativeScriptData *s = memnew(GDNativeScriptData);
-	s->base = p_base;
-	s->create_func = p_instance_func;
-	s->destroy_func = p_destroy_func;
-	s->is_tool = true;
-	Map<StringName, GDNativeScriptData *>::Element *E = native_library->scripts.find(p_base);
-	if (E) {
-		s->base_data = E->get();
-		s->base_native_type = s->base_data->base_native_type;
-	} else {
-		if (!ClassDB::class_exists(p_base)) {
-			memdelete(s);
-			ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'");
-			ERR_FAIL();
-		}
-		s->base_native_type = p_base;
-	}
-
-	native_library->scripts.insert(p_name, s);
-}
-
-void GDNativeLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) {
-	ERR_FAIL_COND(!native_library);
-	ERR_FAIL_COND(!native_library->scripts.has(p_name));
-
-	p_info.name = p_method;
-	GDNativeScriptData::Method method;
-
-	method = GDNativeScriptData::Method(p_func, p_info, p_attr.rpc_type);
-
-	native_library->scripts[p_name]->methods.insert(p_method, method);
-}
-
-void GDNativeLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) {
-	ERR_FAIL_COND(!native_library);
-	ERR_FAIL_COND(!native_library->scripts.has(p_name));
-
-	GDNativeScriptData::Property p;
-
-	PropertyInfo pi;
-	pi.name = p_path;
-
-	if (p_attr != NULL) {
-		pi = PropertyInfo((Variant::Type)p_attr->type, p_path, (PropertyHint)p_attr->hint, *(String *)&p_attr->hint_string, p_attr->usage);
+	"wasm"
+};
 
 
-		p = GDNativeScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type);
-	}
+// TODO(karroffel): make this actually do something lol.
+GDNativeLibrary::Platform GDNativeLibrary::current_platform = X11_64BIT;
 
 
-	native_library->scripts[p_name]->properties.insert(p_path, p);
+GDNativeLibrary::GDNativeLibrary()
+	: library_paths() {
 }
 }
 
 
-void GDNativeLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) {
-	ERR_FAIL_COND(!native_library);
-	ERR_FAIL_COND(!native_library->scripts.has(p_name));
-	ERR_FAIL_COND(!p_signal);
-
-	GDNativeScriptData::Signal signal;
-
-	signal.signal.name = *(String *)&p_signal->name;
-
-	{
-		List<PropertyInfo> arguments;
-		for (int i = 0; i < p_signal->num_args; i++) {
-			PropertyInfo info;
-			godot_signal_argument attrib = p_signal->args[i];
-
-			String *name = (String *)&attrib.name;
-			info.name = *name;
-			info.type = (Variant::Type)attrib.type;
-			info.hint = (PropertyHint)attrib.hint;
-			info.hint_string = *(String *)&attrib.hint_string;
-			info.usage = attrib.usage;
-
-			arguments.push_back(info);
-		}
-
-		signal.signal.arguments = arguments;
-	}
-
-	{
-		Vector<Variant> default_arguments;
-		for (int i = 0; i < p_signal->num_default_args; i++) {
-			Variant *v;
-			godot_signal_argument attrib = p_signal->args[i];
-
-			v = (Variant *)&attrib.default_value;
-
-			default_arguments.push_back(*v);
-		}
-
-		signal.signal.default_arguments = default_arguments;
-	}
-
-	native_library->scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal);
+GDNativeLibrary::~GDNativeLibrary() {
 }
 }
 
 
-GDNativeScriptData *GDNativeLibrary::get_script_data(const StringName p_name) {
-	ERR_FAIL_COND_V(!native_library, NULL);
-
-	ERR_FAIL_COND_V(!native_library->scripts.has(p_name), NULL);
-
-	return native_library->scripts[p_name];
+void GDNativeLibrary::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("set_library_path", "platform", "path"), &GDNativeLibrary::set_library_path);
+	ClassDB::bind_method(D_METHOD("get_library_path", "platform"), &GDNativeLibrary::get_library_path);
 }
 }
 
 
 bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_value) {
 bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_value) {
 	String name = p_name;
 	String name = p_name;
 	if (name.begins_with("platform/")) {
 	if (name.begins_with("platform/")) {
-		set_platform_file(name.get_slice("/", 1), p_value);
+		set_library_path(name.get_slice("/", 1), p_value);
 		return true;
 		return true;
 	}
 	}
 	return false;
 	return false;
@@ -763,582 +92,231 @@ bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_value) {
 bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_ret) const {
 bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_ret) const {
 	String name = p_name;
 	String name = p_name;
 	if (name.begins_with("platform/")) {
 	if (name.begins_with("platform/")) {
-		r_ret = get_platform_file(name.get_slice("/", 1));
+		r_ret = get_library_path(name.get_slice("/", 1));
 		return true;
 		return true;
 	}
 	}
 	return false;
 	return false;
 }
 }
 
 
 void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
 void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
-	char **platform_info = (char **)_dl_platforms_info;
-
-	Set<String> registered_platform_names;
-	{
-		List<StringName> ep;
-		// ep.push_back("X11");
-		// EditorImportExport::get_singleton()->get_export_platforms(&ep);
-
-		// @Todo
-		// get export platforms with the new export system somehow.
-		for (List<StringName>::Element *E = ep.front(); E; E = E->next()) {
-			registered_platform_names.insert(String(E->get()).to_lower());
-		}
-	}
-
-	while (*platform_info) {
-		String platform_info_string(*platform_info);
-		String fallback_platform_key = platform_info_string.get_slicec('|', 0);
-		String platform_key = platform_info_string.get_slicec('|', 1);
-		String platform_extension = platform_info_string.get_slicec('|', 2);
-		String platform_name = platform_info_string.get_slicec('|', 3);
-
-		registered_platform_names.erase(platform_name);
-
-		if (fallback_platform_key.empty()) {
-			p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension));
-
-		} else {
-			if (platform_files.has(platform_key)) {
-				p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED));
-			} else {
-				p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE));
-			}
-		}
-		platform_info++;
-	}
-
-	while (registered_platform_names.size()) {
-		const String platform_name = registered_platform_names.front()->get();
-		registered_platform_names.erase(platform_name);
-		p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_name.to_lower(), PROPERTY_HINT_FILE, "*"));
-	}
-}
-
-void GDNativeLibrary::_notification(int what) {
-	// TODO
-}
-
-void GDNativeLibrary::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("set_platform_file", "platform", "file"), &GDNativeLibrary::set_platform_file);
-	ClassDB::bind_method(D_METHOD("get_platform_file", "platform"), &GDNativeLibrary::get_platform_file);
-}
-
-GDNativeLibrary::GDNativeLibrary() {
-	native_library = NULL;
-}
-
-GDNativeLibrary::~GDNativeLibrary() {
-
-	if (!native_library) {
-		return;
-	}
-
-	if (native_library->handle) {
-		_terminate();
+	for (int i = 0; i < NUM_PLATFORMS; i++) {
+		p_list->push_back(PropertyInfo(Variant::STRING,
+				"platform/" + platform_names[i],
+				PROPERTY_HINT_FILE,
+				"*." + platform_lib_ext[i]));
 	}
 	}
 }
 }
 
 
-// Instance
-
-bool GDNativeInstance::set(const StringName &p_name, const Variant &p_value) {
-	if (!script->script_data)
-		return false;
-	if (script->script_data->properties.has(p_name)) {
-		script->script_data->properties[p_name].setter.set_func((godot_object *)owner, script->script_data->properties[p_name].setter.method_data, userdata, *(godot_variant *)&p_value);
-		return true;
+void GDNativeLibrary::set_library_path(StringName p_platform, String p_path) {
+	int i;
+	for (i = 0; i <= NUM_PLATFORMS; i++) {
+		if (i == NUM_PLATFORMS) break;
+		if (platform_names[i] == p_platform) {
+			break;
+		}
 	}
 	}
 
 
-	Map<StringName, GDNativeScriptData::Method>::Element *E = script->script_data->methods.find("_set");
-	if (E) {
-		Variant name = p_name;
-		const Variant *args[2] = { &name, &p_value };
-
-		E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, 2, (godot_variant **)args);
-		return true;
+	if (i == NUM_PLATFORMS) {
+		ERR_EXPLAIN(String("No such platform: ") + p_platform);
+		ERR_FAIL();
 	}
 	}
 
 
-	return false;
+	library_paths[i] = p_path;
 }
 }
 
 
-bool GDNativeInstance::get(const StringName &p_name, Variant &r_ret) const {
-	if (!script->script_data)
-		return false;
-	if (script->script_data->properties.has(p_name)) {
-		godot_variant value = script->script_data->properties[p_name].getter.get_func((godot_object *)owner, script->script_data->properties[p_name].getter.method_data, userdata);
-		r_ret = *(Variant *)&value;
-		godot_variant_destroy(&value);
-		return true;
-	}
-
-	Map<StringName, GDNativeScriptData::Method>::Element *E = script->script_data->methods.find("_get");
-	if (E) {
-		Variant name = p_name;
-		const Variant *args[1] = { &name };
-
-		godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, 1, (godot_variant **)args);
-		if (((Variant *)&result)->get_type() != Variant::NIL) {
-			r_ret = *(Variant *)&result;
-			godot_variant_destroy(&result);
-			return true;
+String GDNativeLibrary::get_library_path(StringName p_platform) const {
+	int i;
+	for (i = 0; i <= NUM_PLATFORMS; i++) {
+		if (i == NUM_PLATFORMS) break;
+		if (platform_names[i] == p_platform) {
+			break;
 		}
 		}
-		godot_variant_destroy(&result);
 	}
 	}
 
 
-	return false;
-}
-
-void GDNativeInstance::get_property_list(List<PropertyInfo> *p_properties) const {
-	script->get_script_property_list(p_properties);
-	// TODO: dynamic properties
-
-	Map<StringName, GDNativeScriptData::Method>::Element *E = script->script_data->methods.find("_get_property_list");
-	if (E) {
-		godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, 0, NULL);
-		Variant ret = *(Variant *)&result;
-		godot_variant_destroy(&result);
-
-		if (ret.get_type() != Variant::ARRAY) {
-			ERR_EXPLAIN("Wrong type for _get_property_list, must be an array of dictionaries.");
-			ERR_FAIL();
-		}
-
-		Array arr = ret;
-		for (int i = 0; i < arr.size(); i++) {
-			Dictionary d = arr[i];
-			ERR_CONTINUE(!d.has("name"))
-			ERR_CONTINUE(!d.has("type"))
-
-			PropertyInfo pinfo;
-
-			pinfo.type = Variant::Type(d["type"].operator int());
-			ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
-
-			pinfo.name = d["name"];
-			ERR_CONTINUE(pinfo.name == "");
-
-			if (d.has("hint")) {
-				pinfo.hint = PropertyHint(d["hint"].operator int());
-			}
-			if (d.has("hint_string")) {
-				pinfo.hint_string = d["hint_string"];
-			}
-			if (d.has("usage")) {
-				pinfo.usage = d["usage"];
-			}
-
-			p_properties->push_back(pinfo);
-		}
+	if (i == NUM_PLATFORMS) {
+		ERR_EXPLAIN(String("No such platform: ") + p_platform);
+		ERR_FAIL_V("");
 	}
 	}
-}
 
 
-Variant::Type GDNativeInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
-	if (script->script_data->properties.has(p_name)) {
-		*r_is_valid = true;
-		return script->script_data->properties[p_name].info.type;
-	}
-	*r_is_valid = false;
-	return Variant::NIL;
+	return library_paths[i];
 }
 }
 
 
-void GDNativeInstance::get_method_list(List<MethodInfo> *p_list) const {
-	script->get_script_method_list(p_list);
+String GDNativeLibrary::get_active_library_path() const {
+	return library_paths[GDNativeLibrary::current_platform];
 }
 }
 
 
-bool GDNativeInstance::has_method(const StringName &p_method) const {
-	return script->has_method(p_method);
+GDNative::GDNative() {
+	initialized = false;
+	native_handle = NULL;
 }
 }
 
 
-Variant GDNativeInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
-	// TODO: validated methods & errors
-
-	GDNativeScriptData *data_ptr = script->script_data;
-	while (data_ptr) {
-		Map<StringName, GDNativeScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
-		if (E) {
-			godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
-			return *(Variant *)&result;
-		}
-		data_ptr = data_ptr->base_data;
-	}
-	r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
-	return Variant();
+GDNative::~GDNative() {
+	// TODO(karroffel): implement ALL the things!
 }
 }
 
 
-void GDNativeInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
-	// TODO: validated methods & errors
+extern "C" void _api_anchor();
 
 
-	GDNativeScriptData *data_ptr = script->script_data;
-	while (data_ptr) {
-		Map<StringName, GDNativeScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
-		if (E) {
-			E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
-		}
-		data_ptr = data_ptr->base_data;
-	}
+void GDNative::_compile_dummy_for_api() {
+	_api_anchor();
 }
 }
 
 
-void GDNativeInstance::_ml_call_reversed(GDNativeScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount) {
-	// TODO: validated methods & errors
+void GDNative::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("set_library", "library:GDNativeLibrary"), &GDNative::set_library);
+	ClassDB::bind_method(D_METHOD("get_library:GDNativeLibrary"), &GDNative::get_library);
 
 
-	if (data_ptr->base_data)
-		_ml_call_reversed(data_ptr->base_data, p_method, p_args, p_argcount);
+	ClassDB::bind_method(D_METHOD("initialize"), &GDNative::initialize);
+	ClassDB::bind_method(D_METHOD("terminate"), &GDNative::terminate);
 
 
-	// Variant::CallError ce;
+	// TODO(karroffel): get_native_(raw_)call_types binding?
 
 
-	Map<StringName, GDNativeScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
-	if (E) {
-		E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
-	}
-}
-
-void GDNativeInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
-	if (script.ptr() && script->script_data) {
-		_ml_call_reversed(script->script_data, p_method, p_args, p_argcount);
-	}
-}
+	// TODO(karroffel): make this a varargs function?
+	ClassDB::bind_method(D_METHOD("call_native:Variant", "procedure_name", "arguments:Array"), &GDNative::call_native);
 
 
-void GDNativeInstance::notification(int p_notification) {
-	Variant value = p_notification;
-	const Variant *args[1] = { &value };
-	call_multilevel(GDNativeScriptLanguage::singleton->strings._notification, args, 1);
+	ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
 }
 }
 
 
-Ref<Script> GDNativeInstance::get_script() const {
-	return script;
+void GDNative::set_library(Ref<GDNativeLibrary> p_library) {
+	library = p_library;
 }
 }
 
 
-ScriptLanguage *GDNativeInstance::get_language() {
-	return GDNativeScriptLanguage::singleton;
+Ref<GDNativeLibrary> GDNative::get_library() {
+	return library;
 }
 }
 
 
-ScriptInstance::RPCMode GDNativeInstance::get_rpc_mode(const StringName &p_method) const {
-	GDNativeScriptData::Method m = script->script_data->methods[p_method];
-	switch (m.rpc_mode) {
-		case GODOT_METHOD_RPC_MODE_DISABLED:
-			return RPC_MODE_DISABLED;
-		case GODOT_METHOD_RPC_MODE_REMOTE:
-			return RPC_MODE_REMOTE;
-		case GODOT_METHOD_RPC_MODE_SYNC:
-			return RPC_MODE_SYNC;
-		case GODOT_METHOD_RPC_MODE_MASTER:
-			return RPC_MODE_MASTER;
-		case GODOT_METHOD_RPC_MODE_SLAVE:
-			return RPC_MODE_SLAVE;
-		default:
-			return RPC_MODE_DISABLED;
+bool GDNative::initialize() {
+	if (library.is_null()) {
+		ERR_PRINT("No library set, can't initialize GDNative object");
+		return false;
 	}
 	}
-}
 
 
-ScriptInstance::RPCMode GDNativeInstance::get_rset_mode(const StringName &p_variable) const {
-	GDNativeScriptData::Property p = script->script_data->properties[p_variable];
-	switch (p.rset_mode) {
-		case GODOT_METHOD_RPC_MODE_DISABLED:
-			return RPC_MODE_DISABLED;
-		case GODOT_METHOD_RPC_MODE_REMOTE:
-			return RPC_MODE_REMOTE;
-		case GODOT_METHOD_RPC_MODE_SYNC:
-			return RPC_MODE_SYNC;
-		case GODOT_METHOD_RPC_MODE_MASTER:
-			return RPC_MODE_MASTER;
-		case GODOT_METHOD_RPC_MODE_SLAVE:
-			return RPC_MODE_SLAVE;
-		default:
-			return RPC_MODE_DISABLED;
+	String lib_path = library->get_active_library_path();
+	if (lib_path.empty()) {
+		ERR_PRINT("No library set for this platform");
+		return false;
 	}
 	}
-}
 
 
-GDNativeInstance::GDNativeInstance() {
-	owner = NULL;
-	userdata = NULL;
-}
-
-GDNativeInstance::~GDNativeInstance() {
-	if (script.is_valid()) {
-		if (owner) {
-			script->instances.erase(owner);
-		}
-		if (!script->script_data)
-			return;
-		script->script_data->destroy_func.destroy_func((godot_object *)owner, script->script_data->destroy_func.method_data, userdata);
-		if (script->script_data->destroy_func.free_func)
-			script->script_data->destroy_func.free_func(script->script_data->destroy_func.method_data);
-		if (script->script_data->create_func.free_func)
-			script->script_data->create_func.free_func(script->script_data->create_func.method_data);
+	String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
+	Error err = OS::get_singleton()->open_dynamic_library(path, native_handle);
+	if (err != OK) {
+		return false;
 	}
 	}
-}
-
-// Language
-
-GDNativeScriptLanguage *GDNativeScriptLanguage::singleton = NULL;
-
-String GDNativeScriptLanguage::get_name() const {
-	return "Native";
-}
-
-void _add_reload_node() {
-#ifdef TOOLS_ENABLED
-	GDNativeReloadNode *rn = memnew(GDNativeReloadNode);
-	EditorNode::get_singleton()->add_child(rn);
-#endif
-}
-
-void GDNativeScriptLanguage::init() {
-	// TODO: Expose globals
-	GLOBAL_DEF("gdnative/default_gdnativelibrary", "");
-	PropertyInfo prop_info(Variant::STRING, "gdnative/default_gdnativelibrary", PROPERTY_HINT_FILE, "tres,res,dllib");
-	ProjectSettings::get_singleton()->set_custom_property_info("gdnative/default_gdnativelibrary", prop_info);
-
-// generate bindings
-#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
-
-	List<String> args = OS::get_singleton()->get_cmdline_args();
 
 
-	List<String>::Element *E = args.find("--gdnative-generate-json-api");
+	void *library_init;
+	err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+			native_handle,
+			init_symbol,
+			library_init);
 
 
-	if (E && E->next()) {
-		if (generate_c_api(E->next()->get()) != OK) {
-			ERR_PRINT("Failed to generate C API\n");
-		}
+	if (err || !library_init) {
+		return false;
 	}
 	}
-#endif
 
 
-#ifdef TOOLS_ENABLED
-	// if (SceneTree::get_singleton()->is_editor_hint()) {
-	EditorNode::add_init_callback(&_add_reload_node);
-// }
-#endif
-}
-
-String GDNativeScriptLanguage::get_type() const {
-	return "Native";
-}
-
-String GDNativeScriptLanguage::get_extension() const {
-	return "gdn";
-}
-
-Error GDNativeScriptLanguage::execute_file(const String &p_path) {
-	return OK; // ??
-}
-
-void GDNativeScriptLanguage::finish() {
-	// cleanup is for noobs
-}
-
-// scons doesn't want to link in the api source so we need to call a dummy function to cause it to link
-extern "C" void _api_anchor();
-
-void GDNativeScriptLanguage::_compile_dummy_for_the_api() {
-	_api_anchor();
-}
+	godot_gdnative_init_fn library_init_fpointer;
+	library_init_fpointer = (godot_gdnative_init_fn)library_init;
 
 
-Ref<Script> GDNativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
-	GDNativeScript *src = memnew(GDNativeScript);
-	src->set_script_name(p_class_name);
-	return Ref<GDNativeScript>(src);
-}
+	godot_gdnative_init_options options;
 
 
-bool GDNativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
-	return false; // TODO
-}
+	options.in_editor = SceneTree::get_singleton()->is_editor_hint();
+	options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
+	options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
+	options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
 
 
-Script *GDNativeScriptLanguage::create_script() const {
-	GDNativeScript *scr = memnew(GDNativeScript);
-	return scr;
-}
+	library_init_fpointer(&options);
 
 
-bool GDNativeScriptLanguage::has_named_classes() const {
 	return true;
 	return true;
 }
 }
 
 
-int GDNativeScriptLanguage::find_function(const String &p_function, const String &p_code) const {
-	return -1; // No source code!
-}
-
-String GDNativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
-	return ""; // No source code!
-}
-
-void GDNativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
-	// TODO TODO TODO
-}
-
-// TODO: Any debugging? (research)
-String GDNativeScriptLanguage::debug_get_error() const {
-	return "";
-}
-
-int GDNativeScriptLanguage::debug_get_stack_level_count() const {
-	return 1; // ?
-}
-
-int GDNativeScriptLanguage::debug_get_stack_level_line(int p_level) const {
-	return -1;
-}
-
-String GDNativeScriptLanguage::debug_get_stack_level_function(int p_level) const {
-	return "[native code]"; // ?
-}
-
-String GDNativeScriptLanguage::debug_get_stack_level_source(int p_level) const {
-	return "";
-}
-
-void GDNativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
+bool GDNative::terminate() {
 
 
-void GDNativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
-
-String GDNativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
-	return ""; // ??
-}
-
-void GDNativeScriptLanguage::reload_all_scripts() {
-	// @Todo
-}
+	if (native_handle == NULL) {
+		ERR_PRINT("No valid library handle, can't terminate GDNative object");
+		return false;
+	}
 
 
-void GDNativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
-	// @Todo
-	OS::get_singleton()->print("reload tool scripts\n");
-}
+	Error error = OK;
+	void *library_terminate;
+	error = OS::get_singleton()->get_dynamic_library_symbol_handle(
+			native_handle,
+			terminate_symbol,
+			library_terminate);
+	if (error) {
+		OS::get_singleton()->close_dynamic_library(native_handle);
+		native_handle = NULL;
+		return true;
+	}
 
 
-void GDNativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
-	p_extensions->push_back("gdn"); // Container file format
-}
+	godot_gdnative_terminate_fn library_terminate_pointer;
+	library_terminate_pointer = (godot_gdnative_terminate_fn)library_terminate;
 
 
-void GDNativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
-}
+	// TODO(karroffel): remove this? Should be part of NativeScript, not
+	// GDNative IMO
+	godot_gdnative_terminate_options options;
+	options.in_editor = SceneTree::get_singleton()->is_editor_hint();
 
 
-void GDNativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
-}
+	library_terminate_pointer(&options);
 
 
-// TODO: all profilling
-void GDNativeScriptLanguage::profiling_start() {
-}
+	// GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);
 
 
-void GDNativeScriptLanguage::profiling_stop() {
-}
+	OS::get_singleton()->close_dynamic_library(native_handle);
+	native_handle = NULL;
 
 
-int GDNativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
-	return 0;
+	return false;
 }
 }
 
 
-int GDNativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
-	return 0;
+void GDNativeCallRegistry::register_native_call_type(StringName p_call_type, native_call_cb p_callback) {
+	native_calls.insert(p_call_type, p_callback);
 }
 }
 
 
-void GDNativeScriptLanguage::frame() {
+void GDNativeCallRegistry::register_native_raw_call_type(StringName p_raw_call_type, native_raw_call_cb p_callback) {
+	native_raw_calls.insert(p_raw_call_type, p_callback);
 }
 }
 
 
-String GDNativeScriptLanguage::get_init_symbol_name() {
-	return "godot_native_init"; // TODO: Maybe make some internal function which would do the actual stuff
-}
+Vector<StringName> GDNativeCallRegistry::get_native_call_types() {
+	Vector<StringName> call_types;
+	call_types.resize(native_calls.size());
 
 
-String GDNativeScriptLanguage::get_terminate_symbol_name() {
-	return "godot_native_terminate";
-}
+	size_t idx = 0;
+	for (Map<StringName, native_call_cb>::Element *E = native_calls.front(); E; E = E->next(), idx++) {
+		call_types[idx] = E->key();
+	}
 
 
-GDNativeScriptLanguage::GDNativeScriptLanguage() {
-	ERR_FAIL_COND(singleton);
-	strings._notification = StringName("_notification");
-	singleton = this;
-	initialized_libraries = Map<StringName, NativeLibrary *>();
+	return call_types;
 }
 }
 
 
-GDNativeScriptLanguage::~GDNativeScriptLanguage() {
-	singleton = NULL;
-}
+Vector<StringName> GDNativeCallRegistry::get_native_raw_call_types() {
+	Vector<StringName> call_types;
+	call_types.resize(native_raw_calls.size());
 
 
-// DLReloadNode
+	size_t idx = 0;
+	for (Map<StringName, native_raw_call_cb>::Element *E = native_raw_calls.front(); E; E = E->next(), idx++) {
+		call_types[idx] = E->key();
+	}
 
 
-void GDNativeReloadNode::_bind_methods() {
-	ClassDB::bind_method("_notification", &GDNativeReloadNode::_notification);
+	return call_types;
 }
 }
 
 
-void GDNativeReloadNode::_notification(int p_what) {
-#ifdef TOOLS_ENABLED
-
-	switch (p_what) {
-		case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
-
-			Set<NativeLibrary *> libs_to_reload;
-
-			for (Map<StringName, NativeLibrary *>::Element *L = GDNativeScriptLanguage::get_singleton()->initialized_libraries.front(); L; L = L->next()) {
-				// check if file got modified at all
-				// @Todo
-
-				libs_to_reload.insert(L->get());
-			}
-
-			for (Set<NativeLibrary *>::Element *L = libs_to_reload.front(); L; L = L->next()) {
-
-				GDNativeLibrary *lib = L->get()->dllib;
-
-				lib->_terminate();
-				lib->_initialize();
-
-				// update placeholders (if any)
-
-				Set<GDNativeScript *> scripts;
-
-				for (Set<GDNativeScript *>::Element *S = GDNativeScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) {
+Variant GDNative::call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments) {
 
 
-					if (lib->native_library->scripts.has(S->get()->get_script_name())) {
-						GDNativeScript *script = S->get();
-						script->script_data = lib->get_script_data(script->get_script_name());
-						scripts.insert(script);
-					}
-				}
-
-				for (Set<GDNativeScript *>::Element *S = scripts.front(); S; S = S->next()) {
-					GDNativeScript *script = S->get();
-					if (script->placeholders.size() == 0)
-						continue;
-
-					for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
-						PlaceHolderScriptInstance *p = P->get();
-						script->_update_placeholder(p);
-					}
-				}
-			}
-
-		} break;
-		default: {
-		};
+	Map<StringName, native_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_calls.find(p_native_call_type);
+	if (!E) {
+		ERR_PRINT((String("No handler for native call type \"" + p_native_call_type) + "\" found").utf8().get_data());
+		return Variant();
 	}
 	}
-#endif
-}
-
-// Resource loader/saver
-
-RES ResourceFormatLoaderGDNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
-	ResourceFormatLoaderText rsflt;
-	return rsflt.load(p_path, p_original_path, r_error);
-}
 
 
-void ResourceFormatLoaderGDNativeScript::get_recognized_extensions(List<String> *p_extensions) const {
-	p_extensions->push_back("gdn");
-}
-bool ResourceFormatLoaderGDNativeScript::handles_type(const String &p_type) const {
-	return (p_type == "Script" || p_type == "Native");
-}
-String ResourceFormatLoaderGDNativeScript::get_resource_type(const String &p_path) const {
-	String el = p_path.get_extension().to_lower();
-	if (el == "gdn")
-		return "Native";
-	return "";
-}
+	String procedure_name = p_procedure_name;
+	godot_variant result = E->get()(native_handle, (godot_string *)&procedure_name, (godot_array *)&p_arguments);
 
 
-Error ResourceFormatSaverGDNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
-	ResourceFormatSaverText rfst;
-	return rfst.save(p_path, p_resource, p_flags);
+	return *(Variant *)&result;
 }
 }
 
 
-bool ResourceFormatSaverGDNativeScript::recognize(const RES &p_resource) const {
-	return p_resource->cast_to<GDNativeScript>() != NULL;
-}
+void GDNative::call_native_raw(StringName p_raw_call_type, StringName p_procedure_name, void *data, int num_args, void **args, void *r_return) {
 
 
-void ResourceFormatSaverGDNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
-	if (p_resource->cast_to<GDNativeScript>()) {
-		p_extensions->push_back("gdn");
+	Map<StringName, native_raw_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_raw_calls.find(p_raw_call_type);
+	if (!E) {
+		ERR_PRINT((String("No handler for native raw call type \"" + p_raw_call_type) + "\" found").utf8().get_data());
+		return;
 	}
 	}
+
+	String procedure_name = p_procedure_name;
+	E->get()(native_handle, (godot_string *)&procedure_name, data, num_args, args, r_return);
 }
 }

+ 63 - 333
modules/gdnative/gdnative.h

@@ -34,382 +34,112 @@
 #include "io/resource_saver.h"
 #include "io/resource_saver.h"
 #include "os/thread_safe.h"
 #include "os/thread_safe.h"
 #include "resource.h"
 #include "resource.h"
-#include "scene/main/node.h"
-#include "script_language.h"
-#include "self_list.h"
 
 
-#include "godot.h"
+#include "godot/gdnative.h"
 
 
-struct GDNativeScriptData;
-class GDNativeLibrary;
-
-struct NativeLibrary {
-	StringName path;
-	void *handle;
-
-	GDNativeLibrary *dllib;
-
-	Map<StringName, GDNativeScriptData *> scripts;
-
-	static Error initialize(NativeLibrary *&p_native_lib, const StringName p_path);
-	static Error terminate(NativeLibrary *&p_native_lib);
-};
-
-struct GDNativeScriptData {
-	/* typedef void* (InstanceFunc)(godot_object* instance);
-	typedef void (DestroyFunc)(godot_object* instance,void* userdata);
-	typedef godot_variant (MethodFunc)(godot_object *instance, void *userdata, void *method_data, int arg_count,godot_variant **args);
-	typedef void (MethodDataFreeFunc)(void *method_data);
-	typedef void (SetterFunc)(godot_object* instance,void* userdata,godot_variant value);
-	typedef godot_variant (GetterFunc)(godot_object* instance,void* userdata);*/
-
-	struct Method {
-		godot_instance_method method;
-		MethodInfo info;
-		int rpc_mode;
-
-		Method() {
-		}
-		Method(godot_instance_method p_method, MethodInfo p_info, int p_rpc_mode) {
-			method = p_method;
-			info = p_info;
-			rpc_mode = p_rpc_mode;
-		}
-	};
-	struct Property {
-		godot_property_set_func setter;
-		godot_property_get_func getter;
-		PropertyInfo info;
-		Variant default_value;
-		int rset_mode;
-
-		Property() {
-		}
-		Property(godot_property_set_func p_setter, godot_property_get_func p_getter) {
-			setter = p_setter;
-			getter = p_getter;
-		}
-		Property(godot_property_set_func p_setter, godot_property_get_func p_getter, PropertyInfo p_info, Variant p_default_value, int p_rset_mode) {
-			setter = p_setter;
-			getter = p_getter;
-			info = p_info;
-			default_value = p_default_value;
-			rset_mode = p_rset_mode;
-		}
-	};
-
-	struct Signal {
-		MethodInfo signal;
-	};
-
-	Map<StringName, Method> methods;
-	Map<StringName, Property> properties;
-	Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
-	StringName base;
-	StringName base_native_type;
-	GDNativeScriptData *base_data;
-	godot_instance_create_func create_func;
-	godot_instance_destroy_func destroy_func;
-
-	bool is_tool;
-
-	GDNativeScriptData() {
-		base = StringName();
-		base_data = NULL;
-		is_tool = false;
-	}
-	GDNativeScriptData(StringName p_base, godot_instance_create_func p_instance, godot_instance_destroy_func p_free) {
-		base = p_base;
-		base_data = NULL;
-		create_func = p_instance;
-		destroy_func = p_free;
-		is_tool = false;
-	}
-};
-
-class GDNativeScript : public Script {
-	GDCLASS(GDNativeScript, Script);
-
-	Ref<GDNativeLibrary> library;
-	StringName script_name;
-	StringName base_native_type;
-	Set<Object *> instances;
-	GDNativeScriptData *script_data;
-
-#ifdef TOOLS_ENABLED
-	Set<PlaceHolderScriptInstance *> placeholders;
-	void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
-	virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
-#endif
-
-	friend class GDNativeInstance;
-	friend class GDNativeScriptLanguage;
-	friend class GDNativeReloadNode;
-	friend class GDNativeLibrary;
-
-protected:
-	static void _bind_methods();
-
-public:
-	virtual bool can_instance() const;
-
-	virtual Ref<Script> get_base_script() const; //for script inheritance
-
-	virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
-	virtual ScriptInstance *instance_create(Object *p_this);
-	virtual bool instance_has(const Object *p_this) const;
-
-	virtual bool has_source_code() const;
-	virtual String get_source_code() const;
-	virtual void set_source_code(const String &p_code) {}
-	virtual Error reload(bool p_keep_state = false);
-
-	virtual bool has_method(const StringName &p_method) const;
-	virtual MethodInfo get_method_info(const StringName &p_method) const;
-
-	virtual bool is_tool() const;
-
-	virtual String get_node_type() const;
+class GDNativeLibrary : public Resource {
+	GDCLASS(GDNativeLibrary, Resource)
 
 
-	virtual ScriptLanguage *get_language() const;
+	enum Platform {
+		X11_32BIT,
+		X11_64BIT,
+		WINDOWS_32BIT,
+		WINDOWS_64BIT,
+		// NOTE(karroffel): I heard OSX 32 bit is dead, so 64 only
+		OSX,
 
 
-	virtual bool has_script_signal(const StringName &p_signal) const;
-	virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
+		// TODO(karroffel): all different android versions and archs
+		ANDROID,
 
 
-	virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
+		// TODO(karroffe): all different iOS versions and archs
+		IOS,
 
 
-	virtual void update_exports() {} //editor tool
-	virtual void get_script_method_list(List<MethodInfo> *p_list) const;
-	virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
+		// TODO(karroffel): figure out how to deal with web stuff at all...
+		WASM,
 
 
-	Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+		// TODO(karroffel): does UWP have different libs??
+		// UWP,
 
 
-	Ref<GDNativeLibrary> get_library() const;
-	void set_library(Ref<GDNativeLibrary> p_library);
+		NUM_PLATFORMS
 
 
-	StringName get_script_name() const;
-	void set_script_name(StringName p_script_name);
+	};
 
 
-	GDNativeScript();
-	~GDNativeScript();
-};
+	static String platform_names[NUM_PLATFORMS];
+	static String platform_lib_ext[NUM_PLATFORMS];
 
 
-class GDNativeLibrary : public Resource {
-	_THREAD_SAFE_CLASS_
+	// TODO(karroffel): make this actually do something lol.
+	static Platform current_platform;
 
 
-	GDCLASS(GDNativeLibrary, Resource);
-	OBJ_SAVE_TYPE(GDNativeLibrary);
-
-	Map<StringName, String> platform_files;
-	NativeLibrary *native_library;
-	static GDNativeLibrary *currently_initialized_library;
+	String library_paths[NUM_PLATFORMS];
 
 
 protected:
 protected:
-	friend class GDNativeScript;
-	friend struct NativeLibrary;
-	friend class GDNativeReloadNode;
-
-	GDNativeScriptData *get_script_data(const StringName p_name);
-
 	bool _set(const StringName &p_name, const Variant &p_value);
 	bool _set(const StringName &p_name, const Variant &p_value);
 	bool _get(const StringName &p_name, Variant &r_ret) const;
 	bool _get(const StringName &p_name, Variant &r_ret) const;
 	void _get_property_list(List<PropertyInfo> *p_list) const;
 	void _get_property_list(List<PropertyInfo> *p_list) const;
-	void _notification(int p_what);
-	static void _bind_methods();
 
 
 public:
 public:
-	Error _initialize();
-	Error _terminate();
-
-	static GDNativeLibrary *get_currently_initialized_library();
-
-	void _register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func);
-	void _register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func);
-	void _register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info);
-	void _register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter);
-	void _register_script_signal(const StringName p_name, const godot_signal *p_signal);
-
-	void set_platform_file(StringName p_platform, String p_file);
-	String get_platform_file(StringName p_platform) const;
-
 	GDNativeLibrary();
 	GDNativeLibrary();
 	~GDNativeLibrary();
 	~GDNativeLibrary();
-};
-
-class GDNativeInstance : public ScriptInstance {
-	friend class GDNativeScript;
 
 
-	Object *owner;
-	Ref<GDNativeScript> script;
-	void *userdata;
-
-	void _ml_call_reversed(GDNativeScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount);
-
-public:
-	_FORCE_INLINE_ Object *get_owner() { return owner; }
-
-	_FORCE_INLINE_ void *get_userdata() { return userdata; }
-
-	virtual bool set(const StringName &p_name, const Variant &p_value);
-	virtual bool get(const StringName &p_name, Variant &r_ret) const;
-	virtual void get_property_list(List<PropertyInfo> *p_properties) const;
-	virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
-
-	virtual void get_method_list(List<MethodInfo> *p_list) const;
-	virtual bool has_method(const StringName &p_method) const;
-	virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
-	virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
-	virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
-
-	Variant debug_get_member_by_index(int p_idx) const { return Variant(); }
-
-	virtual void notification(int p_notification);
-
-	virtual Ref<Script> get_script() const;
-
-	virtual ScriptLanguage *get_language();
-
-	void set_path(const String &p_path);
-
-	void reload_members();
+	static void _bind_methods();
 
 
-	virtual RPCMode get_rpc_mode(const StringName &p_method) const;
-	virtual RPCMode get_rset_mode(const StringName &p_variable) const;
+	void set_library_path(StringName p_platform, String p_path);
+	String get_library_path(StringName p_platform) const;
 
 
-	GDNativeInstance();
-	~GDNativeInstance();
+	String get_active_library_path() const;
 };
 };
 
 
-class GDNativeReloadNode;
+typedef godot_variant (*native_call_cb)(void *, godot_string *, godot_array *);
+typedef void (*native_raw_call_cb)(void *, godot_string *, void *, int, void **, void *);
 
 
-class GDNativeScriptLanguage : public ScriptLanguage {
-	friend class GDNativeScript;
-	friend class GDNativeInstance;
-	friend class GDNativeReloadNode;
-	friend class GDNativeLibrary;
+struct GDNativeCallRegistry {
+	static GDNativeCallRegistry *singleton;
 
 
-	static GDNativeScriptLanguage *singleton;
+	inline GDNativeCallRegistry *get_singleton() {
+		return singleton;
+	}
 
 
-	Variant *_global_array; // @Unused necessary?
-	Vector<Variant> global_array; // @Unused necessary?
-	Map<StringName, int> globals; // @Unused necessary?
+	inline GDNativeCallRegistry()
+		: native_calls(),
+		  native_raw_calls() {}
 
 
-	// @Unused necessary?
-	void _add_global(const StringName &p_name, const Variant &p_value);
+	Map<StringName, native_call_cb> native_calls;
+	Map<StringName, native_raw_call_cb> native_raw_calls;
 
 
-	Mutex *lock;
+	void register_native_call_type(StringName p_call_type, native_call_cb p_callback);
+	void register_native_raw_call_type(StringName p_raw_call_type, native_raw_call_cb p_callback);
 
 
-	Set<GDNativeScript *> script_list;
+	Vector<StringName> get_native_call_types();
+	Vector<StringName> get_native_raw_call_types();
+};
 
 
-	bool profiling;
-	uint64_t script_frame_time;
+class GDNative : public Reference {
+	GDCLASS(GDNative, Reference)
 
 
-	struct {
+	Ref<GDNativeLibrary> library;
+	bool initialized;
 
 
-		StringName _notification;
+	// TODO(karroffel): different platforms? WASM????
+	void *native_handle;
 
 
-	} strings;
+	void _compile_dummy_for_api();
 
 
 public:
 public:
-	Map<StringName, NativeLibrary *> initialized_libraries;
-
-	_FORCE_INLINE_ static GDNativeScriptLanguage *get_singleton() { return singleton; }
-
-	virtual String get_name() const;
-
-	/* LANGUAGE FUNCTIONS */
-	virtual void init();
-	virtual String get_type() const;
-	virtual String get_extension() const;
-	virtual Error execute_file(const String &p_path);
-	virtual void finish();
-
-	/* EDITOR FUNCTIONS */
-
-	virtual void get_reserved_words(List<String> *p_words) const {};
-	virtual void get_comment_delimiters(List<String> *p_delimiters) const {};
-	virtual void get_string_delimiters(List<String> *p_delimiters) const {};
-	virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
-	virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
-	virtual Script *create_script() const;
-	virtual bool has_named_classes() const;
-	virtual int find_function(const String &p_function, const String &p_code) const;
-	virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
-	virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
-	virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
-
-	virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; }
+	GDNative();
+	~GDNative();
 
 
-	virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {};
-	virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
-
-	/* MULTITHREAD FUNCTIONS */
-
-	//some VMs need to be notified of thread creation/exiting to allocate a stack
-	virtual void thread_enter() {}
-	virtual void thread_exit() {}
-
-	/* DEBUGGER FUNCTIONS */
-
-	virtual String debug_get_error() const;
-	virtual int debug_get_stack_level_count() const;
-	virtual int debug_get_stack_level_line(int p_level) const;
-	virtual String debug_get_stack_level_function(int p_level) const;
-	virtual String debug_get_stack_level_source(int p_level) const;
-	virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1){};
-	virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
-	virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
-	virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
-
-	virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
-
-	virtual void reload_all_scripts();
-	virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
-	/* LOADER FUNCTIONS */
-
-	virtual void get_recognized_extensions(List<String> *p_extensions) const;
-	virtual void get_public_functions(List<MethodInfo> *p_functions) const;
-	virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
-
-	/* PROFILLER FUNCTIONS */
-
-	virtual void profiling_start();
-	virtual void profiling_stop();
-
-	virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
-	virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
-
-	virtual void frame();
-
-	static String get_init_symbol_name();
-	static String get_terminate_symbol_name();
-
-	/* HACKER FUNCTIONS */
-	void _compile_dummy_for_the_api();
+	static void _bind_methods();
 
 
-	GDNativeScriptLanguage();
-	~GDNativeScriptLanguage();
-};
+	void set_library(Ref<GDNativeLibrary> p_library);
+	Ref<GDNativeLibrary> get_library();
 
 
-class GDNativeReloadNode : public Node {
-	GDCLASS(GDNativeReloadNode, Node)
-public:
-	static void _bind_methods();
-	void _notification(int p_what);
-};
+	bool is_initialized();
 
 
-class ResourceFormatLoaderGDNativeScript : public ResourceFormatLoader {
-public:
-	virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
-	virtual void get_recognized_extensions(List<String> *p_extensions) const;
-	virtual bool handles_type(const String &p_type) const;
-	virtual String get_resource_type(const String &p_path) const;
-};
+	bool initialize();
+	bool terminate();
 
 
-class ResourceFormatSaverGDNativeScript : public ResourceFormatSaver {
-	virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
-	virtual bool recognize(const RES &p_resource) const;
-	virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
+	Variant call_native(StringName p_call_type, StringName p_procedure_name, Array p_arguments = Array());
+	void call_native_raw(StringName p_raw_call_type, StringName p_procedure_name, void *data, int num_args, void **args, void *r_return);
 };
 };
 
 
 #endif // GDNATIVE_H
 #endif // GDNATIVE_H

+ 2 - 2
modules/gdnative/godot/godot_array.cpp → modules/gdnative/godot/array.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_array.cpp                                                      */
+/*  array.cpp                                                            */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -27,7 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "godot_array.h"
+#include "array.h"
 
 
 #include "core/array.h"
 #include "core/array.h"
 #include "core/os/memory.h"
 #include "core/os/memory.h"

+ 9 - 6
modules/gdnative/godot/godot_array.h → modules/gdnative/godot/array.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_array.h                                                        */
+/*  array.h                                                              */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -37,16 +37,19 @@ extern "C" {
 
 
 #include <stdint.h>
 #include <stdint.h>
 
 
+#define GODOT_ARRAY_SIZE 8
+
 #ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
-typedef struct godot_array {
-	uint8_t _dont_touch_that[8];
+#define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_ARRAY_SIZE];
 } godot_array;
 } godot_array;
 #endif
 #endif
 
 
-#include "godot_pool_arrays.h"
-#include "godot_variant.h"
+#include "pool_arrays.h"
+#include "variant.h"
 
 
-#include "../godot.h"
+#include "gdnative.h"
 
 
 void GDAPI godot_array_new(godot_array *r_dest);
 void GDAPI godot_array_new(godot_array *r_dest);
 void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
 void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);

+ 2 - 2
modules/gdnative/godot/godot_basis.cpp → modules/gdnative/godot/basis.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_basis.cpp                                                      */
+/*  basis.cpp                                                            */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -27,7 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "godot_basis.h"
+#include "basis.h"
 #include "core/variant.h"
 #include "core/variant.h"
 
 
 #include "core/math/matrix3.h"
 #include "core/math/matrix3.h"

+ 8 - 5
modules/gdnative/godot/godot_basis.h → modules/gdnative/godot/basis.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_basis.h                                                        */
+/*  basis.h                                                              */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -36,15 +36,18 @@ extern "C" {
 
 
 #include <stdint.h>
 #include <stdint.h>
 
 
+#define GODOT_BASIS_SIZE 36
+
 #ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
-typedef struct godot_basis {
-	uint8_t _dont_touch_that[36];
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_BASIS_SIZE];
 } godot_basis;
 } godot_basis;
 #endif
 #endif
 
 
-#include "../godot.h"
-#include "godot_vector3.h"
+#include "gdnative.h"
+#include "quat.h"
+#include "vector3.h"
 
 
 void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
 void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
 void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
 void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);

+ 2 - 2
modules/gdnative/godot/godot_color.cpp → modules/gdnative/godot/color.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_color.cpp                                                      */
+/*  color.cpp                                                            */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -27,7 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "godot_color.h"
+#include "color.h"
 #include "core/variant.h"
 #include "core/variant.h"
 
 
 #include "core/color.h"
 #include "core/color.h"

+ 7 - 5
modules/gdnative/godot/godot_color.h → modules/gdnative/godot/color.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_color.h                                                        */
+/*  color.h                                                              */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -36,15 +36,17 @@ extern "C" {
 
 
 #include <stdint.h>
 #include <stdint.h>
 
 
+#define GODOT_COLOR_SIZE 16
+
 #ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
-typedef struct godot_color {
-	uint8_t _dont_touch_that[16];
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_COLOR_SIZE];
 } godot_color;
 } godot_color;
 #endif
 #endif
 
 
-#include "../godot.h"
-#include "godot_string.h"
+#include "gdnative.h"
+#include "string.h"
 
 
 void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
 void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
 void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
 void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);

+ 2 - 2
modules/gdnative/godot/godot_dictionary.cpp → modules/gdnative/godot/dictionary.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_dictionary.cpp                                                 */
+/*  dictionary.cpp                                                       */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -27,7 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "godot_dictionary.h"
+#include "dictionary.h"
 #include "core/variant.h"
 #include "core/variant.h"
 
 
 #include "core/dictionary.h"
 #include "core/dictionary.h"

+ 8 - 6
modules/gdnative/godot/godot_dictionary.h → modules/gdnative/godot/dictionary.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_dictionary.h                                                   */
+/*  dictionary.h                                                         */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -36,16 +36,18 @@ extern "C" {
 
 
 #include <stdint.h>
 #include <stdint.h>
 
 
+#define GODOT_DICTIONARY_SIZE 8
+
 #ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
-typedef struct godot_dictionary {
-	uint8_t _dont_touch_that[8];
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_DICTIONARY_SIZE];
 } godot_dictionary;
 } godot_dictionary;
 #endif
 #endif
 
 
-#include "../godot.h"
-#include "godot_array.h"
-#include "godot_variant.h"
+#include "array.h"
+#include "gdnative.h"
+#include "variant.h"
 
 
 void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
 void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
 void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
 void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);

+ 2 - 68
modules/gdnative/godot.cpp → modules/gdnative/godot/gdnative.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot.cpp                                                            */
+/*  gdnative.cpp                                                         */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -27,7 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "godot.h"
+#include "gdnative.h"
 
 
 #include "class_db.h"
 #include "class_db.h"
 #include "error_macros.h"
 #include "error_macros.h"
@@ -79,13 +79,6 @@ void _api_anchor() {
 	_variant_api_anchor();
 	_variant_api_anchor();
 }
 }
 
 
-extern "C++" {
-template <class a, class b>
-_FORCE_INLINE_ a memcast(b v) {
-	return *((a *)&v);
-}
-}
-
 void GDAPI godot_object_destroy(godot_object *p_o) {
 void GDAPI godot_object_destroy(godot_object *p_o) {
 	memdelete((Object *)p_o);
 	memdelete((Object *)p_o);
 }
 }
@@ -142,65 +135,6 @@ void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind)
 }
 }
 */
 */
 
 
-// Script API
-
-void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
-	GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
-	if (!library) {
-		ERR_EXPLAIN("Attempt to register script after initializing library!");
-		ERR_FAIL();
-	}
-	library->_register_script(p_name, p_base, p_create_func, p_destroy_func);
-}
-
-void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
-	GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
-	if (!library) {
-		ERR_EXPLAIN("Attempt to register script after initializing library!");
-		ERR_FAIL();
-	}
-	library->_register_tool_script(p_name, p_base, p_create_func, p_destroy_func);
-}
-
-void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) {
-	GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
-	if (!library) {
-		ERR_EXPLAIN("Attempt to register script after initializing library!");
-		ERR_FAIL();
-	}
-	library->_register_script_method(p_name, p_function_name, p_attr, p_method, MethodInfo());
-}
-
-void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) {
-	GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
-	if (!library) {
-		ERR_EXPLAIN("Attempt to register script after initializing library!");
-		ERR_FAIL();
-	}
-
-	library->_register_script_property(p_name, p_path, p_attr, p_set_func, p_get_func);
-}
-
-void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal) {
-	GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library();
-	if (!library) {
-		ERR_EXPLAIN("Attempt to register script after initializing library!");
-		ERR_FAIL();
-	}
-
-	library->_register_script_signal(p_name, p_signal);
-}
-
-void GDAPI *godot_native_get_userdata(godot_object *p_instance) {
-	Object *instance = (Object *)p_instance;
-	if (!instance)
-		return NULL;
-	if (instance->get_script_instance() && instance->get_script_instance()->get_language() == GDNativeScriptLanguage::get_singleton()) {
-		return ((GDNativeInstance *)instance->get_script_instance())->get_userdata();
-	}
-	return NULL;
-}
-
 godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) {
 godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) {
 	ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname));
 	ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname));
 	if (class_info)
 	if (class_info)

+ 298 - 0
modules/gdnative/godot/gdnative.h

@@ -0,0 +1,298 @@
+/*************************************************************************/
+/*  gdnative.h                                                           */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                    http://www.godotengine.org                         */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef GODOT_GDNATIVE_H
+#define GODOT_GDNATIVE_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef GDAPI_BUILT_IN
+#define GDAPI_EXPORT
+#endif
+
+#ifdef _WIN32
+#if defined(GDAPI_EXPORT)
+#define GDCALLINGCONV
+#define GDAPI __declspec(dllexport) GDCALLINGCONV
+#else
+#define GDCALLINGCONV
+#define GDAPI __declspec(dllimport) GDCALLINGCONV
+#endif
+#elif defined(__APPLE__)
+#include "TargetConditionals.h"
+#if TARGET_OS_IPHONE
+#define GDCALLINGCONV
+#define GDAPI
+#elif TARGET_OS_MAC
+#define GDCALLINGCONV __attribute__((sysv_abi))
+#define GDAPI GDCALLINGCONV
+#endif
+#else
+#define GDCALLINGCONV __attribute__((sysv_abi))
+#define GDAPI GDCALLINGCONV
+#endif
+
+// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
+#ifdef _WIN32
+#define GDN_EXPORT __declspec(dllexport)
+#else
+#define GDN_EXPORT
+#endif
+
+#include <stdbool.h>
+#include <stdint.h>
+
+#define GODOT_API_VERSION 1
+
+////// Error
+
+typedef enum {
+	GODOT_OK,
+	GODOT_FAILED, ///< Generic fail error
+	GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
+	GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
+	GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
+	GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
+	GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
+	GODOT_ERR_FILE_NOT_FOUND,
+	GODOT_ERR_FILE_BAD_DRIVE,
+	GODOT_ERR_FILE_BAD_PATH,
+	GODOT_ERR_FILE_NO_PERMISSION, // (10)
+	GODOT_ERR_FILE_ALREADY_IN_USE,
+	GODOT_ERR_FILE_CANT_OPEN,
+	GODOT_ERR_FILE_CANT_WRITE,
+	GODOT_ERR_FILE_CANT_READ,
+	GODOT_ERR_FILE_UNRECOGNIZED, // (15)
+	GODOT_ERR_FILE_CORRUPT,
+	GODOT_ERR_FILE_MISSING_DEPENDENCIES,
+	GODOT_ERR_FILE_EOF,
+	GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file
+	GODOT_ERR_CANT_CREATE, // (20)
+	GODOT_ERR_QUERY_FAILED,
+	GODOT_ERR_ALREADY_IN_USE,
+	GODOT_ERR_LOCKED, ///< resource is locked
+	GODOT_ERR_TIMEOUT,
+	GODOT_ERR_CANT_CONNECT, // (25)
+	GODOT_ERR_CANT_RESOLVE,
+	GODOT_ERR_CONNECTION_ERROR,
+	GODOT_ERR_CANT_AQUIRE_RESOURCE,
+	GODOT_ERR_CANT_FORK,
+	GODOT_ERR_INVALID_DATA, ///< Data passed is invalid	(30)
+	GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
+	GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists
+	GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
+	GODOT_ERR_DATABASE_CANT_READ, ///< database is full
+	GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full	(35)
+	GODOT_ERR_COMPILATION_FAILED,
+	GODOT_ERR_METHOD_NOT_FOUND,
+	GODOT_ERR_LINK_FAILED,
+	GODOT_ERR_SCRIPT_FAILED,
+	GODOT_ERR_CYCLIC_LINK, // (40)
+	GODOT_ERR_INVALID_DECLARATION,
+	GODOT_ERR_DUPLICATE_SYMBOL,
+	GODOT_ERR_PARSE_ERROR,
+	GODOT_ERR_BUSY,
+	GODOT_ERR_SKIP, // (45)
+	GODOT_ERR_HELP, ///< user requested help!!
+	GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
+	GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
+	GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
+	GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
+} godot_error;
+
+////// bool
+
+typedef bool godot_bool;
+
+#define GODOT_TRUE 1
+#define GODOT_FALSE 0
+
+/////// int
+
+typedef int godot_int;
+
+/////// real
+
+typedef float godot_real;
+
+/////// Object (forward declared)
+typedef void godot_object;
+
+/////// Brute force forward declarations for the rest
+/*
+typedef struct godot_variant godot_variant;
+typedef struct godot_string godot_string;
+typedef struct godot_vector2 godot_vector2;
+typedef struct godot_rect2 godot_rect2;
+typedef struct godot_vector3 godot_vector3;
+typedef struct godot_transform2d godot_transform2d;
+typedef struct godot_plane godot_plane;
+typedef struct godot_quat godot_quat;
+typedef struct godot_rect3 godot_rect3;
+typedef struct godot_basis godot_basis;
+typedef struct godot_transform godot_transform;
+typedef struct godot_color godot_color;
+typedef struct godot_node_path godot_node_path;
+typedef struct godot_rid godot_rid;
+typedef struct godot_dictionary godot_dictionary;
+typedef struct godot_array godot_array;
+typedef struct godot_pool_byte_array godot_pool_byte_array;
+typedef struct godot_pool_int_array godot_pool_int_array;
+typedef struct godot_pool_real_array godot_pool_real_array;
+typedef struct godot_pool_string_array godot_pool_string_array;
+typedef struct godot_pool_vector2_array godot_pool_vector2_array;
+typedef struct godot_pool_vector3_array godot_pool_vector3_array;
+typedef struct godot_pool_color_array godot_pool_color_array;
+*/
+/////// String
+
+#include "string.h"
+
+////// Vector2
+
+#include "vector2.h"
+
+////// Rect2
+
+#include "rect2.h"
+
+////// Vector3
+
+#include "vector3.h"
+
+////// Transform2D
+
+#include "transform2d.h"
+
+/////// Plane
+
+#include "plane.h"
+
+/////// Quat
+
+#include "quat.h"
+
+/////// Rect3
+
+#include "rect3.h"
+
+/////// Basis
+
+#include "basis.h"
+
+/////// Transform
+
+#include "transform.h"
+
+/////// Color
+
+#include "color.h"
+
+/////// NodePath
+
+#include "node_path.h"
+
+/////// RID
+
+#include "rid.h"
+
+/////// Dictionary
+
+#include "dictionary.h"
+
+/////// Array
+
+#include "array.h"
+
+// single API file for Pool*Array
+#include "pool_arrays.h"
+
+void GDAPI godot_object_destroy(godot_object *p_o);
+
+////// Variant
+
+#include "variant.h"
+
+////// Singleton API
+
+godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
+
+////// MethodBind API
+
+typedef struct {
+	uint8_t _dont_touch_that[1]; // TODO
+} godot_method_bind;
+
+godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
+void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
+godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
+////// Script API
+
+typedef struct {
+	godot_bool in_editor;
+	uint64_t core_api_hash;
+	uint64_t editor_api_hash;
+	uint64_t no_api_hash;
+} godot_gdnative_init_options;
+
+typedef struct {
+	godot_bool in_editor;
+} godot_gdnative_terminate_options;
+
+// Calling convention?
+typedef godot_object *(*godot_class_constructor)();
+
+godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname);
+
+godot_dictionary GDAPI godot_get_global_constants();
+
+////// GDNative procedure types
+typedef void (*godot_gdnative_init_fn)(godot_gdnative_init_options *);
+typedef void (*godot_gdnative_terminate_fn)(godot_gdnative_terminate_options *);
+typedef godot_variant (*godot_gdnative_procedure_fn)(void *, godot_array *);
+
+////// System Functions
+
+//using these will help Godot track how much memory is in use in debug mode
+void GDAPI *godot_alloc(int p_bytes);
+void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
+void GDAPI godot_free(void *p_ptr);
+
+//print using Godot's error handler list
+void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
+void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
+void GDAPI godot_print(const godot_string *p_message);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_C_H

+ 23 - 0
modules/gdnative/godot/icon.png.import

@@ -0,0 +1,23 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/icon.png-aa47d037a37fb38b3b7e7828e4eec407.stex"
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+stream=false
+size_limit=0
+detect_3d=true

+ 2 - 2
modules/gdnative/godot/godot_node_path.cpp → modules/gdnative/godot/node_path.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_node_path.cpp                                                  */
+/*  node_path.cpp                                                        */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -27,7 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "godot_node_path.h"
+#include "node_path.h"
 #include "core/variant.h"
 #include "core/variant.h"
 
 
 #include "core/path_db.h"
 #include "core/path_db.h"

+ 7 - 5
modules/gdnative/godot/godot_node_path.h → modules/gdnative/godot/node_path.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_node_path.h                                                    */
+/*  node_path.h                                                          */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -36,15 +36,17 @@ extern "C" {
 
 
 #include <stdint.h>
 #include <stdint.h>
 
 
+#define GODOT_NODE_PATH_SIZE 8
+
 #ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
-typedef struct godot_node_path {
-	uint8_t _dont_touch_that[8];
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_NODE_PATH_SIZE];
 } godot_node_path;
 } godot_node_path;
 #endif
 #endif
 
 
-#include "../godot.h"
-#include "godot_string.h"
+#include "gdnative.h"
+#include "string.h"
 
 
 void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
 void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
 void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
 void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);

+ 2 - 2
modules/gdnative/godot/godot_plane.cpp → modules/gdnative/godot/plane.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_plane.cpp                                                      */
+/*  plane.cpp                                                            */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -27,7 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "godot_plane.h"
+#include "plane.h"
 #include "core/variant.h"
 #include "core/variant.h"
 
 
 #include "core/math/plane.h"
 #include "core/math/plane.h"

+ 7 - 5
modules/gdnative/godot/godot_plane.h → modules/gdnative/godot/plane.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_plane.h                                                        */
+/*  plane.h                                                              */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -36,15 +36,17 @@ extern "C" {
 
 
 #include <stdint.h>
 #include <stdint.h>
 
 
+#define GODOT_PLANE_SIZE 16
+
 #ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
-typedef struct godot_plane {
-	uint8_t _dont_touch_that[16];
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_PLANE_SIZE];
 } godot_plane;
 } godot_plane;
 #endif
 #endif
 
 
-#include "../godot.h"
-#include "godot_vector3.h"
+#include "gdnative.h"
+#include "vector3.h"
 
 
 void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
 void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
 void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
 void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);

+ 7 - 3
modules/gdnative/godot/godot_pool_arrays.cpp → modules/gdnative/godot/pool_arrays.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_pool_arrays.cpp                                                */
+/*  pool_arrays.cpp                                                      */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -27,11 +27,15 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "godot_pool_arrays.h"
+#include "pool_arrays.h"
 
 
 #include "array.h"
 #include "array.h"
+#include "core/variant.h"
 #include "dvector.h"
 #include "dvector.h"
-#include "variant.h"
+
+#include "core/color.h"
+#include "core/math/math_2d.h"
+#include "core/math/vector3.h"
 
 
 #ifdef __cplusplus
 #ifdef __cplusplus
 extern "C" {
 extern "C" {

+ 41 - 20
modules/gdnative/godot/godot_pool_arrays.h → modules/gdnative/godot/pool_arrays.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_pool_arrays.h                                                  */
+/*  pool_arrays.h                                                        */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -38,66 +38,87 @@ extern "C" {
 
 
 /////// PoolByteArray
 /////// PoolByteArray
 
 
+#define GODOT_POOL_BYTE_ARRAY_SIZE 8
+
 #ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
-typedef struct godot_pool_byte_array {
-	uint8_t _dont_touch_that[8];
+#define GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_POOL_BYTE_ARRAY_SIZE];
 } godot_pool_byte_array;
 } godot_pool_byte_array;
 #endif
 #endif
 
 
 /////// PoolIntArray
 /////// PoolIntArray
 
 
+#define GODOT_POOL_INT_ARRAY_SIZE 8
+
 #ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
-typedef struct godot_pool_int_array {
-	uint8_t _dont_touch_that[8];
+#define GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_POOL_INT_ARRAY_SIZE];
 } godot_pool_int_array;
 } godot_pool_int_array;
 #endif
 #endif
 
 
 /////// PoolRealArray
 /////// PoolRealArray
 
 
+#define GODOT_POOL_REAL_ARRAY_SIZE 8
+
 #ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
-typedef struct godot_pool_real_array {
-	uint8_t _dont_touch_that[8];
+#define GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_POOL_REAL_ARRAY_SIZE];
 } godot_pool_real_array;
 } godot_pool_real_array;
 #endif
 #endif
 
 
 /////// PoolStringArray
 /////// PoolStringArray
 
 
+#define GODOT_POOL_STRING_ARRAY_SIZE 8
+
 #ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
-typedef struct godot_pool_string_array {
-	uint8_t _dont_touch_that[8];
+#define GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_POOL_STRING_ARRAY_SIZE];
 } godot_pool_string_array;
 } godot_pool_string_array;
 #endif
 #endif
 
 
 /////// PoolVector2Array
 /////// PoolVector2Array
 
 
+#define GODOT_POOL_VECTOR2_ARRAY_SIZE 8
+
 #ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
-typedef struct godot_pool_vector2_array {
-	uint8_t _dont_touch_that[8];
+#define GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_POOL_VECTOR2_ARRAY_SIZE];
 } godot_pool_vector2_array;
 } godot_pool_vector2_array;
 #endif
 #endif
 
 
 /////// PoolVector3Array
 /////// PoolVector3Array
 
 
+#define GODOT_POOL_VECTOR3_ARRAY_SIZE 8
+
 #ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
-typedef struct godot_pool_vector3_array {
-	uint8_t _dont_touch_that[8];
+#define GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_POOL_VECTOR3_ARRAY_SIZE];
 } godot_pool_vector3_array;
 } godot_pool_vector3_array;
 #endif
 #endif
 
 
 /////// PoolColorArray
 /////// PoolColorArray
 
 
+#define GODOT_POOL_COLOR_ARRAY_SIZE 8
+
 #ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
-typedef struct godot_pool_color_array {
-	uint8_t _dont_touch_that[8];
+#define GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_POOL_COLOR_ARRAY_SIZE];
 } godot_pool_color_array;
 } godot_pool_color_array;
 #endif
 #endif
 
 
-#include "godot_array.h"
-#include "godot_color.h"
-#include "godot_vector2.h"
-#include "godot_vector3.h"
+#include "array.h"
+#include "color.h"
+#include "vector2.h"
+#include "vector3.h"
 
 
-#include "../godot.h"
+#include "gdnative.h"
 
 
 // byte
 // byte
 
 

+ 2 - 2
modules/gdnative/godot/godot_quat.cpp → modules/gdnative/godot/quat.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_quat.cpp                                                       */
+/*  quat.cpp                                                             */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -27,7 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "godot_quat.h"
+#include "quat.h"
 #include "core/variant.h"
 #include "core/variant.h"
 
 
 #include "core/math/quat.h"
 #include "core/math/quat.h"

+ 7 - 5
modules/gdnative/godot/godot_quat.h → modules/gdnative/godot/quat.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_quat.h                                                         */
+/*  quat.h                                                               */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -36,15 +36,17 @@ extern "C" {
 
 
 #include <stdint.h>
 #include <stdint.h>
 
 
+#define GODOT_QUAT_SIZE 16
+
 #ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
-typedef struct godot_quat {
-	uint8_t _dont_touch_that[16];
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_QUAT_SIZE];
 } godot_quat;
 } godot_quat;
 #endif
 #endif
 
 
-#include "../godot.h"
-#include "godot_vector3.h"
+#include "gdnative.h"
+#include "vector3.h"
 
 
 void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
 void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
 void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
 void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);

+ 2 - 2
modules/gdnative/godot/godot_rect2.cpp → modules/gdnative/godot/rect2.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_rect2.cpp                                                      */
+/*  rect2.cpp                                                            */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -27,7 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "godot_rect2.h"
+#include "rect2.h"
 #include "core/variant.h"
 #include "core/variant.h"
 
 
 #include "core/math/math_2d.h"
 #include "core/math/math_2d.h"

+ 3 - 3
modules/gdnative/godot/godot_rect2.h → modules/gdnative/godot/rect2.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_rect2.h                                                        */
+/*  rect2.h                                                              */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -43,8 +43,8 @@ typedef struct godot_rect2 {
 } godot_rect2;
 } godot_rect2;
 #endif
 #endif
 
 
-#include "../godot.h"
-#include "godot_vector2.h"
+#include "gdnative.h"
+#include "vector2.h"
 
 
 void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
 void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
 void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
 void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);

+ 2 - 2
modules/gdnative/godot/godot_rect3.cpp → modules/gdnative/godot/rect3.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_rect3.cpp                                                      */
+/*  rect3.cpp                                                            */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -27,7 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "godot_rect3.h"
+#include "rect3.h"
 #include "core/variant.h"
 #include "core/variant.h"
 
 
 #include "core/math/rect3.h"
 #include "core/math/rect3.h"

+ 8 - 6
modules/gdnative/godot/godot_rect3.h → modules/gdnative/godot/rect3.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_rect3.h                                                        */
+/*  rect3.h                                                              */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -36,16 +36,18 @@ extern "C" {
 
 
 #include <stdint.h>
 #include <stdint.h>
 
 
+#define GODOT_RECT3_SIZE 24
+
 #ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
-typedef struct godot_rect3 {
-	uint8_t _dont_touch_that[24];
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_RECT3_SIZE];
 } godot_rect3;
 } godot_rect3;
 #endif
 #endif
 
 
-#include "../godot.h"
-#include "godot_plane.h"
-#include "godot_vector3.h"
+#include "gdnative.h"
+#include "plane.h"
+#include "vector3.h"
 
 
 void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
 void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
 
 

+ 2 - 2
modules/gdnative/godot/godot_rid.cpp → modules/gdnative/godot/rid.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_rid.cpp                                                        */
+/*  rid.cpp                                                              */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -27,7 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "godot_rid.h"
+#include "rid.h"
 #include "core/variant.h"
 #include "core/variant.h"
 
 
 #include "core/resource.h"
 #include "core/resource.h"

+ 6 - 4
modules/gdnative/godot/godot_rid.h → modules/gdnative/godot/rid.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_rid.h                                                          */
+/*  rid.h                                                                */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -36,14 +36,16 @@ extern "C" {
 
 
 #include <stdint.h>
 #include <stdint.h>
 
 
+#define GODOT_RID_SIZE 8
+
 #ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
-typedef struct godot_rid {
-	uint8_t _dont_touch_that[8];
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_RID_SIZE];
 } godot_rid;
 } godot_rid;
 #endif
 #endif
 
 
-#include "../godot.h"
+#include "gdnative.h"
 
 
 void GDAPI godot_rid_new(godot_rid *r_dest);
 void GDAPI godot_rid_new(godot_rid *r_dest);
 
 

+ 2 - 2
modules/gdnative/godot/godot_string.cpp → modules/gdnative/godot/string.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_string.cpp                                                     */
+/*  string.cpp                                                           */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -27,7 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "godot_string.h"
+#include "string.h"
 
 
 #include "string_db.h"
 #include "string_db.h"
 #include "ustring.h"
 #include "ustring.h"

+ 7 - 4
modules/gdnative/godot/godot_string.h → modules/gdnative/godot/string.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_string.h                                                       */
+/*  string.h                                                             */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -37,13 +37,16 @@ extern "C" {
 #include <stdint.h>
 #include <stdint.h>
 #include <wchar.h>
 #include <wchar.h>
 
 
+#define GODOT_STRING_SIZE 8
+
 #ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
-typedef struct godot_string {
-	uint8_t _dont_touch_that[8];
+#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_STRING_SIZE];
 } godot_string;
 } godot_string;
 #endif
 #endif
 
 
-#include "../godot.h"
+#include "gdnative.h"
 
 
 void GDAPI godot_string_new(godot_string *r_dest);
 void GDAPI godot_string_new(godot_string *r_dest);
 void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
 void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);

+ 2 - 2
modules/gdnative/godot/godot_transform.cpp → modules/gdnative/godot/transform.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_transform.cpp                                                  */
+/*  transform.cpp                                                        */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -27,7 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "godot_transform.h"
+#include "transform.h"
 #include "core/variant.h"
 #include "core/variant.h"
 
 
 #include "core/math/transform.h"
 #include "core/math/transform.h"

+ 9 - 7
modules/gdnative/godot/godot_transform.h → modules/gdnative/godot/transform.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_transform.h                                                    */
+/*  transform.h                                                          */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -36,17 +36,19 @@ extern "C" {
 
 
 #include <stdint.h>
 #include <stdint.h>
 
 
+#define GODOT_TRANSFORM_SIZE 48
+
 #ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
-typedef struct godot_transform {
-	uint8_t _dont_touch_that[48];
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_TRANSFORM_SIZE];
 } godot_transform;
 } godot_transform;
 #endif
 #endif
 
 
-#include "../godot.h"
-#include "godot_basis.h"
-#include "godot_variant.h"
-#include "godot_vector3.h"
+#include "basis.h"
+#include "gdnative.h"
+#include "variant.h"
+#include "vector3.h"
 
 
 void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
 void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
 void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
 void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);

+ 2 - 2
modules/gdnative/godot/godot_transform2d.cpp → modules/gdnative/godot/transform2d.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_transform2d.cpp                                                */
+/*  transform2d.cpp                                                      */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -27,7 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "godot_transform2d.h"
+#include "transform2d.h"
 #include "core/variant.h"
 #include "core/variant.h"
 
 
 #include "core/math/math_2d.h"
 #include "core/math/math_2d.h"

+ 8 - 6
modules/gdnative/godot/godot_transform2d.h → modules/gdnative/godot/transform2d.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_transform2d.h                                                  */
+/*  transform2d.h                                                        */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -36,16 +36,18 @@ extern "C" {
 
 
 #include <stdint.h>
 #include <stdint.h>
 
 
+#define GODOT_TRANSFORM2D_SIZE 24
+
 #ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
-typedef struct godot_transform2d {
-	uint8_t _dont_touch_that[24];
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_TRANSFORM2D_SIZE];
 } godot_transform2d;
 } godot_transform2d;
 #endif
 #endif
 
 
-#include "../godot.h"
-#include "godot_variant.h"
-#include "godot_vector2.h"
+#include "gdnative.h"
+#include "variant.h"
+#include "vector2.h"
 
 
 void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
 void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
 void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
 void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);

+ 2 - 2
modules/gdnative/godot/godot_variant.cpp → modules/gdnative/godot/variant.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_variant.cpp                                                    */
+/*  variant.cpp                                                          */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -27,7 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "godot_variant.h"
+#include "variant.h"
 #include "core/variant.h"
 #include "core/variant.h"
 
 
 #ifdef __cplusplus
 #ifdef __cplusplus

+ 25 - 22
modules/gdnative/godot/godot_variant.h → modules/gdnative/godot/variant.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_variant.h                                                      */
+/*  variant.h                                                            */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -36,9 +36,12 @@ extern "C" {
 
 
 #include <stdint.h>
 #include <stdint.h>
 
 
+#define GODOT_VARIANT_SIZE 24
+
 #ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
-typedef struct godot_variant {
-	uint8_t _dont_touch_that[24];
+#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_VARIANT_SIZE];
 } godot_variant;
 } godot_variant;
 #endif
 #endif
 
 
@@ -96,25 +99,25 @@ typedef struct godot_variant_call_error {
 	godot_variant_type expected;
 	godot_variant_type expected;
 } godot_variant_call_error;
 } godot_variant_call_error;
 
 
-#include "godot_array.h"
-#include "godot_basis.h"
-#include "godot_color.h"
-#include "godot_dictionary.h"
-#include "godot_node_path.h"
-#include "godot_plane.h"
-#include "godot_pool_arrays.h"
-#include "godot_quat.h"
-#include "godot_rect2.h"
-#include "godot_rect3.h"
-#include "godot_rid.h"
-#include "godot_string.h"
-#include "godot_transform.h"
-#include "godot_transform2d.h"
-#include "godot_variant.h"
-#include "godot_vector2.h"
-#include "godot_vector3.h"
-
-#include "../godot.h"
+#include "array.h"
+#include "basis.h"
+#include "color.h"
+#include "dictionary.h"
+#include "node_path.h"
+#include "plane.h"
+#include "pool_arrays.h"
+#include "quat.h"
+#include "rect2.h"
+#include "rect3.h"
+#include "rid.h"
+#include "string.h"
+#include "transform.h"
+#include "transform2d.h"
+#include "variant.h"
+#include "vector2.h"
+#include "vector3.h"
+
+#include "gdnative.h"
 
 
 godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
 godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
 
 

+ 2 - 2
modules/gdnative/godot/godot_vector2.cpp → modules/gdnative/godot/vector2.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_vector2.cpp                                                    */
+/*  vector2.cpp                                                          */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -27,7 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "godot_vector2.h"
+#include "vector2.h"
 #include "core/variant.h"
 #include "core/variant.h"
 
 
 #include "core/math/math_2d.h"
 #include "core/math/math_2d.h"

+ 6 - 4
modules/gdnative/godot/godot_vector2.h → modules/gdnative/godot/vector2.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_vector2.h                                                      */
+/*  vector2.h                                                            */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -36,14 +36,16 @@ extern "C" {
 
 
 #include <stdint.h>
 #include <stdint.h>
 
 
+#define GODOT_VECTOR2_SIZE 8
+
 #ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
-typedef struct godot_vector2 {
-	uint8_t _dont_touch_that[8];
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE];
 } godot_vector2;
 } godot_vector2;
 #endif
 #endif
 
 
-#include "../godot.h"
+#include "gdnative.h"
 
 
 void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
 void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
 
 

+ 2 - 2
modules/gdnative/godot/godot_vector3.cpp → modules/gdnative/godot/vector3.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_vector3.cpp                                                    */
+/*  vector3.cpp                                                          */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -27,7 +27,7 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#include "godot_vector3.h"
+#include "vector3.h"
 #include "core/variant.h"
 #include "core/variant.h"
 
 
 #include "core/vector.h"
 #include "core/vector.h"

+ 7 - 5
modules/gdnative/godot/godot_vector3.h → modules/gdnative/godot/vector3.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
 /*************************************************************************/
-/*  godot_vector3.h                                                      */
+/*  vector3.h                                                            */
 /*************************************************************************/
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
 /*                           GODOT ENGINE                                */
@@ -36,15 +36,17 @@ extern "C" {
 
 
 #include <stdint.h>
 #include <stdint.h>
 
 
+#define GODOT_VECTOR3_SIZE 12
+
 #ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
 #ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
 #define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
-typedef struct godot_vector3 {
-	uint8_t _dont_touch_that[12];
+typedef struct {
+	uint8_t _dont_touch_that[GODOT_VECTOR3_SIZE];
 } godot_vector3;
 } godot_vector3;
 #endif
 #endif
 
 
-#include "../godot.h"
-#include "godot_basis.h"
+#include "basis.h"
+#include "gdnative.h"
 
 
 typedef enum {
 typedef enum {
 	GODOT_VECTOR3_AXIS_X,
 	GODOT_VECTOR3_AXIS_X,

+ 33 - 21
modules/gdnative/register_types.cpp

@@ -33,34 +33,46 @@
 #include "io/resource_loader.h"
 #include "io/resource_loader.h"
 #include "io/resource_saver.h"
 #include "io/resource_saver.h"
 
 
-GDNativeScriptLanguage *script_language_gdn = NULL;
-ResourceFormatLoaderGDNativeScript *resource_loader_gdn = NULL;
-ResourceFormatSaverGDNativeScript *resource_saver_gdn = NULL;
-//ResourceFormatLoaderDLLibrary *resource_loader_dllib=NULL;
+#include "core/os/os.h"
 
 
-void register_gdnative_types() {
+godot_variant cb_standard_varcall(void *handle, godot_string *p_procedure, godot_array *p_args) {
+	if (handle == NULL) {
+		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+		godot_variant ret;
+		godot_variant_new_nil(&ret);
+		return ret;
+	}
 
 
-	ClassDB::register_class<GDNativeLibrary>();
-	ClassDB::register_class<GDNativeScript>();
+	void *library_proc;
+	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+			handle,
+			*(String *)p_procedure,
+			library_proc);
+	if (err != OK) {
+		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_procedure) + "\" does not exists and can't be called").utf8().get_data());
+		godot_variant ret;
+		godot_variant_new_nil(&ret);
+		return ret;
+	}
+
+	godot_gdnative_procedure_fn proc;
+	proc = (godot_gdnative_procedure_fn)library_proc;
 
 
-	script_language_gdn = memnew(GDNativeScriptLanguage);
-	ScriptServer::register_language(script_language_gdn);
-	resource_loader_gdn = memnew(ResourceFormatLoaderGDNativeScript);
-	ResourceLoader::add_resource_format_loader(resource_loader_gdn);
-	resource_saver_gdn = memnew(ResourceFormatSaverGDNativeScript);
-	ResourceSaver::add_resource_format_saver(resource_saver_gdn);
+	return proc(NULL, p_args);
 }
 }
 
 
-void unregister_gdnative_types() {
+GDNativeCallRegistry *GDNativeCallRegistry::singleton;
 
 
-	ScriptServer::unregister_language(script_language_gdn);
+void register_gdnative_types() {
 
 
-	if (script_language_gdn)
-		memdelete(script_language_gdn);
+	ClassDB::register_class<GDNativeLibrary>();
+	ClassDB::register_class<GDNative>();
+
+	GDNativeCallRegistry::singleton = memnew(GDNativeCallRegistry);
 
 
-	if (resource_loader_gdn)
-		memdelete(resource_loader_gdn);
+	GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall);
+}
 
 
-	if (resource_saver_gdn)
-		memdelete(resource_saver_gdn);
+void unregister_gdnative_types() {
+	memdelete(GDNativeCallRegistry::singleton);
 }
 }

+ 10 - 0
modules/nativescript/SCsub

@@ -0,0 +1,10 @@
+#!/usr/bin/env python
+
+Import('env')
+
+mod_env = env.Clone()
+mod_env.add_source_files(env.modules_sources, "*.cpp")
+mod_env.Append(CPPPATH='#modules/gdnative')
+mod_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN'])
+
+Export('mod_env')

+ 0 - 0
modules/gdnative/api_generator.cpp → modules/nativescript/api_generator.cpp


+ 0 - 0
modules/gdnative/api_generator.h → modules/nativescript/api_generator.h


+ 8 - 0
modules/nativescript/config.py

@@ -0,0 +1,8 @@
+
+
+def can_build(platform):
+    return True
+
+
+def configure(env):
+    env.use_ptrcall = True

+ 205 - 0
modules/nativescript/godot_nativescript.cpp

@@ -0,0 +1,205 @@
+/*************************************************************************/
+/*  godot_nativescript.cpp                                               */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                    http://www.godotengine.org                         */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#include "godot_nativescript.h"
+
+#include "nativescript.h"
+
+#include "class_db.h"
+#include "error_macros.h"
+#include "gdnative.h"
+#include "global_constants.h"
+#include "project_settings.h"
+#include "variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern "C" void _native_script_hook() {
+}
+
+#define NSL NativeScriptLanguage::get_singleton()
+
+// Script API
+
+void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
+
+	String *s = (String *)p_gdnative_handle;
+
+	Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
+
+	NativeScriptDesc desc;
+
+	desc.create_func = p_create_func;
+	desc.destroy_func = p_destroy_func;
+	desc.is_tool = false;
+
+	desc.base = p_base;
+
+	if (classes->has(p_base)) {
+		desc.base_data = &(*classes)[p_base];
+		desc.base_native_type = desc.base_data->base_native_type;
+	} else {
+		desc.base_data = NULL;
+		desc.base_native_type = p_base;
+	}
+
+	classes->insert(p_name, desc);
+}
+
+void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
+
+	String *s = (String *)p_gdnative_handle;
+
+	Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
+
+	NativeScriptDesc desc;
+
+	desc.create_func = p_create_func;
+	desc.destroy_func = p_destroy_func;
+	desc.is_tool = true;
+	desc.base = p_base;
+
+	if (classes->has(p_base)) {
+		desc.base_data = &(*classes)[p_base];
+		desc.base_native_type = desc.base_data->base_native_type;
+	} else {
+		desc.base_data = NULL;
+		desc.base_native_type = p_base;
+	}
+
+	classes->insert(p_name, desc);
+}
+
+void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) {
+
+	String *s = (String *)p_gdnative_handle;
+
+	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
+
+	if (!E) {
+		ERR_EXPLAIN("Attempt to register method on non-existant class!");
+		ERR_FAIL();
+	}
+
+	NativeScriptDesc::Method method;
+	method.method = p_method;
+	method.rpc_mode = p_attr.rpc_type;
+	method.info = MethodInfo(p_function_name);
+
+	E->get().methods.insert(p_function_name, method);
+}
+
+void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) {
+
+	String *s = (String *)p_gdnative_handle;
+
+	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
+
+	if (!E) {
+		ERR_EXPLAIN("Attempt to register method on non-existant class!");
+		ERR_FAIL();
+	}
+
+	NativeScriptDesc::Property property;
+	property.default_value = *(Variant *)&p_attr->default_value;
+	property.getter = p_get_func;
+	property.rset_mode = p_attr->rset_type;
+	property.setter = p_set_func;
+	property.info = PropertyInfo((Variant::Type)p_attr->type,
+			p_path,
+			(PropertyHint)p_attr->hint,
+			*(String *)&p_attr->hint_string,
+			(PropertyUsageFlags)p_attr->usage);
+
+	E->get().properties.insert(p_path, property);
+}
+
+void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) {
+
+	String *s = (String *)p_gdnative_handle;
+
+	Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
+
+	if (!E) {
+		ERR_EXPLAIN("Attempt to register method on non-existant class!");
+		ERR_FAIL();
+	}
+
+	List<PropertyInfo> args;
+	Vector<Variant> default_args;
+
+	for (int i = 0; i < p_signal->num_args; i++) {
+		PropertyInfo info;
+
+		godot_signal_argument arg = p_signal->args[i];
+
+		info.hint = (PropertyHint)arg.hint;
+		info.hint_string = *(String *)&arg.hint_string;
+		info.name = *(String *)&arg.name;
+		info.type = (Variant::Type)arg.type;
+		info.usage = (PropertyUsageFlags)arg.usage;
+
+		args.push_back(info);
+	}
+
+	for (int i = 0; i < p_signal->num_default_args; i++) {
+		Variant *v;
+		godot_signal_argument attrib = p_signal->args[i];
+
+		v = (Variant *)&attrib.default_value;
+
+		default_args.push_back(*v);
+	}
+
+	MethodInfo method_info;
+	method_info.name = *(String *)&p_signal->name;
+	method_info.arguments = args;
+	method_info.default_arguments = default_args;
+
+	NativeScriptDesc::Signal signal;
+	signal.signal = method_info;
+
+	E->get().signals_.insert(*(String *)&p_signal->name, signal);
+}
+
+void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) {
+	Object *instance = (Object *)p_instance;
+	if (!instance)
+		return NULL;
+	if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) {
+		// return ((NativeScriptInstance *)instance->get_script_instance())->get_userdata();
+	}
+	return NULL;
+}
+
+#ifdef __cplusplus
+}
+#endif

+ 27 - 240
modules/gdnative/godot.h → modules/nativescript/godot_nativescript.h

@@ -27,8 +27,10 @@
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 /*************************************************************************/
-#ifndef GODOT_C_H
-#define GODOT_C_H
+#ifndef GODOT_NATIVESCRIPT_H
+#define GODOT_NATIVESCRIPT_H
+
+#include <godot/gdnative.h>
 
 
 #ifdef __cplusplus
 #ifdef __cplusplus
 extern "C" {
 extern "C" {
@@ -70,203 +72,7 @@ extern "C" {
 #include <stdbool.h>
 #include <stdbool.h>
 #include <stdint.h>
 #include <stdint.h>
 
 
-#define GODOT_API_VERSION 1
-
-////// Error
-
-typedef enum godot_error {
-	GODOT_OK,
-	GODOT_FAILED, ///< Generic fail error
-	GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
-	GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
-	GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
-	GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
-	GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
-	GODOT_ERR_FILE_NOT_FOUND,
-	GODOT_ERR_FILE_BAD_DRIVE,
-	GODOT_ERR_FILE_BAD_PATH,
-	GODOT_ERR_FILE_NO_PERMISSION, // (10)
-	GODOT_ERR_FILE_ALREADY_IN_USE,
-	GODOT_ERR_FILE_CANT_OPEN,
-	GODOT_ERR_FILE_CANT_WRITE,
-	GODOT_ERR_FILE_CANT_READ,
-	GODOT_ERR_FILE_UNRECOGNIZED, // (15)
-	GODOT_ERR_FILE_CORRUPT,
-	GODOT_ERR_FILE_MISSING_DEPENDENCIES,
-	GODOT_ERR_FILE_EOF,
-	GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file
-	GODOT_ERR_CANT_CREATE, // (20)
-	GODOT_ERR_QUERY_FAILED,
-	GODOT_ERR_ALREADY_IN_USE,
-	GODOT_ERR_LOCKED, ///< resource is locked
-	GODOT_ERR_TIMEOUT,
-	GODOT_ERR_CANT_CONNECT, // (25)
-	GODOT_ERR_CANT_RESOLVE,
-	GODOT_ERR_CONNECTION_ERROR,
-	GODOT_ERR_CANT_AQUIRE_RESOURCE,
-	GODOT_ERR_CANT_FORK,
-	GODOT_ERR_INVALID_DATA, ///< Data passed is invalid	(30)
-	GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
-	GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists
-	GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
-	GODOT_ERR_DATABASE_CANT_READ, ///< database is full
-	GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full	(35)
-	GODOT_ERR_COMPILATION_FAILED,
-	GODOT_ERR_METHOD_NOT_FOUND,
-	GODOT_ERR_LINK_FAILED,
-	GODOT_ERR_SCRIPT_FAILED,
-	GODOT_ERR_CYCLIC_LINK, // (40)
-	GODOT_ERR_INVALID_DECLARATION,
-	GODOT_ERR_DUPLICATE_SYMBOL,
-	GODOT_ERR_PARSE_ERROR,
-	GODOT_ERR_BUSY,
-	GODOT_ERR_SKIP, // (45)
-	GODOT_ERR_HELP, ///< user requested help!!
-	GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
-	GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
-	GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
-	GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
-} godot_error;
-
-////// bool
-
-typedef bool godot_bool;
-
-#define GODOT_TRUE 1
-#define GODOT_FALSE 0
-
-/////// int
-
-typedef int godot_int;
-
-/////// real
-
-typedef float godot_real;
-
-/////// Object (forward declared)
-typedef void godot_object;
-
-/////// Brute force forward declarations for the rest
-typedef struct godot_variant godot_variant;
-typedef struct godot_string godot_string;
-typedef struct godot_vector2 godot_vector2;
-typedef struct godot_rect2 godot_rect2;
-typedef struct godot_vector3 godot_vector3;
-typedef struct godot_transform2d godot_transform2d;
-typedef struct godot_plane godot_plane;
-typedef struct godot_quat godot_quat;
-typedef struct godot_rect3 godot_rect3;
-typedef struct godot_basis godot_basis;
-typedef struct godot_transform godot_transform;
-typedef struct godot_color godot_color;
-typedef struct godot_node_path godot_node_path;
-typedef struct godot_rid godot_rid;
-typedef struct godot_dictionary godot_dictionary;
-typedef struct godot_array godot_array;
-typedef struct godot_pool_byte_array godot_pool_byte_array;
-typedef struct godot_pool_int_array godot_pool_int_array;
-typedef struct godot_pool_real_array godot_pool_real_array;
-typedef struct godot_pool_string_array godot_pool_string_array;
-typedef struct godot_pool_vector2_array godot_pool_vector2_array;
-typedef struct godot_pool_vector3_array godot_pool_vector3_array;
-typedef struct godot_pool_color_array godot_pool_color_array;
-
-/////// String
-
-#include "godot/godot_string.h"
-
-////// Vector2
-
-#include "godot/godot_vector2.h"
-
-////// Rect2
-
-#include "godot/godot_rect2.h"
-
-////// Vector3
-
-#include "godot/godot_vector3.h"
-
-////// Transform2D
-
-#include "godot/godot_transform2d.h"
-
-/////// Plane
-
-#include "godot/godot_plane.h"
-
-/////// Quat
-
-#include "godot/godot_quat.h"
-
-/////// Rect3
-
-#include "godot/godot_rect3.h"
-
-/////// Basis
-
-#include "godot/godot_basis.h"
-
-/////// Transform
-
-#include "godot/godot_transform.h"
-
-/////// Color
-
-#include "godot/godot_color.h"
-
-/////// NodePath
-
-#include "godot/godot_node_path.h"
-
-/////// RID
-
-#include "godot/godot_rid.h"
-
-/////// Dictionary
-
-#include "godot/godot_dictionary.h"
-
-/////// Array
-
-#include "godot/godot_array.h"
-
-// single API file for Pool*Array
-#include "godot/godot_pool_arrays.h"
-
-void GDAPI godot_object_destroy(godot_object *p_o);
-
-////// Variant
-
-#include "godot/godot_variant.h"
-
-////// Singleton API
-
-godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
-
-////// MethodBind API
-
-typedef struct godot_method_bind {
-	uint8_t _dont_touch_that[1]; // TODO
-} godot_method_bind;
-
-godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
-void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
-godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
-////// Script API
-
-typedef struct godot_native_init_options {
-	godot_bool in_editor;
-	uint64_t core_api_hash;
-	uint64_t editor_api_hash;
-	uint64_t no_api_hash;
-} godot_native_init_options;
-
-typedef struct godot_native_terminate_options {
-	godot_bool in_editor;
-} godot_native_terminate_options;
-
-typedef enum godot_method_rpc_mode {
+typedef enum {
 	GODOT_METHOD_RPC_MODE_DISABLED,
 	GODOT_METHOD_RPC_MODE_DISABLED,
 	GODOT_METHOD_RPC_MODE_REMOTE,
 	GODOT_METHOD_RPC_MODE_REMOTE,
 	GODOT_METHOD_RPC_MODE_SYNC,
 	GODOT_METHOD_RPC_MODE_SYNC,
@@ -274,11 +80,7 @@ typedef enum godot_method_rpc_mode {
 	GODOT_METHOD_RPC_MODE_SLAVE,
 	GODOT_METHOD_RPC_MODE_SLAVE,
 } godot_method_rpc_mode;
 } godot_method_rpc_mode;
 
 
-typedef struct godot_method_attributes {
-	godot_method_rpc_mode rpc_type;
-} godot_method_attributes;
-
-typedef enum godot_property_hint {
+typedef enum {
 	GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
 	GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
 	GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
 	GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
 	GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
 	GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
@@ -315,7 +117,7 @@ typedef enum godot_property_hint {
 	GODOT_PROPERTY_HINT_MAX,
 	GODOT_PROPERTY_HINT_MAX,
 } godot_property_hint;
 } godot_property_hint;
 
 
-typedef enum godot_property_usage_flags {
+typedef enum {
 
 
 	GODOT_PROPERTY_USAGE_STORAGE = 1,
 	GODOT_PROPERTY_USAGE_STORAGE = 1,
 	GODOT_PROPERTY_USAGE_EDITOR = 2,
 	GODOT_PROPERTY_USAGE_EDITOR = 2,
@@ -340,7 +142,7 @@ typedef enum godot_property_usage_flags {
 	GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
 	GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
 } godot_property_usage_flags;
 } godot_property_usage_flags;
 
 
-typedef struct godot_property_attributes {
+typedef struct {
 	godot_method_rpc_mode rset_type;
 	godot_method_rpc_mode rset_type;
 
 
 	godot_int type;
 	godot_int type;
@@ -350,50 +152,54 @@ typedef struct godot_property_attributes {
 	godot_variant default_value;
 	godot_variant default_value;
 } godot_property_attributes;
 } godot_property_attributes;
 
 
-typedef struct godot_instance_create_func {
+typedef struct {
 	// instance pointer, method_data - return user data
 	// instance pointer, method_data - return user data
 	GDCALLINGCONV void *(*create_func)(godot_object *, void *);
 	GDCALLINGCONV void *(*create_func)(godot_object *, void *);
 	void *method_data;
 	void *method_data;
 	GDCALLINGCONV void (*free_func)(void *);
 	GDCALLINGCONV void (*free_func)(void *);
 } godot_instance_create_func;
 } godot_instance_create_func;
 
 
-typedef struct godot_instance_destroy_func {
+typedef struct {
 	// instance pointer, method data, user data
 	// instance pointer, method data, user data
 	GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
 	GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
 	void *method_data;
 	void *method_data;
 	GDCALLINGCONV void (*free_func)(void *);
 	GDCALLINGCONV void (*free_func)(void *);
 } godot_instance_destroy_func;
 } godot_instance_destroy_func;
 
 
-void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
+void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
 
 
-void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
+void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
+
+typedef struct {
+	godot_method_rpc_mode rpc_type;
+} godot_method_attributes;
 
 
-typedef struct godot_instance_method {
+typedef struct {
 	// instance pointer, method data, user data, num args, args - return result as varaint
 	// instance pointer, method data, user data, num args, args - return result as varaint
 	GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
 	GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
 	void *method_data;
 	void *method_data;
 	GDCALLINGCONV void (*free_func)(void *);
 	GDCALLINGCONV void (*free_func)(void *);
 } godot_instance_method;
 } godot_instance_method;
 
 
-void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
+void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
 
 
-typedef struct godot_property_set_func {
+typedef struct {
 	// instance pointer, method data, user data, value
 	// instance pointer, method data, user data, value
-	GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant);
+	GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
 	void *method_data;
 	void *method_data;
 	GDCALLINGCONV void (*free_func)(void *);
 	GDCALLINGCONV void (*free_func)(void *);
 } godot_property_set_func;
 } godot_property_set_func;
 
 
-typedef struct godot_property_get_func {
+typedef struct {
 	// instance pointer, method data, user data, value
 	// instance pointer, method data, user data, value
 	GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
 	GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
 	void *method_data;
 	void *method_data;
 	GDCALLINGCONV void (*free_func)(void *);
 	GDCALLINGCONV void (*free_func)(void *);
 } godot_property_get_func;
 } godot_property_get_func;
 
 
-void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
+void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
 
 
-typedef struct godot_signal_argument {
+typedef struct {
 	godot_string name;
 	godot_string name;
 	godot_int type;
 	godot_int type;
 	godot_property_hint hint;
 	godot_property_hint hint;
@@ -402,7 +208,7 @@ typedef struct godot_signal_argument {
 	godot_variant default_value;
 	godot_variant default_value;
 } godot_signal_argument;
 } godot_signal_argument;
 
 
-typedef struct godot_signal {
+typedef struct {
 	godot_string name;
 	godot_string name;
 	int num_args;
 	int num_args;
 	godot_signal_argument *args;
 	godot_signal_argument *args;
@@ -410,31 +216,12 @@ typedef struct godot_signal {
 	godot_variant *default_args;
 	godot_variant *default_args;
 } godot_signal;
 } godot_signal;
 
 
-void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal);
-
-void GDAPI *godot_native_get_userdata(godot_object *p_instance);
-
-// Calling convention?
-typedef godot_object *(*godot_class_constructor)();
-
-godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname);
+void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
 
 
-godot_dictionary GDAPI godot_get_global_constants();
-
-////// System Functions
-
-//using these will help Godot track how much memory is in use in debug mode
-void GDAPI *godot_alloc(int p_bytes);
-void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
-void GDAPI godot_free(void *p_ptr);
-
-//print using Godot's error handler list
-void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
-void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
-void GDAPI godot_print(const godot_string *p_message);
+void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
 
 
 #ifdef __cplusplus
 #ifdef __cplusplus
 }
 }
 #endif
 #endif
 
 
-#endif // GODOT_C_H
+#endif

+ 1088 - 0
modules/nativescript/nativescript.cpp

@@ -0,0 +1,1088 @@
+/*************************************************************************/
+/*  nativescript.cpp                                                     */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                    http://www.godotengine.org                         */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#include "nativescript.h"
+
+#include "modules/gdnative/godot/gdnative.h"
+
+#include "global_constants.h"
+#include "io/file_access_encrypted.h"
+#include "os/file_access.h"
+#include "os/os.h"
+#include "project_settings.h"
+
+#include "scene/main/scene_tree.h"
+#include "scene/resources/scene_format_text.h"
+
+#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
+#include "api_generator.h"
+#endif
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
+#endif
+
+////// Script stuff
+
+void NativeScript::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("set_class_name", "class_name:String"), &NativeScript::set_class_name);
+	ClassDB::bind_method(D_METHOD("get_class_name:String"), &NativeScript::get_class_name);
+
+	ClassDB::bind_method(D_METHOD("set_library", "library:GDNativeLibrary"), &NativeScript::set_library);
+	ClassDB::bind_method(D_METHOD("get_library:GDNativeLibrary"), &NativeScript::get_library);
+
+	ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name");
+	ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
+}
+
+#define NSL NativeScriptLanguage::get_singleton()
+
+#ifdef TOOLS_ENABLED
+
+void NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
+	NativeScriptDesc *script_data = get_script_desc();
+
+	ERR_FAIL_COND(!script_data);
+
+	List<PropertyInfo> info;
+	Map<StringName, Variant> values;
+
+	for (Map<StringName, NativeScriptDesc::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
+		PropertyInfo p = E->get().info;
+		p.name = String(E->key());
+
+		info.push_back(p);
+		values[p.name] = E->get().default_value;
+	}
+
+	p_placeholder->update(info, values);
+}
+
+void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
+	placeholders.erase(p_placeholder);
+}
+
+#endif
+
+void NativeScript::set_class_name(String p_class_name) {
+	class_name = p_class_name;
+}
+
+String NativeScript::get_class_name() const {
+	return class_name;
+}
+
+void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {
+	if (!library.is_null()) {
+		WARN_PRINT("library on NativeScript already set. Do nothing.");
+		return;
+	}
+	library = p_library;
+
+	// See if this library was "registered" already.
+
+	lib_path = library->get_active_library_path();
+	Map<String, Ref<GDNative> >::Element *E = NSL->library_gdnatives.find(lib_path);
+
+	if (!E) {
+		Ref<GDNative> gdn;
+		gdn.instance();
+		gdn->set_library(library);
+
+		// TODO(karroffel): check the return value?
+		gdn->initialize();
+
+		NSL->library_gdnatives.insert(lib_path, gdn);
+
+		NSL->library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>());
+
+		if (!NSL->library_script_users.has(lib_path))
+			NSL->library_script_users.insert(lib_path, Set<NativeScript *>());
+
+		NSL->library_script_users[lib_path].insert(this);
+
+		void *args[1] = {
+			(void *)&lib_path
+		};
+
+		// here the library registers all the classes and stuff.
+		gdn->call_native_raw(NSL->_init_call_type,
+				NSL->_init_call_name,
+				NULL,
+				1,
+				args,
+				NULL);
+	} else {
+		// already initialized. Nice.
+	}
+}
+
+Ref<GDNativeLibrary> NativeScript::get_library() const {
+	return library;
+}
+
+bool NativeScript::can_instance() const {
+
+	NativeScriptDesc *script_data = get_script_desc();
+
+#ifdef TOOLS_ENABLED
+
+	return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled());
+#else
+	return script_data;
+#endif
+}
+
+// TODO(karroffel): implement this
+Ref<Script> NativeScript::get_base_script() const {
+	NativeScriptDesc *script_data = get_script_desc();
+
+	if (!script_data)
+		return Ref<Script>();
+
+	Ref<NativeScript> ns = Ref<NativeScript>(NSL->create_script());
+	ns->set_class_name(script_data->base);
+	ns->set_library(get_library());
+	return ns;
+}
+
+StringName NativeScript::get_instance_base_type() const {
+	NativeScriptDesc *script_data = get_script_desc();
+
+	if (!script_data)
+		return "";
+
+	return script_data->base_native_type;
+}
+
+ScriptInstance *NativeScript::instance_create(Object *p_this) {
+
+	NativeScriptDesc *script_data = get_script_desc();
+
+	if (!script_data) {
+		return NULL;
+	}
+
+#ifdef TOOLS_ENABLED
+	if (!ScriptServer::is_scripting_enabled() && !is_tool()) {
+		// placeholder for nodes. For tools we want the rool thing.
+
+		PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this));
+		placeholders.insert(sins);
+
+		if (script_data->create_func.create_func) {
+			script_data->create_func.create_func(
+					(godot_object *)p_this,
+					script_data->create_func.method_data);
+		}
+
+		_update_placeholder(sins);
+
+		return sins;
+	}
+#endif
+
+	NativeScriptInstance *nsi = memnew(NativeScriptInstance);
+
+	nsi->owner = p_this;
+	nsi->script = Ref<NativeScript>(this);
+
+#ifndef TOOLS_ENABLED
+	if (!ScriptServer::is_scripting_enabled()) {
+		nsi->userdata = NULL;
+	} else {
+		nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
+	}
+#else
+	nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
+#endif
+
+	instance_owners.insert(p_this);
+	return nsi;
+}
+
+bool NativeScript::instance_has(const Object *p_this) const {
+	return instance_owners.has((Object *)p_this);
+}
+
+bool NativeScript::has_source_code() const {
+	return false;
+}
+
+String NativeScript::get_source_code() const {
+	return "";
+}
+
+void NativeScript::set_source_code(const String &p_code) {
+}
+
+Error NativeScript::reload(bool p_keep_state) {
+	return FAILED;
+}
+
+bool NativeScript::has_method(const StringName &p_method) const {
+	NativeScriptDesc *script_data = get_script_desc();
+
+	while (script_data) {
+		if (script_data->methods.has(p_method))
+			return true;
+
+		script_data = script_data->base_data;
+	}
+	return false;
+}
+
+MethodInfo NativeScript::get_method_info(const StringName &p_method) const {
+	NativeScriptDesc *script_data = get_script_desc();
+
+	if (!script_data)
+		return MethodInfo();
+
+	while (script_data) {
+		Map<StringName, NativeScriptDesc::Method>::Element *M = script_data->methods.find(p_method);
+
+		if (M)
+			return M->get().info;
+
+		script_data = script_data->base_data;
+	}
+	return MethodInfo();
+}
+
+bool NativeScript::is_tool() const {
+	NativeScriptDesc *script_data = get_script_desc();
+
+	if (script_data)
+		return script_data->is_tool;
+
+	return false;
+}
+
+String NativeScript::get_node_type() const {
+	return ""; // NOTE(karroffel): uhm?
+}
+
+ScriptLanguage *NativeScript::get_language() const {
+	return NativeScriptLanguage::get_singleton();
+}
+
+bool NativeScript::has_script_signal(const StringName &p_signal) const {
+	NativeScriptDesc *script_data = get_script_desc();
+	if (!script_data)
+		return false;
+	return script_data->signals_.has(p_signal);
+}
+
+void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
+	NativeScriptDesc *script_data = get_script_desc();
+
+	if (!script_data)
+		return;
+
+	Set<MethodInfo> signals_;
+
+	while (script_data) {
+
+		for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {
+			signals_.insert(S->get().signal);
+		}
+
+		script_data = script_data->base_data;
+	}
+
+	for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) {
+		r_signals->push_back(E->get());
+	}
+}
+
+bool NativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
+	NativeScriptDesc *script_data = get_script_desc();
+
+	if (!script_data)
+		return false;
+
+	Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_property);
+
+	if (!P)
+		return false;
+
+	r_value = P->get().default_value;
+	return true;
+}
+
+void NativeScript::update_exports() {
+}
+
+void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
+	NativeScriptDesc *script_data = get_script_desc();
+
+	if (!script_data)
+		return;
+
+	Set<MethodInfo> methods;
+
+	while (script_data) {
+
+		for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
+			methods.insert(E->get().info);
+		}
+
+		script_data = script_data->base_data;
+	}
+
+	for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
+		p_list->push_back(E->get());
+	}
+}
+
+void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
+	NativeScriptDesc *script_data = get_script_desc();
+
+	if (!script_data)
+		return;
+
+	Set<PropertyInfo> properties;
+
+	while (script_data) {
+
+		for (Map<StringName, NativeScriptDesc::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
+			properties.insert(E->get().info);
+		}
+
+		script_data = script_data->base_data;
+	}
+
+	for (Set<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
+		p_list->push_back(E->get());
+	}
+}
+
+Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+
+	if (lib_path.empty() || class_name.empty() || library.is_null()) {
+		r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+		return Variant();
+	}
+
+	NativeScriptDesc *script_data = get_script_desc();
+
+	if (!script_data) {
+		r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+		return Variant();
+	}
+
+	r_error.error = Variant::CallError::CALL_OK;
+
+	REF ref;
+	Object *owner = NULL;
+
+	if (!(script_data->base_native_type == "")) {
+		owner = ClassDB::instance(script_data->base_native_type);
+	} else {
+		owner = memnew(Reference);
+	}
+
+	Reference *r = owner->cast_to<Reference>();
+	if (r) {
+		ref = REF(r);
+	}
+
+	// GDScript does it like this: _create_instance(p_args, p_argcount, owner, r != NULL, r_error);
+	// TODO(karroffel): support varargs for constructors.
+
+	NativeScriptInstance *instance = (NativeScriptInstance *)instance_create(owner);
+
+	owner->set_script_instance(instance);
+
+	if (!instance) {
+		if (ref.is_null()) {
+			memdelete(owner); //no owner, sorry
+		}
+		return Variant();
+	}
+
+	if (ref.is_valid()) {
+		return ref;
+	} else {
+		return owner;
+	}
+}
+
+// TODO(karroffel): implement this
+NativeScript::NativeScript() {
+	library = Ref<GDNative>();
+	lib_path = "";
+	class_name = "";
+}
+
+// TODO(karroffel): implement this
+NativeScript::~NativeScript() {
+	NSL->library_script_users[lib_path].erase(this);
+}
+
+////// ScriptInstance stuff
+
+#define GET_SCRIPT_DESC() script->get_script_desc()
+
+void NativeScriptInstance::_ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount) {
+	if (script_data->base_data) {
+		_ml_call_reversed(script_data->base_data, p_method, p_args, p_argcount);
+	}
+
+	Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
+	if (E) {
+		godot_variant res = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
+		godot_variant_destroy(&res);
+	}
+}
+
+bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value) {
+	NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+	while (script_data) {
+		Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name);
+		if (P) {
+			P->get().setter.set_func((godot_object *)owner,
+					P->get().setter.method_data,
+					userdata,
+					(godot_variant *)&p_value);
+			return true;
+		}
+
+		Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_set");
+		if (E) {
+			Variant name = p_name;
+			const Variant *args[2] = { &name, &p_value };
+
+			E->get().method.method((godot_object *)owner,
+					E->get().method.method_data,
+					userdata,
+					2,
+					(godot_variant **)args);
+			return true;
+		}
+
+		script_data = script_data->base_data;
+	}
+	return false;
+}
+bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
+	NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+	while (script_data) {
+		Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name);
+		if (P) {
+			godot_variant value;
+			value = P->get().getter.get_func((godot_object *)owner,
+					P->get().setter.method_data,
+					userdata);
+			r_ret = *(Variant *)&value;
+			godot_variant_destroy(&value);
+			return true;
+		}
+
+		Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get");
+		if (E) {
+			Variant name = p_name;
+			const Variant *args[1] = { &name };
+
+			godot_variant result;
+			result = E->get().method.method((godot_object *)owner,
+					E->get().method.method_data,
+					userdata,
+					1,
+					(godot_variant **)args);
+			r_ret = *(Variant *)&result;
+			godot_variant_destroy(&result);
+			if (r_ret.get_type() == Variant::NIL) {
+				return false;
+			}
+			return true;
+		}
+
+		script_data = script_data->base_data;
+	}
+	return false;
+}
+
+void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
+
+	NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+	while (script_data) {
+
+		Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get_property_list");
+		if (E) {
+
+			godot_variant result;
+			result = E->get().method.method((godot_object *)owner,
+					E->get().method.method_data,
+					userdata,
+					0,
+					NULL);
+			Variant res = *(Variant *)&result;
+			godot_variant_destroy(&result);
+
+			if (res.get_type() != Variant::ARRAY) {
+				ERR_EXPLAIN("_get_property_list must return an array of dictionaries");
+				ERR_FAIL();
+			}
+
+			Array arr = res;
+			for (int i = 0; i < arr.size(); i++) {
+				Dictionary d = arr[i];
+
+				ERR_CONTINUE(!d.has("name"));
+				ERR_CONTINUE(!d.has("type"));
+
+				PropertyInfo info;
+
+				info.type = Variant::Type(d["type"].operator int64_t());
+				ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX);
+
+				info.name = d["name"];
+				ERR_CONTINUE(info.name == "");
+
+				if (d.has("hint")) {
+					info.hint = PropertyHint(d["hint"].operator int64_t());
+				}
+
+				if (d.has("hint_string")) {
+					info.hint_string = d["hint_string"];
+				}
+
+				if (d.has("usage")) {
+					info.usage = d["usage"];
+				}
+
+				p_properties->push_back(info);
+			}
+		}
+
+		script_data = script_data->base_data;
+	}
+	return;
+}
+
+Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
+
+	NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+	while (script_data) {
+
+		Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name);
+		if (P) {
+			*r_is_valid = true;
+			return P->get().info.type;
+		}
+
+		script_data = script_data->base_data;
+	}
+	return Variant::NIL;
+}
+
+void NativeScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
+	script->get_method_list(p_list);
+}
+
+bool NativeScriptInstance::has_method(const StringName &p_method) const {
+	return script->has_method(p_method);
+}
+
+Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+
+	NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+	while (script_data) {
+		Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
+		if (E) {
+			godot_variant result;
+			result = E->get().method.method((godot_object *)owner,
+					E->get().method.method_data,
+					userdata,
+					p_argcount,
+					(godot_variant **)p_args);
+			Variant res = *(Variant *)&result;
+			godot_variant_destroy(&result);
+			r_error.error = Variant::CallError::CALL_OK;
+			return res;
+		}
+
+		script_data = script_data->base_data;
+	}
+
+	r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
+	return Variant();
+}
+
+void NativeScriptInstance::notification(int p_notification) {
+	Variant value = p_notification;
+	const Variant *args[1] = { &value };
+	call_multilevel("_notification", args, 1);
+}
+
+Ref<Script> NativeScriptInstance::get_script() const {
+	return script;
+}
+
+NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
+
+	NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+	while (script_data) {
+
+		Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
+		if (E) {
+			switch (E->get().rpc_mode) {
+				case GODOT_METHOD_RPC_MODE_DISABLED:
+					return RPC_MODE_DISABLED;
+				case GODOT_METHOD_RPC_MODE_REMOTE:
+					return RPC_MODE_REMOTE;
+				case GODOT_METHOD_RPC_MODE_SYNC:
+					return RPC_MODE_SYNC;
+				case GODOT_METHOD_RPC_MODE_MASTER:
+					return RPC_MODE_MASTER;
+				case GODOT_METHOD_RPC_MODE_SLAVE:
+					return RPC_MODE_SLAVE;
+				default:
+					return RPC_MODE_DISABLED;
+			}
+		}
+
+		script_data = script_data->base_data;
+	}
+
+	return RPC_MODE_DISABLED;
+}
+
+// TODO(karroffel): implement this
+NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
+
+	NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+	while (script_data) {
+
+		Map<StringName, NativeScriptDesc::Property>::Element *E = script_data->properties.find(p_variable);
+		if (E) {
+			switch (E->get().rset_mode) {
+				case GODOT_METHOD_RPC_MODE_DISABLED:
+					return RPC_MODE_DISABLED;
+				case GODOT_METHOD_RPC_MODE_REMOTE:
+					return RPC_MODE_REMOTE;
+				case GODOT_METHOD_RPC_MODE_SYNC:
+					return RPC_MODE_SYNC;
+				case GODOT_METHOD_RPC_MODE_MASTER:
+					return RPC_MODE_MASTER;
+				case GODOT_METHOD_RPC_MODE_SLAVE:
+					return RPC_MODE_SLAVE;
+				default:
+					return RPC_MODE_DISABLED;
+			}
+		}
+
+		script_data = script_data->base_data;
+	}
+
+	return RPC_MODE_DISABLED;
+}
+
+ScriptLanguage *NativeScriptInstance::get_language() {
+	return NativeScriptLanguage::get_singleton();
+}
+
+void NativeScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
+	NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+	while (script_data) {
+		Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
+		if (E) {
+			godot_variant res = E->get().method.method((godot_object *)owner,
+					E->get().method.method_data,
+					userdata,
+					p_argcount,
+					(godot_variant **)p_args);
+			godot_variant_destroy(&res);
+		}
+		script_data = script_data->base_data;
+	}
+}
+
+void NativeScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
+	NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+	if (script_data) {
+		_ml_call_reversed(script_data, p_method, p_args, p_argcount);
+	}
+}
+
+NativeScriptInstance::~NativeScriptInstance() {
+
+	NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+	if (!script_data)
+		return;
+
+	script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata);
+
+	if (owner) {
+		script->instance_owners.erase(owner);
+	}
+}
+
+////// ScriptingLanguage stuff
+
+NativeScriptLanguage *NativeScriptLanguage::singleton;
+
+extern "C" void _native_script_hook();
+void NativeScriptLanguage::_hacky_api_anchor() {
+	_native_script_hook();
+}
+
+void NativeScriptLanguage::_unload_stuff() {
+	for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) {
+		for (Map<StringName, NativeScriptDesc>::Element *C = L->get().front(); C; C = C->next()) {
+
+			// free property stuff first
+			for (Map<StringName, NativeScriptDesc::Property>::Element *P = C->get().properties.front(); P; P = P->next()) {
+				if (P->get().getter.free_func)
+					P->get().getter.free_func(P->get().getter.method_data);
+
+				if (P->get().setter.free_func)
+					P->get().setter.free_func(P->get().setter.method_data);
+			}
+
+			// free method stuff
+			for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {
+				if (M->get().method.free_func)
+					M->get().method.free_func(M->get().method.method_data);
+			}
+
+			// free constructor/destructor
+			if (C->get().create_func.free_func)
+				C->get().create_func.free_func(C->get().create_func.method_data);
+
+			if (C->get().destroy_func.free_func)
+				C->get().destroy_func.free_func(C->get().destroy_func.method_data);
+		}
+	}
+}
+
+NativeScriptLanguage::NativeScriptLanguage() {
+	NativeScriptLanguage::singleton = this;
+}
+
+// TODO(karroffel): implement this
+NativeScriptLanguage::~NativeScriptLanguage() {
+	_unload_stuff();
+
+	for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
+
+		L->get()->terminate();
+		NSL->library_classes.clear();
+		NSL->library_gdnatives.clear();
+		NSL->library_script_users.clear();
+	}
+}
+
+String NativeScriptLanguage::get_name() const {
+	return "NativeScript";
+}
+
+void _add_reload_node() {
+#ifdef TOOLS_ENABLED
+	NativeReloadNode *rn = memnew(NativeReloadNode);
+	EditorNode::get_singleton()->add_child(rn);
+#endif
+}
+
+// TODO(karroffel): implement this
+void NativeScriptLanguage::init() {
+
+#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
+
+	List<String> args = OS::get_singleton()->get_cmdline_args();
+
+	List<String>::Element *E = args.find("--gdnative-generate-json-api");
+
+	if (E && E->next()) {
+		if (generate_c_api(E->next()->get()) != OK) {
+			ERR_PRINT("Failed to generate C API\n");
+		}
+	}
+#endif
+
+#ifdef TOOLS_ENABLED
+	EditorNode::add_init_callback(&_add_reload_node);
+#endif
+}
+String NativeScriptLanguage::get_type() const {
+	return "NativeScript";
+}
+String NativeScriptLanguage::get_extension() const {
+	return "gdns";
+}
+Error NativeScriptLanguage::execute_file(const String &p_path) {
+	return OK; // Qué?
+}
+void NativeScriptLanguage::finish() {
+	_unload_stuff();
+}
+void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const {
+}
+void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
+}
+void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
+}
+
+// TODO(karroffel): implement this
+Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
+	NativeScript *s = memnew(NativeScript);
+	s->set_class_name(p_class_name);
+	// TODO(karroffel): use p_base_class_name
+	return Ref<NativeScript>(s);
+}
+bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
+	return false;
+}
+
+Script *NativeScriptLanguage::create_script() const {
+	NativeScript *script = memnew(NativeScript);
+	return script;
+}
+bool NativeScriptLanguage::has_named_classes() const {
+	return true;
+}
+int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const {
+	return -1;
+}
+String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
+	return "";
+}
+void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
+}
+void NativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
+}
+
+// Debugging stuff here. Not used for now.
+String NativeScriptLanguage::debug_get_error() const {
+	return "";
+}
+int NativeScriptLanguage::debug_get_stack_level_count() const {
+	return -1;
+}
+int NativeScriptLanguage::debug_get_stack_level_line(int p_level) const {
+	return -1;
+}
+String NativeScriptLanguage::debug_get_stack_level_function(int p_level) const {
+	return "";
+}
+String NativeScriptLanguage::debug_get_stack_level_source(int p_level) const {
+	return "";
+}
+void NativeScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
+}
+void NativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
+}
+void NativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
+}
+String NativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
+	return "";
+}
+// Debugging stuff end.
+
+void NativeScriptLanguage::reload_all_scripts() {
+}
+
+void NativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
+}
+void NativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
+	p_extensions->push_back("gdns");
+}
+
+void NativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
+}
+
+void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
+}
+
+void NativeScriptLanguage::profiling_start() {
+}
+
+void NativeScriptLanguage::profiling_stop() {
+}
+
+int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
+	return -1;
+}
+
+int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
+	return -1;
+}
+
+void NativeReloadNode::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("_notification"), &NativeReloadNode::_notification);
+}
+
+void NativeReloadNode::_notification(int p_what) {
+#ifdef TOOLS_ENABLED
+
+	switch (p_what) {
+		case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
+
+			print_line("unload");
+
+			NSL->_unload_stuff();
+			for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
+
+				L->get()->terminate();
+				NSL->library_classes.erase(L->key());
+			}
+
+		} break;
+
+		case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
+
+			print_line("load");
+
+			Set<StringName> libs_to_remove;
+
+			for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
+
+				if (!L->get()->initialize()) {
+					libs_to_remove.insert(L->key());
+					continue;
+				}
+
+				NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());
+
+				void *args[1] = {
+					(void *)&L->key()
+				};
+
+				// here the library registers all the classes and stuff.
+				L->get()->call_native_raw(NSL->_init_call_type,
+						NSL->_init_call_name,
+						NULL,
+						1,
+						args,
+						NULL);
+
+				for (Map<String, Set<NativeScript *> >::Element *U = NSL->library_script_users.front(); U; U = U->next()) {
+					for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) {
+						NativeScript *script = S->get();
+
+						if (script->placeholders.size() == 0)
+							continue;
+
+						for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
+							script->_update_placeholder(P->get());
+						}
+					}
+				}
+			}
+
+			for (Set<StringName>::Element *R = libs_to_remove.front(); R; R = R->next()) {
+				NSL->library_gdnatives.erase(R->get());
+			}
+
+			/*
+			for (Set<NativeLibrary *>::Element *L = libs_to_reload.front(); L; L = L->next()) {
+
+				GDNativeLibrary *lib = L->get()->dllib;
+
+				lib->_terminate();
+				lib->_initialize();
+
+				// update placeholders (if any)
+
+				Set<GDNativeScript *> scripts;
+
+				for (Set<GDNativeScript *>::Element *S = GDNativeScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) {
+
+					if (lib->native_library->scripts.has(S->get()->get_script_name())) {
+						GDNativeScript *script = S->get();
+						script->script_data = lib->get_script_data(script->get_script_name());
+						scripts.insert(script);
+					}
+				}
+
+				for (Set<GDNativeScript *>::Element *S = scripts.front(); S; S = S->next()) {
+					GDNativeScript *script = S->get();
+					if (script->placeholders.size() == 0)
+						continue;
+
+					for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
+						PlaceHolderScriptInstance *p = P->get();
+						script->_update_placeholder(p);
+					}
+				}
+			}
+			*/
+
+		} break;
+		default: {
+		};
+	}
+#endif
+}
+
+RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
+	ResourceFormatLoaderText rsflt;
+	return rsflt.load(p_path, p_original_path, r_error);
+}
+
+void ResourceFormatLoaderNativeScript::get_recognized_extensions(List<String> *p_extensions) const {
+	p_extensions->push_back("gdns");
+}
+
+bool ResourceFormatLoaderNativeScript::handles_type(const String &p_type) const {
+	return (p_type == "Script" || p_type == "NativeScript");
+}
+
+String ResourceFormatLoaderNativeScript::get_resource_type(const String &p_path) const {
+	String el = p_path.get_extension().to_lower();
+	if (el == "gdns")
+		return "NativeScript";
+	return "";
+}
+
+Error ResourceFormatSaverNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
+	ResourceFormatSaverText rfst;
+	return rfst.save(p_path, p_resource, p_flags);
+}
+
+bool ResourceFormatSaverNativeScript::recognize(const RES &p_resource) const {
+	return p_resource->cast_to<NativeScript>() != NULL;
+}
+
+void ResourceFormatSaverNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
+	if (p_resource->cast_to<NativeScript>()) {
+		p_extensions->push_back("gdns");
+	}
+}

+ 281 - 0
modules/nativescript/nativescript.h

@@ -0,0 +1,281 @@
+/*************************************************************************/
+/*  nativescript.h                                                       */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                    http://www.godotengine.org                         */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef NATIVE_SCRIPT_H
+#define NATIVE_SCRIPT_H
+
+#include "io/resource_loader.h"
+#include "io/resource_saver.h"
+#include "os/thread_safe.h"
+#include "resource.h"
+#include "scene/main/node.h"
+#include "script_language.h"
+#include "self_list.h"
+
+#include "godot_nativescript.h"
+#include "modules/gdnative/gdnative.h"
+
+struct NativeScriptDesc {
+
+	struct Method {
+		godot_instance_method method;
+		MethodInfo info;
+		int rpc_mode;
+	};
+	struct Property {
+		godot_property_set_func setter;
+		godot_property_get_func getter;
+		PropertyInfo info;
+		Variant default_value;
+		int rset_mode;
+	};
+
+	struct Signal {
+		MethodInfo signal;
+	};
+
+	Map<StringName, Method> methods;
+	Map<StringName, Property> properties;
+	Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
+	StringName base;
+	StringName base_native_type;
+	NativeScriptDesc *base_data;
+	godot_instance_create_func create_func;
+	godot_instance_destroy_func destroy_func;
+
+	bool is_tool;
+
+	inline NativeScriptDesc()
+		: methods(),
+		  properties(),
+		  signals_(),
+		  base(),
+		  base_native_type() {
+		zeromem(&create_func, sizeof(godot_instance_create_func));
+		zeromem(&destroy_func, sizeof(godot_instance_destroy_func));
+	}
+};
+
+class NativeScript : public Script {
+	GDCLASS(NativeScript, Script)
+
+#ifdef TOOLS_ENABLED
+	Set<PlaceHolderScriptInstance *> placeholders;
+	void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
+	virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
+#endif
+
+	friend class NativeScriptInstance;
+	friend class NativeScriptLanguage;
+	friend class NativeReloadNode;
+	friend class GDNativeLibrary;
+
+	Ref<GDNativeLibrary> library;
+
+	String lib_path;
+
+	String class_name;
+
+	Set<Object *> instance_owners;
+
+protected:
+	static void _bind_methods();
+
+public:
+	inline NativeScriptDesc *get_script_desc() const;
+
+	void set_class_name(String p_class_name);
+	String get_class_name() const;
+
+	void set_library(Ref<GDNativeLibrary> library);
+	Ref<GDNativeLibrary> get_library() const;
+
+	virtual bool can_instance() const;
+
+	virtual Ref<Script> get_base_script() const; //for script inheritance
+
+	virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
+	virtual ScriptInstance *instance_create(Object *p_this);
+	virtual bool instance_has(const Object *p_this) const;
+
+	virtual bool has_source_code() const;
+	virtual String get_source_code() const;
+	virtual void set_source_code(const String &p_code);
+	virtual Error reload(bool p_keep_state = false);
+
+	virtual bool has_method(const StringName &p_method) const;
+	virtual MethodInfo get_method_info(const StringName &p_method) const;
+
+	virtual bool is_tool() const;
+
+	virtual String get_node_type() const;
+
+	virtual ScriptLanguage *get_language() const;
+
+	virtual bool has_script_signal(const StringName &p_signal) const;
+	virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
+
+	virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
+
+	virtual void update_exports(); //editor tool
+	virtual void get_script_method_list(List<MethodInfo> *p_list) const;
+	virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
+
+	Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+
+	NativeScript();
+	~NativeScript();
+};
+
+class NativeScriptInstance : public ScriptInstance {
+
+	friend class NativeScript;
+
+	Object *owner;
+	Ref<NativeScript> script;
+
+	void *userdata;
+
+	void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount);
+
+public:
+	virtual bool set(const StringName &p_name, const Variant &p_value);
+	virtual bool get(const StringName &p_name, Variant &r_ret) const;
+	virtual void get_property_list(List<PropertyInfo> *p_properties) const;
+	virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
+	virtual void get_method_list(List<MethodInfo> *p_list) const;
+	virtual bool has_method(const StringName &p_method) const;
+	virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+	virtual void notification(int p_notification);
+	virtual Ref<Script> get_script() const;
+	virtual RPCMode get_rpc_mode(const StringName &p_method) const;
+	virtual RPCMode get_rset_mode(const StringName &p_variable) const;
+	virtual ScriptLanguage *get_language();
+
+	virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
+	virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
+
+	~NativeScriptInstance();
+};
+
+class NativeReloadNode;
+
+class NativeScriptLanguage : public ScriptLanguage {
+
+	friend class NativeScript;
+	friend class NativeScriptInstance;
+	friend class NativeReloadNode;
+
+private:
+	static NativeScriptLanguage *singleton;
+
+	void _unload_stuff();
+
+public:
+	Map<String, Map<StringName, NativeScriptDesc> > library_classes;
+	Map<String, Ref<GDNative> > library_gdnatives;
+
+	Map<String, Set<NativeScript *> > library_script_users;
+
+	const StringName _init_call_type = "nativescript_init";
+	const StringName _init_call_name = "godot_nativescript_init";
+
+	NativeScriptLanguage();
+	~NativeScriptLanguage();
+
+	inline static NativeScriptLanguage *get_singleton() {
+		return singleton;
+	}
+
+	void _hacky_api_anchor();
+
+	virtual String get_name() const;
+	virtual void init();
+	virtual String get_type() const;
+	virtual String get_extension() const;
+	virtual Error execute_file(const String &p_path);
+	virtual void finish();
+	virtual void get_reserved_words(List<String> *p_words) const;
+	virtual void get_comment_delimiters(List<String> *p_delimiters) const;
+	virtual void get_string_delimiters(List<String> *p_delimiters) const;
+	virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
+	virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const;
+	virtual Script *create_script() const;
+	virtual bool has_named_classes() const;
+	virtual int find_function(const String &p_function, const String &p_code) const;
+	virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
+	virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
+	virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
+	virtual String debug_get_error() const;
+	virtual int debug_get_stack_level_count() const;
+	virtual int debug_get_stack_level_line(int p_level) const;
+	virtual String debug_get_stack_level_function(int p_level) const;
+	virtual String debug_get_stack_level_source(int p_level) const;
+	virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
+	virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
+	virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
+	virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth);
+	virtual void reload_all_scripts();
+	virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
+	virtual void get_recognized_extensions(List<String> *p_extensions) const;
+	virtual void get_public_functions(List<MethodInfo> *p_functions) const;
+	virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
+	virtual void profiling_start();
+	virtual void profiling_stop();
+	virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
+	virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
+};
+
+inline NativeScriptDesc *NativeScript::get_script_desc() const {
+	Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name);
+	return E ? &E->get() : NULL;
+}
+
+class NativeReloadNode : public Node {
+	GDCLASS(NativeReloadNode, Node)
+public:
+	static void _bind_methods();
+	void _notification(int p_what);
+};
+
+class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
+public:
+	virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
+	virtual void get_recognized_extensions(List<String> *p_extensions) const;
+	virtual bool handles_type(const String &p_type) const;
+	virtual String get_resource_type(const String &p_path) const;
+};
+
+class ResourceFormatSaverNativeScript : public ResourceFormatSaver {
+	virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
+	virtual bool recognize(const RES &p_resource) const;
+	virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
+};
+
+#endif // GDNATIVE_H

+ 93 - 0
modules/nativescript/register_types.cpp

@@ -0,0 +1,93 @@
+/*************************************************************************/
+/*  register_types.cpp                                                   */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                    http://www.godotengine.org                         */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#include "register_types.h"
+
+#include "io/resource_loader.h"
+#include "io/resource_saver.h"
+
+#include "nativescript.h"
+
+#include "core/os/os.h"
+
+NativeScriptLanguage *native_script_language;
+
+typedef void (*native_script_init_fn)(void *);
+
+void init_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) {
+	if (p_handle == NULL) {
+		ERR_PRINT("No valid library handle, can't call nativescript init procedure");
+		return;
+	}
+
+	void *library_proc;
+	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+			p_handle,
+			*(String *)p_proc_name,
+			library_proc);
+	if (err != OK) {
+		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+		return;
+	}
+
+	native_script_init_fn fn = (native_script_init_fn)library_proc;
+
+	fn(args[0]);
+}
+
+ResourceFormatLoaderNativeScript *resource_loader_gdns = NULL;
+ResourceFormatSaverNativeScript *resource_saver_gdns = NULL;
+
+void register_nativescript_types() {
+	native_script_language = memnew(NativeScriptLanguage);
+
+	ClassDB::register_class<NativeScript>();
+
+	ScriptServer::register_language(native_script_language);
+
+	GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_init_call_type, init_call_cb);
+
+	resource_saver_gdns = memnew(ResourceFormatSaverNativeScript);
+	ResourceSaver::add_resource_format_saver(resource_saver_gdns);
+
+	resource_loader_gdns = memnew(ResourceFormatLoaderNativeScript);
+	ResourceLoader::add_resource_format_loader(resource_loader_gdns);
+}
+
+void unregister_nativescript_types() {
+
+	memdelete(resource_loader_gdns);
+
+	memdelete(resource_saver_gdns);
+
+	if (native_script_language) {
+		ScriptServer::unregister_language(native_script_language);
+		memdelete(native_script_language);
+	}
+}

+ 31 - 0
modules/nativescript/register_types.h

@@ -0,0 +1,31 @@
+/*************************************************************************/
+/*  register_types.h                                                     */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                    http://www.godotengine.org                         */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+void register_nativescript_types();
+void unregister_nativescript_types();