Commit History

Author SHA1 Message Date
  clayjohn 016946b552 Write out render_mode even when mode is set to default in VisualShaders 2 years ago
  Yuri Rubinsky c0a3129210 Prevent preview error for the instance parameter in visual shader 2 years ago
  Rémi Verschelde e8240031e7 Merge pull request #71479 from raulsntos/virtual-return-type 2 years ago
  Rémi Verschelde ab4d8df163 Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access 2 years ago
  Bastiaan Olij 8c77aea9ab Expose EYE_OFFSET to gdshader code 2 years ago
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 years ago
  Raul Santos 9e9eac4676 Use enum instead of int in virtual methods return type 2 years ago
  Aaron Franke 2bc0bcbd26 PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" 2 years ago
  Yuri Rubinsky 7cbe2b939e Some refactoring for visual shader texture functions 2 years ago
  clayjohn faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2 years ago
  Yuri Rubinsky 87eafe48b8 Add few improvements for `VisualShaderNodeParticleRandomness` 2 years ago
  Yuri Rubinsky f101add78b Add `uint` type support to visual shaders 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Yuri Rubinsky 952015df13 Add missing CUSTOM inputs for the spatial/vertex mode of visual shader 2 years ago
  Yuri Rubinsky bd08f89fd2 Optimize a code generation of visual shader particles 2 years ago
  NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2 years ago
  kobewi d06a8320e5 Simplify GDVIRTUAL_CALL calls 2 years ago
  Rémi Verschelde 8017827144 SCons: Re-enable treating `#warning` as error with `werror` 2 years ago
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2 years ago
  Yuri Rubinsky a656dcec01 Fix boolean connection to ports of other types in visual shader 2 years ago
  clayjohn 1a0890122f Clean up canvas light shader API. 2 years ago
  Yuri Rubinsky 09c98cdde9 Add conversion for uniform_name property in visual shader 3 years ago
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 years ago
  Johan Aires Rastén b7e2d45233 Replace Vector2(i) with Size2(i) for methods returning a size 3 years ago
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine 3 years ago
  Yuri Rubinsky d4a10e7e04 Allow using integer varyings with `flat` interpolation modifier 3 years ago
  kobewi 1abdffe7a0 Replace Array return types with TypedArray 2 3 years ago
  Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method 3 years ago
  QbieShay ecbeb8de1b Improve visual shader defaults for quality of life 3 years ago
  Patrick Exner fe5901310e Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) 3 years ago