Commit History

Author SHA1 Message Date
  jsjtxietian 2004ad1ac5 Clean up outdated `USE_LIGHT_SHADER_CODE` usage 1 year ago
  Dario 80eacf1b7a Fix incorrect mapping of initial action as clear region continue to clear. 1 year ago
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 year ago
  Rémi Verschelde 342531597b Merge pull request #85811 from clayjohn/2D-render-info 1 year ago
  clayjohn 528b4a3283 Implement render info counters for the 2D renderer 1 year ago
  bruvzg c0a1c5ae61 Fix CanvasOcclusionShaderRD format error with double precision build. 1 year ago
  Bastiaan Olij 47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 1 year ago
  Hugo Locurcio 0012478ecb Add property hint for 2D shadow size project setting 1 year ago
  Rémi Verschelde 4b7cc99bc1 Merge pull request #79169 from reduz/debug-canvas-item-redraw 1 year ago
  A Thousand Ships 034c0f1624 Replace `sanity` with `safety` for checks 1 year ago
  clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 year ago
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 year ago
  Rémi Verschelde 525c72ec6d Merge pull request #81350 from DarioSamo/mipmap-bias 1 year ago
  Rémi Verschelde 9a1b4f338b Merge pull request #81160 from paddy-exe/canvas-uv-world-space 1 year ago
  Dario 9b91750fb1 Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 1 year ago
  Matias N. Goldberg 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary 1 year ago
  Patrick c98ab5aba3 Add option to use world coordinates in canvas item shader 1 year ago
  Juan Linietsky 407b16ab00 Debug CanvasItem redraw 2 years ago
  Rémi Verschelde 10b1f823bc Merge pull request #80323 from garychia/canvas_point_size 2 years ago
  Dario e2984af013 Add motion vector support for animated surfaces like skeletons or blend shapes. 2 years ago
  clayjohn 40d70bf9b8 Fallback to linear color texture when using 2D HDR and MSDF font 2 years ago
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 2 years ago
  Chia-Hsiang Cheng 0cf57e1927 Ensure POINT_SIZE takes effect 2 years ago
  Yuri Sizov bb15241e06 Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2 years ago
  ChibiDenDen 35715e510f replace sampler arrays with constant sampler elements 2 years ago
  Yuri Sizov f6dcd7f51a Merge pull request #75181 from dalexeev/fix-light-only-mode 2 years ago
  Allen Pestaluky 4e19f34856 Changed Subtract blend mode of Forward+ and Mobile renderers to match behaviour of the Godot 3 and Compatibility renderers 2 years ago
  Danil Alexeev 43b0702a02 Fix "Light Only" mode of `CanvasItemMaterial` 2 years ago
  James Christie 68149328f1 Set value of line_point_count outside of initialization 2 years ago
  SlugFiller f25508befb Fixes a canvas item set to clip children being drawn as black if no children are visible 2 years ago