Commit History

Author SHA1 Message Date
  PouleyKetchoupp fab9c19d2e Fix uninitialized members in physics query results 4 years ago
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 4 years ago
  Marcel Admiraal 825ad65fc4 Remove Generic6DOFJoint precision property 4 years ago
  Marcel Admiraal fc72c3fdf5 Remove the unnecessary sync() and the restrictions it imposes on 3D Physics. 5 years ago
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 years ago
  Aaron Franke 702b539405 Change "ID" to lowercase "id" 6 years ago
  ShyRed a9d4cde0f5 Allow adding disabled shapes 6 years ago
  marxin 6be77da7eb Fix new GCC 9 warnings: -Wdeprecated-copy. 6 years ago
  Juan Linietsky ee464f56c4 Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 6 years ago
  Juan Linietsky f439b786ea Allow kinematic bodies without shapes to still move, fixes #24775 6 years ago
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 years ago
  Andrea Catania a395d809a5 Added function to control 6DOF precision 6 years ago
  Rémi Verschelde 5075e372f3 Merge pull request #23668 from sdfgeoff/fix_angular_constraints 7 years ago
  Juan Linietsky 0b1e93ccd4 -Make sure monitorable cant be flipped while flushing queries, fixes #17330 7 years ago
  Geoffrey Irons e149327be0 Added angular restitution 7 years ago
  Rémi Verschelde 7b081a7fc8 Fix warnings about unhandled enum value in switch [-Wswitch] 7 years ago
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 7 years ago
  Juan Linietsky ee07fb5ebe Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding. 7 years ago
  Andrea Catania 0b98834b77 Added ray / shape / point / motion / rest cast exclusion of area and or body 7 years ago
  Rémi Verschelde 912131fe03 Merge pull request #20101 from panzergame/shape_margin 7 years ago
  Juan Linietsky d88d0d457d Fixes to move and slide and ray separation, implement separation in Godot physics 7 years ago
  Andrea Catania 0010d9c82a Added ray shape and move_and_slide with snapping on 3D. 7 years ago
  Tristan Porteries e5bfa98d0f Expose bullet shape margin to UI. 7 years ago
  Juan Linietsky 14fd797c53 Merge pull request #20381 from AndreaCatania/phymat_2 7 years ago
  Andrea Catania 5e65e28eed Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection 7 years ago
  Rémi Verschelde ef93fec789 Merge pull request #15643 from organicpencil/bullet_contact_impulse 7 years ago
  Tiger Caldwell 40c7716586 Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods. 7 years ago
  AndreaCatania 17ebbfb56d Implemented Soft body 8 years ago
  Juan Linietsky 1ad20dc2f1 Merge pull request #12403 from AndreaCatania/phymat 7 years ago
  muiroc 0a36e974da added cylinder shape support 7 years ago