Commit History

Autor SHA1 Mensaxe Data
  clayjohn c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends %!s(int64=2) %!d(string=hai) anos
  Juan Linietsky 34fd128723 Fix shader parameter assign %!s(int64=2) %!d(string=hai) anos
  QbieShay 7881422901 make particle billboard take into account non-uniform scale %!s(int64=2) %!d(string=hai) anos
  bruvzg b4fe514aa3 [Sprite3D/Label3D] Expose alpha antialiasing properties. %!s(int64=3) %!d(string=hai) anos
  bruvzg 1c774a6083 Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D. %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 1dfd236f15 Merge pull request #70377 from dsnopek/server-export-mk2 %!s(int64=3) %!d(string=hai) anos
  David Snopek 74458b6e9b Add "dedicated server" export mode which can strip unneeded visual resources %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 5b1df48c6c Convert en_GB spelling to en_US with codespell %!s(int64=3) %!d(string=hai) anos
  Juan Linietsky 7dbc458bb4 Clean up shader parameter remap %!s(int64=3) %!d(string=hai) anos
  clayjohn faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=3) %!d(string=hai) anos
  Adam Scott ea33001b95 Add safety-checks before some servers `free()` %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio d926be72ed Use circular fade instead of linear fade for distance fade %!s(int64=4) %!d(string=hai) anos
  kobewi 9a3960daa5 Simplify GDVIRTUAL_REQUIRED_CALL calls %!s(int64=3) %!d(string=hai) anos
  kobewi d06a8320e5 Simplify GDVIRTUAL_CALL calls %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 6d534f6e89 Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 7ab01450cf Fix MSVC warning C4702: unreachable code %!s(int64=3) %!d(string=hai) anos
  Micky c1b5b68eee Rename remaining "*_enable" to "*_enabled" %!s(int64=3) %!d(string=hai) anos
  Yuri Rubinsky 4f0e0f1650 Fix sorting of uniform items in the material properties %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde b094e4f1a1 Merge pull request #64092 from nathanfranke/shader-uniform %!s(int64=3) %!d(string=hai) anos
  Johan Aires Rastén bb657c04fc Calculate MODELVIEW_NORMAL_MATRIX for billboard materials %!s(int64=3) %!d(string=hai) anos
  Nathan Franke 82d2a97a83 prefix shader parameters with "shader_parameter/" %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param %!s(int64=3) %!d(string=hai) anos
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine %!s(int64=3) %!d(string=hai) anos
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 64717d64cd Improve documentation for BaseMaterial3D's alpha scissor threshold %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde cb62c91c12 Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp %!s(int64=3) %!d(string=hai) anos
  Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method %!s(int64=3) %!d(string=hai) anos
  Yuri Sizov 980f5f32f4 Make `property_*_revert` methods multilevel and expose them for scripting %!s(int64=3) %!d(string=hai) anos
  Nathan Franke 3d7d4ccada capitalize shader uniform groups %!s(int64=3) %!d(string=hai) anos