clayjohn
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c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
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%!s(int64=2) %!d(string=hai) anos |
Juan Linietsky
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34fd128723
Fix shader parameter assign
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%!s(int64=2) %!d(string=hai) anos |
QbieShay
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7881422901
make particle billboard take into account non-uniform scale
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%!s(int64=2) %!d(string=hai) anos |
bruvzg
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b4fe514aa3
[Sprite3D/Label3D] Expose alpha antialiasing properties.
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%!s(int64=3) %!d(string=hai) anos |
bruvzg
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1c774a6083
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
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%!s(int64=3) %!d(string=hai) anos |
David Snopek
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74458b6e9b
Add "dedicated server" export mode which can strip unneeded visual resources
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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%!s(int64=3) %!d(string=hai) anos |
Juan Linietsky
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7dbc458bb4
Clean up shader parameter remap
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%!s(int64=3) %!d(string=hai) anos |
clayjohn
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faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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%!s(int64=3) %!d(string=hai) anos |
Adam Scott
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ea33001b95
Add safety-checks before some servers `free()`
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%!s(int64=3) %!d(string=hai) anos |
Hugo Locurcio
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d926be72ed
Use circular fade instead of linear fade for distance fade
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kobewi
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9a3960daa5
Simplify GDVIRTUAL_REQUIRED_CALL calls
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%!s(int64=3) %!d(string=hai) anos |
kobewi
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d06a8320e5
Simplify GDVIRTUAL_CALL calls
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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6d534f6e89
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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7ab01450cf
Fix MSVC warning C4702: unreachable code
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%!s(int64=3) %!d(string=hai) anos |
Micky
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c1b5b68eee
Rename remaining "*_enable" to "*_enabled"
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%!s(int64=3) %!d(string=hai) anos |
Yuri Rubinsky
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4f0e0f1650
Fix sorting of uniform items in the material properties
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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b094e4f1a1
Merge pull request #64092 from nathanfranke/shader-uniform
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%!s(int64=3) %!d(string=hai) anos |
Johan Aires Rastén
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bb657c04fc
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
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%!s(int64=3) %!d(string=hai) anos |
Nathan Franke
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82d2a97a83
prefix shader parameters with "shader_parameter/"
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
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%!s(int64=3) %!d(string=hai) anos |
Yuri Rubinsky
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8191b3c110
Rename `uniform` to `parameter` across the engine
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%!s(int64=3) %!d(string=hai) anos |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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%!s(int64=3) %!d(string=hai) anos |
Hugo Locurcio
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64717d64cd
Improve documentation for BaseMaterial3D's alpha scissor threshold
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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cb62c91c12
Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp
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%!s(int64=3) %!d(string=hai) anos |
Yuri Sizov
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1a24c9e14b
Make `_validate_property` a multilevel method
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%!s(int64=3) %!d(string=hai) anos |
Yuri Sizov
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980f5f32f4
Make `property_*_revert` methods multilevel and expose them for scripting
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%!s(int64=3) %!d(string=hai) anos |
Nathan Franke
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3d7d4ccada
capitalize shader uniform groups
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%!s(int64=3) %!d(string=hai) anos |