Commit History

Author SHA1 Message Date
  风青山 7c3ac4d170 Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project 2 years ago
  clayjohn 0b7e2dfdfc Ensure that "detect 3D" is only called when using 3D shaders 2 years ago
  bitsawer 23c375d6b4 Fix shader uniform storage conversions and crash 2 years ago
  clayjohn d3b3419aff Notify mesh surface when render_priority changes 2 years ago
  Yuri Rubinsky 01cddbb12a Clear material arrays to prevent freeing of invalid texture RID 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  clayjohn 1b330820bf Implement render_target_was_used API so that Viewports can properly check if they have been used. 2 years ago
  Yuri Rubinsky 56954485ed Refactor `ShaderData` & fix the sorting of shader uniforms 2 years ago
  Rémi Verschelde 5947f22be9 Merge pull request #67578 from KoBeWi/GEDITOR 2 years ago
  Yuri Rubinsky 11e1bac768 Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances 2 years ago
  kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2 years ago
  Yuri Rubinsky f4db4bb7a2 Fix incorrect setup of boolean uniform instances 2 years ago
  Yuri Rubinsky 816600382e Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty` 2 years ago
  Rémi Verschelde ecd4ab1e14 Merge pull request #66683 from clayjohn/SRGB-canvasitem 2 years ago
  Aaron Franke 2cea42cc7f Rename Projection `matrix` to `columns` 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 years ago
  clayjohn 06d0e56559 Default CanvasItem materials to not convert uniform colors to linear space. 2 years ago
  Rémi Verschelde 166df0896c Fix typos with codespell 2 years ago
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine 3 years ago
  Max Hilbrunner 019d6584ee Merge pull request #64167 from clayjohn/screen-texture-hint 3 years ago
  clayjohn 028ef2edc8 Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 3 years ago
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 years ago
  Hugo Locurcio 813f6a5d57 Add `hint_transparent` to use a transparent black placeholder texture 4 years ago
  Yuri Rubinsky 9ec6de1767 Merge pull request #63766 from Chaosus/fix_shader_instance_uniform 3 years ago
  Yuri Rubinsky 81c44718ca Fix passing values to the instance uniforms in the shader 3 years ago
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 years ago
  LinuxUserGD 6e6569aa78 fix 'Comparison result is always the same' warnings 3 years ago
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 3 years ago
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 years ago
  reduz f649678402 Clean up Shader Preprocessor 3 years ago