Commit History

Autor SHA1 Mensaxe Data
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. hai 10 meses
  Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering hai 1 ano
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D hai 1 ano
  Bastiaan Olij df8ff797b7 Consistantly use USE_MULTIVIEW as the define in shaders hai 1 ano
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. hai 1 ano
  Matias N. Goldberg 6e7d87fb25 Use fullscreen tri instead of quad %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 616ba8745f Fix VRS issues %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 81c6f73109 Changed storage structs to private %!s(int64=3) %!d(string=hai) anos
  luz paz 38aaaa3cf9 Fix various typos not caught by codespell %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot %!s(int64=3) %!d(string=hai) anos