Commit History

Автор SHA1 Съобщение Дата
  Rémi Verschelde c695eb9159 Merge pull request #101952 from Flarkk/fix_spotlight_peterpanning_regression преди 7 месеца
  Rudolph Bester b162c59097 Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask преди 7 месеца
  Florent Guiocheau d08ff57148 Fix peter-panning with default spotlight преди 7 месеца
  Florent Guiocheau c9632d0eb6 Fix regression with shadows when light range is 0 or close преди 8 месеца
  Yufeng Ying e88e30c273 Remove unused headers in servers. преди 8 месеца
  Thaddeus Crews d3e5b62ea2 Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer преди 8 месеца
  kobewi ceefc0d38a Implement 2D instance shader parameters преди 2 години
  Alex Threlfo 34ebec3748 fix: crash in scenes with more than 8 shadowed directional lights преди 8 месеца
  Rémi Verschelde ffe53cba3c Merge pull request #100374 from hpvb/fix-rendering-ubsan преди 8 месеца
  Rémi Verschelde e271b2ca08 Merge pull request #99145 from dsnopek/xr-lock-camera преди 8 месеца
  Thaddeus Crews dc5f1b7a28 Merge pull request #100319 from Flarkk/fix_light_shadow_range преди 8 месеца
  HP van Braam 062d74bb9c Fix ubsan reported errors in rendering преди 8 месеца
  Florent Guiocheau 5125adf40b Fix large range point lights shadows преди 9 месеца
  clayjohn 9320865796 Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode преди 1 година
  rune-scape d58b2e879f Get rid of easily removable uses of const_cast преди 1 година
  David House 7e3d480087 Created static method and moved _particles_set_view_axis over to it to allow calling on render thread. преди 9 месеца
  David Snopek d6a4fe6c05 XR: Allow locking the camera to the `XROrigin3D` for benchmarking or automated testing преди 10 месеца
  Thaddeus Crews 88d9903f6d Merge pull request #86138 from EnlightenedOne/master преди 10 месеца
  EnlightenedOne 1d141ab32a Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 преди 1 година
  Thaddeus Crews cfc05c5e0f Merge pull request #85338 from EMBYRDEV/shadow-caster-mask преди 10 месеца
  m-pranav-r fcea158927 Fixed light culling mask behavior in Mobile and Compat renderers преди 10 месеца
  yesfish 274076c5be Lightmap Dynamic Bugfix преди 11 месеца
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. преди 1 година
  Hugo Locurcio 0eb06da057 Jitter shadow map dithering pattern across frames when TAA is enabled преди 2 години
  Rémi Verschelde 032235b6fc Merge pull request #95503 from clayjohn/instance_none_crash преди 1 година
  Ricardo Buring 1728f80e7c Fixed Timestep Interpolation: MultiMesh преди 1 година
  Rémi Verschelde 94e9b2e2af Merge pull request #95379 from SlashScreen/fix_dir_light_layers преди 1 година
  clayjohn b5fd29e7bc Avoid indexing instances without a base in scene cull phase преди 1 година
  Slashscreen 4457b11ff0 Apply patch for considering visual layers for DirectionalLight преди 1 година
  Hannah Crawford a54b71bbdf Add `shadow_caster_mask` to Light3D. преди 1 година