Histórico de Commits

Autor SHA1 Mensagem Data
  Rémi Verschelde c695eb9159 Merge pull request #101952 from Flarkk/fix_spotlight_peterpanning_regression há 7 meses atrás
  Rudolph Bester b162c59097 Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask há 7 meses atrás
  Florent Guiocheau d08ff57148 Fix peter-panning with default spotlight há 7 meses atrás
  Florent Guiocheau c9632d0eb6 Fix regression with shadows when light range is 0 or close há 8 meses atrás
  Yufeng Ying e88e30c273 Remove unused headers in servers. há 8 meses atrás
  Thaddeus Crews d3e5b62ea2 Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer há 8 meses atrás
  kobewi ceefc0d38a Implement 2D instance shader parameters há 2 anos atrás
  Alex Threlfo 34ebec3748 fix: crash in scenes with more than 8 shadowed directional lights há 8 meses atrás
  Rémi Verschelde ffe53cba3c Merge pull request #100374 from hpvb/fix-rendering-ubsan há 8 meses atrás
  Rémi Verschelde e271b2ca08 Merge pull request #99145 from dsnopek/xr-lock-camera há 8 meses atrás
  Thaddeus Crews dc5f1b7a28 Merge pull request #100319 from Flarkk/fix_light_shadow_range há 8 meses atrás
  HP van Braam 062d74bb9c Fix ubsan reported errors in rendering há 8 meses atrás
  Florent Guiocheau 5125adf40b Fix large range point lights shadows há 9 meses atrás
  clayjohn 9320865796 Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode há 1 ano atrás
  rune-scape d58b2e879f Get rid of easily removable uses of const_cast há 1 ano atrás
  David House 7e3d480087 Created static method and moved _particles_set_view_axis over to it to allow calling on render thread. há 9 meses atrás
  David Snopek d6a4fe6c05 XR: Allow locking the camera to the `XROrigin3D` for benchmarking or automated testing há 10 meses atrás
  Thaddeus Crews 88d9903f6d Merge pull request #86138 from EnlightenedOne/master há 10 meses atrás
  EnlightenedOne 1d141ab32a Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 há 1 ano atrás
  Thaddeus Crews cfc05c5e0f Merge pull request #85338 from EMBYRDEV/shadow-caster-mask há 10 meses atrás
  m-pranav-r fcea158927 Fixed light culling mask behavior in Mobile and Compat renderers há 10 meses atrás
  yesfish 274076c5be Lightmap Dynamic Bugfix há 11 meses atrás
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. há 1 ano atrás
  Hugo Locurcio 0eb06da057 Jitter shadow map dithering pattern across frames when TAA is enabled há 2 anos atrás
  Rémi Verschelde 032235b6fc Merge pull request #95503 from clayjohn/instance_none_crash há 1 ano atrás
  Ricardo Buring 1728f80e7c Fixed Timestep Interpolation: MultiMesh há 1 ano atrás
  Rémi Verschelde 94e9b2e2af Merge pull request #95379 from SlashScreen/fix_dir_light_layers há 1 ano atrás
  clayjohn b5fd29e7bc Avoid indexing instances without a base in scene cull phase há 1 ano atrás
  Slashscreen 4457b11ff0 Apply patch for considering visual layers for DirectionalLight há 1 ano atrás
  Hannah Crawford a54b71bbdf Add `shadow_caster_mask` to Light3D. há 1 ano atrás