Historique des commits

Auteur SHA1 Message Date
  Rémi Verschelde c695eb9159 Merge pull request #101952 from Flarkk/fix_spotlight_peterpanning_regression il y a 7 mois
  Rudolph Bester b162c59097 Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask il y a 7 mois
  Florent Guiocheau d08ff57148 Fix peter-panning with default spotlight il y a 7 mois
  Florent Guiocheau c9632d0eb6 Fix regression with shadows when light range is 0 or close il y a 8 mois
  Yufeng Ying e88e30c273 Remove unused headers in servers. il y a 8 mois
  Thaddeus Crews d3e5b62ea2 Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer il y a 8 mois
  kobewi ceefc0d38a Implement 2D instance shader parameters il y a 2 ans
  Alex Threlfo 34ebec3748 fix: crash in scenes with more than 8 shadowed directional lights il y a 8 mois
  Rémi Verschelde ffe53cba3c Merge pull request #100374 from hpvb/fix-rendering-ubsan il y a 8 mois
  Rémi Verschelde e271b2ca08 Merge pull request #99145 from dsnopek/xr-lock-camera il y a 8 mois
  Thaddeus Crews dc5f1b7a28 Merge pull request #100319 from Flarkk/fix_light_shadow_range il y a 8 mois
  HP van Braam 062d74bb9c Fix ubsan reported errors in rendering il y a 8 mois
  Florent Guiocheau 5125adf40b Fix large range point lights shadows il y a 9 mois
  clayjohn 9320865796 Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode il y a 1 an
  rune-scape d58b2e879f Get rid of easily removable uses of const_cast il y a 1 an
  David House 7e3d480087 Created static method and moved _particles_set_view_axis over to it to allow calling on render thread. il y a 9 mois
  David Snopek d6a4fe6c05 XR: Allow locking the camera to the `XROrigin3D` for benchmarking or automated testing il y a 10 mois
  Thaddeus Crews 88d9903f6d Merge pull request #86138 from EnlightenedOne/master il y a 10 mois
  EnlightenedOne 1d141ab32a Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 il y a 1 an
  Thaddeus Crews cfc05c5e0f Merge pull request #85338 from EMBYRDEV/shadow-caster-mask il y a 10 mois
  m-pranav-r fcea158927 Fixed light culling mask behavior in Mobile and Compat renderers il y a 10 mois
  yesfish 274076c5be Lightmap Dynamic Bugfix il y a 11 mois
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. il y a 1 an
  Hugo Locurcio 0eb06da057 Jitter shadow map dithering pattern across frames when TAA is enabled il y a 2 ans
  Rémi Verschelde 032235b6fc Merge pull request #95503 from clayjohn/instance_none_crash il y a 1 an
  Ricardo Buring 1728f80e7c Fixed Timestep Interpolation: MultiMesh il y a 1 an
  Rémi Verschelde 94e9b2e2af Merge pull request #95379 from SlashScreen/fix_dir_light_layers il y a 1 an
  clayjohn b5fd29e7bc Avoid indexing instances without a base in scene cull phase il y a 1 an
  Slashscreen 4457b11ff0 Apply patch for considering visual layers for DirectionalLight il y a 1 an
  Hannah Crawford a54b71bbdf Add `shadow_caster_mask` to Light3D. il y a 1 an