История коммитов

Автор SHA1 Сообщение Дата
  Lukas Tenbrink c3747884da Add some important profiling hooks. 10 месяцев назад
  Aaron Franke 9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 7 месяцев назад
  Thaddeus Crews cfc58710b7 Merge pull request #108697 from clayjohn/pump-task 6 месяцев назад
  clayjohn 782b9e328c Ensure that threads only process one pump task. 6 месяцев назад
  David Snopek a590be0cb2 OpenGL: Fix crash with "Thread Model" set to "Separate" 6 месяцев назад
  David Snopek 0fd0feb772 Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension 11 месяцев назад
  Michael Alexsander aea559b39a Allow to compile the engine without XR support 11 месяцев назад
  Yufeng Ying e88e30c273 Remove unused headers in servers. 1 год назад
  kobewi ceefc0d38a Implement 2D instance shader parameters 2 лет назад
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations 1 год назад
  Pedro J. Estébanez d5d509bbd6 Implement thread ownership change for RenderingDevice 1 год назад
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 год назад
  Stuart Carnie 5cfacc8767 [Editor,Servers]: Minor optimizations 1 год назад
  Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D) 1 год назад
  Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading 1 год назад
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads 1 год назад
  Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering 1 год назад
  clayjohn ac6c648645 Increase coverage of timestamps for visual profiler 1 год назад
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) 1 год назад
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D 1 год назад
  Adam Scott bd70b8e1f6 Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2 лет назад
  Micky 63a08f2493 Deprecate RenderingServer's `has_feature` and Features enum 2 лет назад
  Rémi Verschelde 673102ffd8 Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items 2 лет назад
  Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) 2 лет назад
  Yuri Sizov 34ecfff672 Avoid crashes when engine leaks canvas items and friends 2 лет назад
  jsjtxietian b88b84ce18 Add thread guard for force_draw and update relared doc 2 лет назад
  kobewi 09b30be86d Add vararg call() method to C++ Callable 2 лет назад
  Rémi Verschelde 03ff9fedb6 Merge pull request #82101 from bruvzg/x11_gles 2 лет назад
  bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. 2 лет назад
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers 2 лет назад