Commit History

Author SHA1 Message Date
  clayjohn 40d70bf9b8 Fallback to linear color texture when using 2D HDR and MSDF font 2 years ago
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 2 years ago
  Yuri Sizov bb15241e06 Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2 years ago
  ChibiDenDen 35715e510f replace sampler arrays with constant sampler elements 2 years ago
  Yuri Sizov f6dcd7f51a Merge pull request #75181 from dalexeev/fix-light-only-mode 2 years ago
  Allen Pestaluky 4e19f34856 Changed Subtract blend mode of Forward+ and Mobile renderers to match behaviour of the Godot 3 and Compatibility renderers 2 years ago
  Danil Alexeev 43b0702a02 Fix "Light Only" mode of `CanvasItemMaterial` 2 years ago
  James Christie 68149328f1 Set value of line_point_count outside of initialization 2 years ago
  SlugFiller f25508befb Fixes a canvas item set to clip children being drawn as black if no children are visible 2 years ago
  Rémi Verschelde 5e57205365 Merge pull request #73478 from NewDefectus/master 2 years ago
  Alon Ran 2d7db30f0d Use the original canvas to calculate light positioning 2 years ago
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders 2 years ago
  clayjohn dfbf439081 Avoid shading CanvasGroup nodes twice 2 years ago
  clayjohn cfd5fe0f29 Avoid crash when CanvasTexture used with light decal atlas 2 years ago
  clayjohn eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed 2 years ago
  clayjohn d3c3fa32af Stop incrementing light_count once max number of lights are reached in 2D canvas renderer 2 years ago
  clayjohn faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2 years ago
  jainl28patel 390f83bf5a fix normal map not flipping in sprite2D 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  clayjohn 41021b07be Avoid updating particles during 2D rendering 2 years ago
  clayjohn 1b330820bf Implement render_target_was_used API so that Viewports can properly check if they have been used. 2 years ago
  Yuri Rubinsky 56954485ed Refactor `ShaderData` & fix the sorting of shader uniforms 2 years ago
  clayjohn 0a88c68d0a Detect and report if 2D particles use the screen SDF 2 years ago
  Markus Sauermann 28af870750 Code simplifications found by cppcheck 2 years ago
  clayjohn 0e5a98cdd8 Fix drawing of 2D skeletons in the RD renderer. 2 years ago
  Rémi Verschelde 1691a33eb9 Merge pull request #67374 from MrBlockers/fix-draw-primitive 2 years ago
  clayjohn 2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer 2 years ago
  Clay John e1caa8797b Merge pull request #67043 from clayjohn/clip_children 2 years ago
  MrBlockers 0c4fd03f40 Fix draw_primitive ignoring texture argument 2 years ago
  Aaron Franke 7f9a8c99c9 Clean up Basis from Euler code 2 years ago