Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky d438ac0aed -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky db3b05d289 Reworked translation system %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2cd2ca7bbc Lot of work in new importer, importing textures now works. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 96de0141cc Removed import/export system, will start new one from scratch. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 3890256fc5 Style: Cleanups, added headers, renamed files %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky bc26f90581 Type renames: %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky a503f8aadc Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited! %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky e9bb65db81 -All types have editable script now in properties %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky efdcf205d2 Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 8be2fabbe5 Changed import workflow %!s(int64=9) %!d(string=hai) anos
  Hubert Jarosz 4a4f247914 remove trailing whitespace %!s(int64=9) %!d(string=hai) anos
  George Marques 5be9ff7b67 Update copyright to 2016 in headers %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 7f96f0603e -scenes are properly reloaded when a dependency changes, fixes #2896 %!s(int64=10) %!d(string=hai) anos
  reduz 422929e87f Large improvements on scene packing and management %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE* %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky fdaa2920eb Updated copyright year in all headers %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky ff5a815523 fixed bug where resource path is properly exported %!s(int64=11) %!d(string=hai) anos
  Juan Linietsky 2af2a84a03 Misc Fixes %!s(int64=11) %!d(string=hai) anos