Histórico de Commits

Autor SHA1 Mensagem Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 há 6 anos atrás
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path há 7 anos atrás
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting há 7 anos atrás
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 há 7 anos atrás
  Juan Linietsky d438ac0aed -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) há 8 anos atrás
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers há 8 anos atrás
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration há 8 anos atrás
  Juan Linietsky db3b05d289 Reworked translation system há 8 anos atrás
  Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. há 8 anos atrás
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line há 8 anos atrás
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) há 8 anos atrás
  Juan Linietsky 2cd2ca7bbc Lot of work in new importer, importing textures now works. há 8 anos atrás
  Juan Linietsky 96de0141cc Removed import/export system, will start new one from scratch. há 8 anos atrás
  Rémi Verschelde 3890256fc5 Style: Cleanups, added headers, renamed files há 8 anos atrás
  Juan Linietsky bc26f90581 Type renames: há 8 anos atrás
  Juan Linietsky a503f8aadc Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited! há 8 anos atrás
  Juan Linietsky e9bb65db81 -All types have editable script now in properties há 8 anos atrás
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector há 8 anos atrás
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. há 8 anos atrás
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! há 8 anos atrás
  Juan Linietsky efdcf205d2 Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. há 9 anos atrás
  Juan Linietsky 8be2fabbe5 Changed import workflow há 9 anos atrás
  Hubert Jarosz 4a4f247914 remove trailing whitespace há 9 anos atrás
  George Marques 5be9ff7b67 Update copyright to 2016 in headers há 9 anos atrás
  Juan Linietsky 7f96f0603e -scenes are properly reloaded when a dependency changes, fixes #2896 há 10 anos atrás
  reduz 422929e87f Large improvements on scene packing and management há 10 anos atrás
  Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE* há 10 anos atrás
  Juan Linietsky fdaa2920eb Updated copyright year in all headers há 10 anos atrás
  Juan Linietsky ff5a815523 fixed bug where resource path is properly exported há 11 anos atrás
  Juan Linietsky 2af2a84a03 Misc Fixes há 11 anos atrás