提交历史

作者 SHA1 备注 提交日期
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 年之前
  Bastiaan Olij a6df366b23 Moving lens distortion shader into drivers and adding GLES2 support 7 年之前
  Juan Linietsky c83742ba86 -Lightmap and lightmap capture support for GLES2 7 年之前
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 7 年之前
  Hein-Pieter van Braam 08f452d1a9 Fall back to GLES2 if GLES3 is not working 7 年之前
  Gustav Lund 35eb7f2d6a Rasterizers are now in sync with engine 7 年之前
  Poommetee Ketson ff070de986 s/2017/2018/g for gles2, websocket, linux appdata 7 年之前
  karroffel eac4c984df add GLES 2 renderer for 2D 8 年之前
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales 8 年之前
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 年之前
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration 8 年之前
  Poommetee Ketson 2fd204c35e Refactor 'treshold' to 'threshold' 8 年之前
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 年之前
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. 8 年之前
  Rémi Verschelde debeee56f7 Fix typos in source code using codespell 8 年之前
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 年之前
  Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' 8 年之前
  Daniel J. Ramirez aafaf2226f Matrix32 -> Transform2D 8 年之前
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 8 年之前
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 年之前
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: 9 年之前
  Juan Linietsky fb4d6d1db0 More visual script improvements 9 年之前
  Geequlim fdf914e53e Add texture region support for stylebox render 9 年之前
  Juan Linietsky 8be2fabbe5 Changed import workflow 9 年之前
  Juan Linietsky 89d87294db ability to shrink all images x2 on load 9 年之前
  Saracen 7fecebd8a8 Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only. 9 年之前
  Juan Linietsky 6eb742d49f -Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102 9 年之前
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 年之前
  Juan Linietsky 4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 10 年之前
  Juan Linietsky 1ceefd4759 Merge pull request #2661 from romulox-x/lowMem2D 10 年之前