提交歷史

作者 SHA1 備註 提交日期
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 年之前
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 7 年之前
  Poommetee Ketson ff070de986 s/2017/2018/g for gles2, websocket, linux appdata 7 年之前
  karroffel eac4c984df add GLES 2 renderer for 2D 8 年之前
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales 8 年之前
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 年之前
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 年之前
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 年之前
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 年之前
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 年之前
  Juan Linietsky f0aeb036d1 Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement 10 年之前
  Aren Villanueva 402c24ec8b iOS compile fixes. 10 年之前
  Saracen b54d96ceba Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. 10 年之前
  Juan Linietsky f4caddbc23 -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775 10 年之前
  Juan Linietsky 0adca0a7c9 -made normalmaps easier in 2D, fixes #1467 10 年之前
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 10 年之前
  Juan Linietsky 9fa1698c74 Changes to Light 10 年之前
  Juan Linietsky 11c1756257 Visual Shader Editing for 2D 10 年之前
  Juan Linietsky 544ce2a1db -Initial working(?) implementation of shaders for 2D. Lighting still not there though. 10 年之前
  Juan Linietsky 66afddb3e8 -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. 10 年之前
  Juan Linietsky a84ba9c853 Collada 11 年之前
  Juan Linietsky 678948068b Small Issues & Maintenance 11 年之前
  Juan Linietsky 2af2a84a03 Misc Fixes 11 年之前
  Juan Linietsky 6f0b4678e2 More 3D Improvements 11 年之前
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 年之前