提交历史

作者 SHA1 备注 提交日期
  Juan Linietsky 34dd772054 Properly redraw if something animated is visible 6 年之前
  marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues. 6 年之前
  Juan Linietsky be9b938398 Fix skeleton not being updated in shader, closes #25911 6 年之前
  Juan Linietsky 4af8009b9d Fix fog in GLES2 by using epic hack, closes #25410 6 年之前
  Juan Linietsky 953cd03ea6 Use transparent framebuffer only when set to transparent, closes #21827 6 年之前
  Juan Linietsky 7478f468b2 Fixes to 2D lights, closes #24750 6 年之前
  Juan Linietsky ca03d7e0d7 Ensure canvas copy texscreen will not crash if render target is configured without copy buffers. Closes #24749. 6 年之前
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 年之前
  Juan Linietsky a366d45856 -Implented 2D Mesh support for GLES2 6 年之前
  Juan Linietsky 455f297671 Properly reset canvas state after drawing, fixes #18860 7 年之前
  Juan Linietsky 40e4f5bef4 Proxies were being mishandled, leading to the now fixed #17651 7 年之前
  JFonS cbfb7bd613 Make 2D particles work OOTB (again) 7 年之前
  JFonS 85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D 7 年之前
  Superwaitsum e5041ad0f5 Add some limits on the Editor Settings 7 年之前
  Bastiaan Olij a6df366b23 Moving lens distortion shader into drivers and adding GLES2 support 7 年之前
  Rémi Verschelde d95bbb8922 Fix warnings about set but unused variables [-Wunused-but-set-variable] 7 年之前
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 7 年之前
  Bastiaan Olij 0625f5b546 Fixed a theoretical condition where prealpha prevents lighting 7 年之前
  Juan Linietsky 072bf41c03 Ability for Light2D to use a proxy texture, fixes #17067 7 年之前
  Juan Linietsky cf834a22dc Ported CPU particles to 2D 7 年之前
  Juan Linietsky cf217627c7 Added a more minimal test to avoid crash in #20677 but I dont think this is the cause 7 年之前
  Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others 7 年之前
  Juan Linietsky c69de2ba46 -Project/Editor settings now use new inspector 7 年之前
  Juan Linietsky de910f8c26 Finally figured out how to implement AnimatedTexture properly. 7 年之前
  Max Hilbrunner 40f38216cf Merge pull request #19707 from toger5/fix_clipping_vflip 7 年之前
  Marcin Zawiejski f6f7ada91b prevent redraws when an inactive Particles2D node is present 7 年之前
  toger5 b4b7ca89f5 fix clipping with v_flip fixes: #2929 7 年之前
  Bojidar Marinov ee52d12921 Fix a corner-case bug in _copy_texscreen in the gles3 renderer 7 年之前
  Bastiaan Olij 6103c8d7a3 Add no-blend canvas item render_mode 7 年之前
  Juan Linietsky 3bd0ca2a2d Skeletal deform working 7 年之前