Juan Linietsky
|
2f32a75d2e
Skeletons can now choose between using local or world coords for processing, fixes #26468
|
6 years ago |
Juan Linietsky
|
4f72ff4f1c
On mobile, check for float and half float frameuffers supported, fixes #25324, fixes #25325.
|
6 years ago |
Konrad Nowakowski
|
a0bdd9605a
Fix polygon drawing on WebGL1
|
6 years ago |
Juan Linietsky
|
0c60d4c682
Properly get proxy texture size for canvas light, fixes #17067
|
6 years ago |
Rémi Verschelde
|
d8f0087dc8
Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target
|
6 years ago |
Rémi Verschelde
|
99c4faf837
Merge pull request #24575 from nekomatata/android-curve-texture
|
6 years ago |
Rémi Verschelde
|
b16c309f82
Update copyright statements to 2019
|
6 years ago |
PouleyKetchoupp
|
a1160ff8e7
Fixed CurveTexture with GLES3 on Android
|
6 years ago |
Bastiaan Olij
|
9055386de9
Fix texture type not being initialised
|
6 years ago |
Shinryuuji
|
7bfddbec3a
Fix wrong default target for sampler2DArray
|
6 years ago |
Wilson E. Alvarez
|
08f22f1cf0
Moved member variables to initializer list
|
6 years ago |
Juan Linietsky
|
d304228003
Do not draw particles if they are not processing at all, fixes #19507
|
7 years ago |
Juan Linietsky
|
984063cf0b
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
|
7 years ago |
JFonS
|
85ce4a67ed
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
|
7 years ago |
Leon Krause
|
92e7c8daf0
Use BufferSubData instead of MapBufferRange in HTML5 platform
|
7 years ago |
Rémi Verschelde
|
686f6ff279
Fix mismatched class/struct definition warnings [-Wmismatched-tags]
|
7 years ago |
Juan Linietsky
|
f2ed26d71e
Reflection probe support in GLES2 back-end.
|
7 years ago |
JFonS
|
3cedec5f75
Set uniform default values in inspector
|
7 years ago |
Rémi Verschelde
|
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
|
7 years ago |
Juan Linietsky
|
bca706b361
Revert "Fix some 3D texture issues"
|
7 years ago |
elasota
|
30e20b6278
Partial fixes for 3D texture issues
|
7 years ago |
elasota
|
35f6ba5c5d
BPTC support
|
7 years ago |
Juan Linietsky
|
edde52c8de
Added proper import support for 3D and Array textures
|
7 years ago |
Thomas Herzog
|
b4d3f541e7
add 3D textures
|
7 years ago |
Rémi Verschelde
|
237148e80f
Merge pull request #18368 from Gamblify/RasterizerEngineSync
|
7 years ago |
AndreaCatania
|
17ebbfb56d
Implemented Soft body
|
8 years ago |
AndreaCatania
|
fbf3ad2841
Added some API to visual server so from control VRAM buffer is more easy
|
8 years ago |
Max Hilbrunner
|
277793439a
Revert "Fix #19507 Not emitted particles affects performance"
|
7 years ago |
Max Hilbrunner
|
4b626dc114
Merge pull request #19764 from malbach/godot_malbach
|
7 years ago |
Juan Linietsky
|
de910f8c26
Finally figured out how to implement AnimatedTexture properly.
|
7 years ago |