Commit History

Autor SHA1 Mensaxe Data
  Daniel Rakos f7511511b1 Fix RayShape collision when used with a KinematicBody (Bullet Physics) %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 686f6ff279 Fix mismatched class/struct definition warnings [-Wmismatched-tags] %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 2091f20443 Fix warnings about wrong member initialization order [-Wreorder] %!s(int64=7) %!d(string=hai) anos
  Andrea Catania d226ba7c2b Corrected cast_motion query behaviour %!s(int64=7) %!d(string=hai) anos
  Andrea Catania 88967e4001 Fixing trimesh precision %!s(int64=7) %!d(string=hai) anos
  Andrea Catania 0b98834b77 Added ray / shape / point / motion / rest cast exclusion of area and or body %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky d88d0d457d Fixes to move and slide and ray separation, implement separation in Godot physics %!s(int64=7) %!d(string=hai) anos
  Andrea Catania 0010d9c82a Added ray shape and move_and_slide with snapping on 3D. %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit %!s(int64=7) %!d(string=hai) anos
  AndreaCatania 17ebbfb56d Implemented Soft body %!s(int64=8) %!d(string=hai) anos
  Andrea Catania 6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body %!s(int64=7) %!d(string=hai) anos
  Paolo Perkovic 08d4bfacaf Fix inconsistencies and typos in argument names %!s(int64=7) %!d(string=hai) anos
  AndreaCatania 50c99370d2 Fixed Bullet collision shapes scale %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde f8b58784bc Merge pull request #13257 from AndreaCatania/master %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  AndreaCatania f4b96cc0a9 Fixed kinematic movement stuck, Changed how shape scale works, Optimized %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files %!s(int64=7) %!d(string=hai) anos
  AndreaCatania d6e413bb9c Removed type_mask and fixed some variable name %!s(int64=8) %!d(string=hai) anos
  AndreaCatania e6ba163031 Fixed kinematic movement on concave shape %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 50a9bd4e23 Merge pull request #12713 from AndreaCatania/master %!s(int64=8) %!d(string=hai) anos
  AndreaCatania 5f110c5b98 Fixed collision exception - #12681 %!s(int64=8) %!d(string=hai) anos
  AndreaCatania 10f879bf88 Rewritten kinematic system %!s(int64=8) %!d(string=hai) anos
  AndreaCatania fb4871c919 Bullet physics engine implementation %!s(int64=8) %!d(string=hai) anos