Commit History

Autor SHA1 Mensaxe Data
  Juan Linietsky b84b015225 Make query checks less agressive, fixes #24694 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky edbf1d0ea4 Check that area is inside tree besides checking that queries are flushed, fixes #26148 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 1efd37f1b7 Fix uninitialized memory error. %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 5b8dde4b4a Removed error that should not be an error, fixes #21088 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 0b1e93ccd4 -Make sure monitorable cant be flipped while flushing queries, fixes #17330 %!s(int64=7) %!d(string=hai) anos
  Kelly Thomas 1dc8e7c05f Improve ClassDB information for some some signal parameters %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky dfd1331690 Allow editing of some unbound properties when hinted (or no range hinted) %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky a26e6c8215 Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files %!s(int64=8) %!d(string=hai) anos
  Maxim Sheronov 0fffa45158 Fix enums bindings %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version %!s(int64=8) %!d(string=hai) anos
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine: %!s(int64=8) %!d(string=hai) anos
  Pedro J. Estébanez 7d308797ad Remove warnings about benign situations %!s(int64=8) %!d(string=hai) anos
  Poommetee Ketson 6c44fff508 Refactor layer_mask to collision_layer %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky f3b6177ece rename monitoring functions %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 83cb84753f Renamed most signals so they refer to: %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 4338c90163 It is now possible to name layers of different kinds! %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=8) %!d(string=hai) anos