Histórico de Commits

Autor SHA1 Mensagem Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 há 6 anos atrás
  PouleyKetchoupp 68270964d4 Get surface material count in MeshInstance for scripts há 7 anos atrás
  AndreaCatania 17ebbfb56d Implemented Soft body há 8 anos atrás
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting há 7 anos atrás
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 há 7 anos atrás
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. há 8 anos atrás
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers há 8 anos atrás
  ISylvox cefc02a4f9 tagents --> tangents há 8 anos atrás
  Juan Linietsky e63c64e256 Clean up normalmapping, make sure tangents are imported correctly. há 8 anos atrás
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line há 8 anos atrás
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) há 8 anos atrás
  Juan Linietsky 35b404ba08 Unify naming of blendshape / morphtarget into just "Blend Shape" há 8 anos atrás
  Juan Linietsky bc26f90581 Type renames: há 8 anos atrás
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector há 8 anos atrás
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. há 8 anos atrás
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! há 8 anos atrás
  Juan Linietsky 8be2fabbe5 Changed import workflow há 9 anos atrás
  Hubert Jarosz 4a4f247914 remove trailing whitespace há 9 anos atrás
  George Marques 5be9ff7b67 Update copyright to 2016 in headers há 9 anos atrás
  Juan Linietsky fdaa2920eb Updated copyright year in all headers há 10 anos atrás
  marynate 7eb86f2fbc Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint há 11 anos atrás
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE há 11 anos atrás