Cronologia Commit

Autore SHA1 Messaggio Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 anni fa
  DualMatrix 0b5c694b74 Better heuristic for the shortest path algorithm for navigation2D and navigation. 7 anni fa
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 anni fa
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 anni fa
  Nathan Warden 38caa4126f Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. 7 anni fa
  Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 8 anni fa
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 anni fa
  Wilson E. Alvarez 6d112a68b6 Moved member variables from constructor to initialization list 8 anni fa
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 anni fa
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 anni fa
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 anni fa
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 anni fa
  Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255) 9 anni fa
  Juan Linietsky ab99671bb8 -fixes to navigation, so edge-merging is more flexible on conflict 10 anni fa
  Juan Linietsky 5f2aac4bbe same fixes to 3D navmesh.. 10 anni fa
  Juan Linietsky 7648088fca ability to get closest owner to point, for navigation and navigation2d 10 anni fa
  Juan Linietsky 1572238adb merging okam changes 10 anni fa
  Juan Linietsky d5cb758d36 NavMesh 11 anni fa
  Juan Linietsky b24fe3dd20 Huge Amount of BugFix 11 anni fa
  Juan Linietsky 2ee4ac183b Little Bits 11 anni fa
  Juan Linietsky 678948068b Small Issues & Maintenance 11 anni fa