提交历史

作者 SHA1 备注 提交日期
  Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 8 年之前
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 8 年之前
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code 8 年之前
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 年之前
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 8 年之前
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 年之前
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: 9 年之前
  Juan Linietsky 449a28e75a make property not be applied in skeleton if not inside tree. This will eventually e changed. Fixes #5205 9 年之前
  Hubert Jarosz 4a4f247914 remove trailing whitespace 9 年之前
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 年之前
  Saracen 957baf48dc BoneAttachment fix. 10 年之前
  Juan Linietsky 82a3304458 Added ability to set custom mouse cursors. Not hardware accelerated yet. 10 年之前
  Juan Linietsky 95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources. 10 年之前
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 10 年之前
  Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree 11 年之前
  Juan Linietsky e82dc40205 -Much improvement to baked light baker 11 年之前
  Juan Linietsky 2ee4ac183b Little Bits 11 年之前
  Juan Linietsky 2af2a84a03 Misc Fixes 11 年之前
  Juan Linietsky 51609ffc04 -fixed bug importing skeletons 11 年之前
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 年之前