Historia zmian

Autor SHA1 Wiadomość Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 lat temu
  Ibrahn Sahir c1f5233217 Moved dirty material lists from static to lifetime controlled by main. 7 lat temu
  Juan Linietsky 89a76f21ed Ability to toggle flipping of tangent and binormal in depth parallax materials. Fixes #15934. 7 lat temu
  JFonS 85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D 7 lat temu
  Rémi Verschelde dec20a987b Fix some warnings raised by MSVC 2017 7 lat temu
  Juan Linietsky c83742ba86 -Lightmap and lightmap capture support for GLES2 7 lat temu
  JFonS 3cedec5f75 Set uniform default values in inspector 7 lat temu
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 7 lat temu
  Juan Linietsky 334acc017f Add distance based dithering to the default material. 7 lat temu
  JFonS 0052ee70d2 Added keep scale flag to billboard materials 7 lat temu
  Alex Roman 2ce1118faa Add disable ambient light flag to shaders and materials 7 lat temu
  Juan Linietsky f6ce73f724 Visual Shaders are back. 7 lat temu
  JFonS c8cf71753c Add render mode to ensure correct normals when using non-uniform scaling 7 lat temu
  JFonS 9c307d4b6c Added flag on SpatialMaterial to disable shadows 7 lat temu
  luz.paz 612ab4bbc6 Fix typos with codespell 7 lat temu
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 lat temu
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 lat temu
  Juan Linietsky f3ad14224e -Add lightmapper 7 lat temu
  Juan Linietsky 7b7ba58493 -Fix particles with size==0, closes #13931 7 lat temu
  Juan Linietsky d438ac0aed -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) 8 lat temu
  Juan Linietsky 7010ee3cb9 -Ability to choose operator for emission, closes #10441 8 lat temu
  Rémi Verschelde abea816e54 Revert "Rename Schlick GGX to GGX." 8 lat temu
  Ferenc Arn cb0bf1edea Rename Schlick GGX to GGX. 8 lat temu
  Hiroshi Ogawa 3bd2a4c421 Fix spatial shader conversion with texture 8 lat temu
  Juan Linietsky c9a925c4e0 Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility. 8 lat temu
  Juan Linietsky 81c9cfdc1b Added light affect parameter to baked AO 8 lat temu
  Juan Linietsky 3237e05c36 Ability to convert from SpatialMaterial to ShaderMaterial 8 lat temu
  Juan Linietsky bf371dcb32 Added proximity and distance fade to SpatialMaterial 8 lat temu
  Juan Linietsky 308a6f4f99 hide next pass for material types that make it pointless, closes #10686 8 lat temu
  Juan Linietsky 281fb4e4fb Added transmission shader parameter. 8 lat temu