Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Marc Gilleron 065e2670af Added basic support for custom resource savers and loaders %!s(int64=7) %!d(string=hai) anos
  elasota f5c7d64492 Don't open VisualShaders in the text shader editor, and don't support saving them with the "shader" extension. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky f6ce73f724 Visual Shaders are back. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky c2240a2a71 A promise is a promise, so added ability to load and save shaders as text files, closes #14431 %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde debeee56f7 Fix typos in source code using codespell %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky c2a217c350 WIP particle system %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 850eaf7ed7 -the new shader language seems to work %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: %!s(int64=9) %!d(string=hai) anos
  George Marques 5be9ff7b67 Update copyright to 2016 in headers %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 07e9741425 **WARNING BEFORE PULLING** %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky b524b40fdc -fixed many memory initialization issues %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky fdaa2920eb Updated copyright year in all headers %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 66afddb3e8 -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky f7f197c409 -ability to set default textures in shader (needed for visual shader editing) %!s(int64=11) %!d(string=hai) anos
  Juan Linietsky 2af2a84a03 Misc Fixes %!s(int64=11) %!d(string=hai) anos
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE %!s(int64=11) %!d(string=hai) anos