Cronologia Commit

Autore SHA1 Messaggio Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 anni fa
  Marc Gilleron 065e2670af Added basic support for custom resource savers and loaders 7 anni fa
  elasota f5c7d64492 Don't open VisualShaders in the text shader editor, and don't support saving them with the "shader" extension. 7 anni fa
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 7 anni fa
  Juan Linietsky f6ce73f724 Visual Shaders are back. 7 anni fa
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 anni fa
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 anni fa
  Juan Linietsky c2240a2a71 A promise is a promise, so added ability to load and save shaders as text files, closes #14431 7 anni fa
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 anni fa
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 anni fa
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. 8 anni fa
  Rémi Verschelde debeee56f7 Fix typos in source code using codespell 8 anni fa
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 anni fa
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 anni fa
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 8 anni fa
  Juan Linietsky c2a217c350 WIP particle system 8 anni fa
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 anni fa
  Juan Linietsky 850eaf7ed7 -the new shader language seems to work 9 anni fa
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: 9 anni fa
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 anni fa
  Juan Linietsky 07e9741425 **WARNING BEFORE PULLING** 10 anni fa
  Juan Linietsky b524b40fdc -fixed many memory initialization issues 10 anni fa
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 10 anni fa
  Juan Linietsky 66afddb3e8 -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. 10 anni fa
  Juan Linietsky fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* 10 anni fa
  Juan Linietsky f7f197c409 -ability to set default textures in shader (needed for visual shader editing) 11 anni fa
  Juan Linietsky 2af2a84a03 Misc Fixes 11 anni fa
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 anni fa