Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Andrea Catania a395d809a5 Added function to control 6DOF precision %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 0b1e93ccd4 -Make sure monitorable cant be flipped while flushing queries, fixes #17330 %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 912131fe03 Merge pull request #20101 from panzergame/shape_margin %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky d88d0d457d Fixes to move and slide and ray separation, implement separation in Godot physics %!s(int64=7) %!d(string=hai) anos
  Andrea Catania 0010d9c82a Added ray shape and move_and_slide with snapping on 3D. %!s(int64=7) %!d(string=hai) anos
  Tristan Porteries e5bfa98d0f Expose bullet shape margin to UI. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 14fd797c53 Merge pull request #20381 from AndreaCatania/phymat_2 %!s(int64=7) %!d(string=hai) anos
  Andrea Catania 5e65e28eed Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection %!s(int64=7) %!d(string=hai) anos
  Tiger Caldwell 40c7716586 Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods. %!s(int64=7) %!d(string=hai) anos
  AndreaCatania 17ebbfb56d Implemented Soft body %!s(int64=8) %!d(string=hai) anos
  AndreaCatania 5f66734d2d Implemented physics material %!s(int64=8) %!d(string=hai) anos
  Andrea Catania 6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body %!s(int64=7) %!d(string=hai) anos
  Andrea Catania a42765dada Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  AndreaCatania 5dee44bbc1 Implemented physics linear and angular lock %!s(int64=7) %!d(string=hai) anos
  Eric Rybicki bd5df84199 Allow double-axis lock in RigidBody and KinematicBody %!s(int64=8) %!d(string=hai) anos
  AndreaCatania 10f879bf88 Rewritten kinematic system %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 8e9b99fe59 Merge pull request #11702 from AndreaCatania/bodyDS %!s(int64=8) %!d(string=hai) anos
  AndreaCatania 4537977d6d Renamed fixed_process to physics_process %!s(int64=8) %!d(string=hai) anos
  AndreaCatania c56c67db39 Added new API to get body direct state %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky adde89e8b1 -Added an optimization so physics shapes are configured later, speeds up grid map loading and editing %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration %!s(int64=8) %!d(string=hai) anos
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine: %!s(int64=8) %!d(string=hai) anos
  Poommetee Ketson 2fd204c35e Refactor 'treshold' to 'threshold' %!s(int64=8) %!d(string=hai) anos
  Poommetee Ketson 6c44fff508 Refactor layer_mask to collision_layer %!s(int64=8) %!d(string=hai) anos