Commit History

Autor SHA1 Mensaxe Data
  marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues. %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 6d4eaebe1e Support multiple ray shapes in kinematicbody, fixes #25050 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky ee464f56c4 Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky f439b786ea Allow kinematic bodies without shapes to still move, fixes #24775 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 64f649a80c -Fix problem in OWC logic closes #11357 %!s(int64=7) %!d(string=hai) anos
  Superwaitsum e5041ad0f5 Add some limits on the Editor Settings %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 1a16dabfb5 Merge pull request #21982 from luzpaz/misc-typos %!s(int64=7) %!d(string=hai) anos
  luz.paz 08bde5b2de Misc. typos %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky ee07fb5ebe Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding. %!s(int64=7) %!d(string=hai) anos
  Andrea Catania 0b98834b77 Added ray / shape / point / motion / rest cast exclusion of area and or body %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky d88d0d457d Fixes to move and slide and ray separation, implement separation in Godot physics %!s(int64=7) %!d(string=hai) anos
  Andrea Catania 6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  AndreaCatania d6e413bb9c Removed type_mask and fixed some variable name %!s(int64=8) %!d(string=hai) anos
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 19b1ff0fc5 Disabled filter clip by default and made it optional, fixes #12368, likely others too %!s(int64=8) %!d(string=hai) anos
  Pedro J. Estébanez 7b12ae39f2 Rename RayCasts collision_layer to collision_mask %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  Wilson E. Alvarez 738d2ab969 Removed unnecessary assignments %!s(int64=8) %!d(string=hai) anos
  Pedro J. Estébanez fa1049b46b Fix early-accepting area-area match when masks don't match %!s(int64=8) %!d(string=hai) anos
  Poommetee Ketson c7c65ca6ba Clang-formatting *.cpp and *.h (some files excluded) %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine: %!s(int64=8) %!d(string=hai) anos
  Poommetee Ketson 2fd204c35e Refactor 'treshold' to 'threshold' %!s(int64=8) %!d(string=hai) anos
  Poommetee Ketson 6c44fff508 Refactor layer_mask to collision_layer %!s(int64=8) %!d(string=hai) anos