Poommetee Ketson
|
9cadb9e5f3
Bind unbound enums, rearrange some by value
|
8 年之前 |
AndreaCatania
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c56c67db39
Added new API to get body direct state
|
8 年之前 |
letheed
|
5ad9be4c24
Rename pos to position in user facing methods and variables
|
8 年之前 |
Maxim Sheronov
|
0fffa45158
Fix enums bindings
|
8 年之前 |
Poommetee Ketson
|
e5aec72bae
Fix typo 'inetria' to 'inertia'
|
8 年之前 |
Rémi Verschelde
|
bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
8 年之前 |
Ignacio Etcheverry
|
32dd9a9f66
ClassDB: Provide the enum name of integer constants
|
8 年之前 |
TwistedTwigleg
|
00f6c85928
Synchronize parameter names in definition and declaration
|
8 年之前 |
Ignacio Etcheverry
|
2f290038d6
Removes type information from method binds
|
8 年之前 |
Indah Sylvia
|
5ae78fdf6a
Makes all Godot API's methods Lower Case
|
8 年之前 |
Poommetee Ketson
|
6c44fff508
Refactor layer_mask to collision_layer
|
8 年之前 |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
8 年之前 |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
8 年之前 |
Hein-Pieter van Braam
|
411ee71b4d
Rename the _MD macro to D_METHOD
|
8 年之前 |
Rémi Verschelde
|
f44ee891be
Style: Fix statements ending with ';;'
|
8 年之前 |
Rémi Verschelde
|
93ab45b6b5
Style: Fix whole-line commented code
|
8 年之前 |
Juan Linietsky
|
e6583117df
Both Array and Dictionary are always in shared mode (removed copy on write).
|
8 年之前 |
m4nu3lf
|
2e38b32e0f
Fixed inertia tensor computation and center of mass
|
8 年之前 |
Juan Linietsky
|
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
8 年之前 |
Rémi Verschelde
|
c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
8 年之前 |
Bojidar Marinov
|
f7c3d6329c
Port collision and layer masks to 3D, fixes #1759
|
9 年之前 |
George Marques
|
5be9ff7b67
Update copyright to 2016 in headers
|
9 年之前 |
Rémi Verschelde
|
d4993b74fc
Add missing argument names in GDScript bindings
|
9 年之前 |
Ovnuniarchos
|
89efebbf56
New and corrected are override modes.
|
10 年之前 |
Juan Linietsky
|
2d8866574d
Added gravity scale, and linear/angular damp override to 3D physics.
|
10 年之前 |
Fabio Alessandrelli
|
473c7222f5
Calculate gravity based on distance from body to gravity point
|
10 年之前 |
Juan Linietsky
|
af06843982
-new collision layer & mask system for 2D, for more flexible collision masking
|
10 年之前 |
Juan Linietsky
|
4804462ee0
-Fixes from source code analyzizer, closes #1768
|
10 年之前 |
Juan Linietsky
|
4661a6e126
-try to avoid errors when path using ".." is present in script include, fixes #1703
|
10 年之前 |
Juan Linietsky
|
6dd8768811
3D Import Import & UDP
|
11 年之前 |