Commit történet

Szerző SHA1 Üzenet Dátum
  Juan Linietsky 2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 6 éve
  Rémi Verschelde 75dae1b9a9 Drivers, main, servers: Ensure classes match their header filename 6 éve
  Rémi Verschelde b7cc2bb1e2 Core: Ensure classes match their header filename 6 éve
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 éve
  Bastiaan Olij f3dd3c0830 Adding option to re-orient our sky 6 éve
  Juan Linietsky af8d941c55 Added luminance capping to avoid glitches on small dots. closes #17996 7 éve
  Juan Linietsky 55f5f4757e Merge pull request #23248 from dlasalle/fog 7 éve
  Dominique LaSalle 6eae6247e4 Add parameter for fog max depth and use alpha as density. 7 éve
  JFonS 85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D 7 éve
  Pedro J. Estébanez cf8976de41 Fix canvas stacking not deterministic on same layer 7 éve
  Rémi Verschelde b1b625f4f5 Fix various Clang 7 warnings about unused stuff 7 éve
  Juan Linietsky c83742ba86 -Lightmap and lightmap capture support for GLES2 7 éve
  Juan Linietsky f2ed26d71e Reflection probe support in GLES2 back-end. 7 éve
  JFonS 3cedec5f75 Set uniform default values in inspector 7 éve
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 7 éve
  Juan Linietsky cf834a22dc Ported CPU particles to 2D 7 éve
  Thomas Herzog b4d3f541e7 add 3D textures 7 éve
  Rémi Verschelde 237148e80f Merge pull request #18368 from Gamblify/RasterizerEngineSync 7 éve
  Max Hilbrunner 277793439a Revert "Fix #19507 Not emitted particles affects performance" 7 éve
  Max Hilbrunner 4b626dc114 Merge pull request #19764 from malbach/godot_malbach 7 éve
  Juan Linietsky de910f8c26 Finally figured out how to implement AnimatedTexture properly. 7 éve
  Juan Linietsky 7dcaabaf19 Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 7 éve
  Juan Linietsky 7fc2367508 Added ability for SSAO to affect AO textures too 7 éve
  malbach cef8d355d2 Fix #19507 Not emitted particles affects performance 7 éve
  Gustav Lund 35eb7f2d6a Rasterizers are now in sync with engine 7 éve
  Juan Linietsky b96cd25305 Merge pull request #18495 from Zylann/partial_texture_update 7 éve
  Bastiaan Olij 6f7fefa489 Added option to viewport to keep linear color 7 éve
  Juan Linietsky b3e4bc562c Skeleton for 2D WIP 7 éve
  Marc Gilleron c755cced83 Added partial texture update to VisualServer 7 éve
  Juan Linietsky 7cd867c3fe 2D Skeletons WORK IN PROGRESS 7 éve