SaracenOne
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92bbd2d713
Script access to formatted arrays and blend_arrays in meshes.
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8 年之前 |
Juan Linietsky
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5ca3af3371
Ability to use a sky for reflection together with a background color.
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8 年之前 |
Juan Linietsky
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eedb39091a
Several fixes to directional shadows, closes #10926
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8 年之前 |
Rémi Verschelde
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8e75e7311b
Merge pull request #10858 from letheed/add-shadow_filter-variant
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8 年之前 |
Juan Linietsky
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8f30c52a37
Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135
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8 年之前 |
letheed
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3a188015be
add shadow_filter variant PCF7
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8 年之前 |
Juan Linietsky
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a1d7c496b9
Improved default directional shadow params, added bias split scale, closes #9828
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8 年之前 |
Rémi Verschelde
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7ad14e7a3e
Dead code tells no tales
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8 年之前 |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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8 年之前 |
Juan Linietsky
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1894157c9f
-Massive clean up to gizmos
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8 年之前 |
Juan Linietsky
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7e5890d23d
-Fix all shadow and culling related issues, fixes #9330
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8 年之前 |
Juan Linietsky
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8fc6bb8f77
Added polygon antialiasing, but it does not work on nvidia. Will have to try something else..
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8 年之前 |
Juan Linietsky
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df573f5c3a
-Restored Sprite3D to working function, fixes #2061, fixes #9738
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8 年之前 |
Juan Linietsky
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539fbad919
Restored black bars and custom images instead of black bars, closes #1571
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8 年之前 |
Indah Sylvia
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5ae78fdf6a
Makes all Godot API's methods Lower Case
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8 年之前 |
BastiaanOlij
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d2ba2d0873
Adding base classes and structures for ARVR support
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8 年之前 |
Juan Linietsky
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3da3a36034
Many fixes to improve GI Probe quality
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8 年之前 |
Rémi Verschelde
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d23fc16b2d
Merge pull request #9564 from Noshyaar/pr-threshold
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8 年之前 |
Juan Linietsky
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f4c8c552f9
Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials.
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8 年之前 |
Poommetee Ketson
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2fd204c35e
Refactor 'treshold' to 'threshold'
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8 年之前 |
Juan Linietsky
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2a3e00c8c7
-Many fixes to VisualScript, fixed property names, etc.
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8 年之前 |
Juan Linietsky
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83ae9a5e28
Ability to restart particle system with a function call
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8 年之前 |
Juan Linietsky
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95560e02c5
2D GPU Particles working..
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8 年之前 |
Thomas Herzog
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bfac7c476d
Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master
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8 年之前 |
Juan Linietsky
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0288be1e76
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
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8 年之前 |
Juan Linietsky
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5c6cac4e53
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
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8 年之前 |
Juan Linietsky
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b19225bfce
-Fix freezes caused by etccomp2, closes #9183
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8 年之前 |
Juan Linietsky
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29cfc365aa
Fixes to SSR, WIP.
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8 年之前 |
Juan Linietsky
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462d8ceb46
Fixed several bugs with directional light, and changed defaults to be more sensible.
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8 年之前 |
Juan Linietsky
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a8a1f2e2a8
-Fixed occluder rendering, closes #8560
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8 年之前 |