提交历史

作者 SHA1 备注 提交日期
  SaracenOne 92bbd2d713 Script access to formatted arrays and blend_arrays in meshes. 8 年之前
  Juan Linietsky 5ca3af3371 Ability to use a sky for reflection together with a background color. 8 年之前
  Juan Linietsky eedb39091a Several fixes to directional shadows, closes #10926 8 年之前
  Rémi Verschelde 8e75e7311b Merge pull request #10858 from letheed/add-shadow_filter-variant 8 年之前
  Juan Linietsky 8f30c52a37 Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135 8 年之前
  letheed 3a188015be add shadow_filter variant PCF7 8 年之前
  Juan Linietsky a1d7c496b9 Improved default directional shadow params, added bias split scale, closes #9828 8 年之前
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales 8 年之前
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 年之前
  Juan Linietsky 1894157c9f -Massive clean up to gizmos 8 年之前
  Juan Linietsky 7e5890d23d -Fix all shadow and culling related issues, fixes #9330 8 年之前
  Juan Linietsky 8fc6bb8f77 Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 8 年之前
  Juan Linietsky df573f5c3a -Restored Sprite3D to working function, fixes #2061, fixes #9738 8 年之前
  Juan Linietsky 539fbad919 Restored black bars and custom images instead of black bars, closes #1571 8 年之前
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 8 年之前
  BastiaanOlij d2ba2d0873 Adding base classes and structures for ARVR support 8 年之前
  Juan Linietsky 3da3a36034 Many fixes to improve GI Probe quality 8 年之前
  Rémi Verschelde d23fc16b2d Merge pull request #9564 from Noshyaar/pr-threshold 8 年之前
  Juan Linietsky f4c8c552f9 Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials. 8 年之前
  Poommetee Ketson 2fd204c35e Refactor 'treshold' to 'threshold' 8 年之前
  Juan Linietsky 2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc. 8 年之前
  Juan Linietsky 83ae9a5e28 Ability to restart particle system with a function call 8 年之前
  Juan Linietsky 95560e02c5 2D GPU Particles working.. 8 年之前
  Thomas Herzog bfac7c476d Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master 8 年之前
  Juan Linietsky 0288be1e76 Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 8 年之前
  Juan Linietsky 5c6cac4e53 Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. 8 年之前
  Juan Linietsky b19225bfce -Fix freezes caused by etccomp2, closes #9183 8 年之前
  Juan Linietsky 29cfc365aa Fixes to SSR, WIP. 8 年之前
  Juan Linietsky 462d8ceb46 Fixed several bugs with directional light, and changed defaults to be more sensible. 8 年之前
  Juan Linietsky a8a1f2e2a8 -Fixed occluder rendering, closes #8560 8 年之前