Clay John
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683d11a69f
Merge pull request #98279 from Calinou/vulkan-d3d12-silence-using-present-mode
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9 months ago |
Dario
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8c3e46b13b
Move transitions of textures initialized by transfer workers to the main graphics queue.
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9 months ago |
Hugo Locurcio
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5ed10e3604
Remove "Using present mode" verbose prints in Vulkan and Direct3D 12
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9 months ago |
Thaddeus Crews
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a44f691fc7
CI: Add MinGW/GCC build to Windows GHA
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10 months ago |
Dario
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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1 year ago |
Rémi Verschelde
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c92a6c7e27
CI: Update `clang-format` pre-commit hook to 19.1.0
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10 months ago |
Matias N. Goldberg
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364f916f3f
Add debug utilities for Vulkan
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1 year ago |
Rémi Verschelde
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1fea6ed01c
Merge pull request #94733 from RandomShaper/d3d12_tex_barr_fast
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1 year ago |
Rémi Verschelde
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cddf321d30
Merge pull request #94731 from RandomShaper/d3d12_no_null_barr_grps
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1 year ago |
Pedro J. Estébanez
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8cf2903c7f
D3D12: Avoid cases of redundant render target clears
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1 year ago |
Pedro J. Estébanez
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3260437afc
D3D12: Be explicit about all-resources texture barriers
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1 year ago |
Dario
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bb0a8e56e1
D3D12: Avoid validation warnings about zero-sized barrier groups
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1 year ago |
Rémi Verschelde
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ffd6162c76
Merge pull request #94267 from RandomShaper/d3d12_db
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1 year ago |
Pedro J. Estébanez
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a8adb2bbc3
D3D12: Avoid enabling depth bounds test if unsupported
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1 year ago |
Pedro J. Estébanez
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ee2c1584e4
D3D12: Get rid of DXIL.dll!
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1 year ago |
Pedro J. Estébanez
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207f523441
D3D12: Use the right state for resources in certain heap types
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1 year ago |
bruvzg
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10d81a238e
[LLVM/MinGW] Fix/suppress DX12 related warnings.
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1 year ago |
Rémi Verschelde
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f2796fa06d
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
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1 year ago |
bruvzg
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628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled.
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1 year ago |
Dario
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adabd14d08
Add support for enhanced barriers in D3D12.
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1 year ago |
Bastiaan Olij
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9042ddf19f
Improvements to VRS/Foveated rendering
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1 year ago |
Thaddeus Crews
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3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr`
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1 year ago |
Rémi Verschelde
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ec55028f26
Merge pull request #89209 from RandomShaper/padding_for_dummies
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1 year ago |
Pedro J. Estébanez
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f77b4d155b
Make shader binary alignment handling simpler and more robust
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1 year ago |
Rémi Verschelde
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5d20628c31
Merge pull request #88496 from bruvzg/d3d12_dyn_load
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1 year ago |
Pedro J. Estébanez
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bed48f37aa
Direct3D 12: Fix shader model support check for devices not aware of the highest ones
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1 year ago |
Pedro J. Estébanez
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3f530c7091
Direct3D 12: Implement proper fallback for format casting
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1 year ago |
Rémi Verschelde
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cfe344f12f
Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life
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1 year ago |
Pedro J. Estébanez
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d47021ac6c
Direct3D 12: Enhance management of texture data life cycle
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1 year ago |
Robert Yevdokimov
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13e82094ee
Remove word duplicates in comments and strings, and fix casing and punctuation
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1 year ago |