Commit History

Author SHA1 Message Date
  Clay John 683d11a69f Merge pull request #98279 from Calinou/vulkan-d3d12-silence-using-present-mode 9 months ago
  Dario 8c3e46b13b Move transitions of textures initialized by transfer workers to the main graphics queue. 9 months ago
  Hugo Locurcio 5ed10e3604 Remove "Using present mode" verbose prints in Vulkan and Direct3D 12 9 months ago
  Thaddeus Crews a44f691fc7 CI: Add MinGW/GCC build to Windows GHA 10 months ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  Rémi Verschelde c92a6c7e27 CI: Update `clang-format` pre-commit hook to 19.1.0 10 months ago
  Matias N. Goldberg 364f916f3f Add debug utilities for Vulkan 1 year ago
  Rémi Verschelde 1fea6ed01c Merge pull request #94733 from RandomShaper/d3d12_tex_barr_fast 1 year ago
  Rémi Verschelde cddf321d30 Merge pull request #94731 from RandomShaper/d3d12_no_null_barr_grps 1 year ago
  Pedro J. Estébanez 8cf2903c7f D3D12: Avoid cases of redundant render target clears 1 year ago
  Pedro J. Estébanez 3260437afc D3D12: Be explicit about all-resources texture barriers 1 year ago
  Dario bb0a8e56e1 D3D12: Avoid validation warnings about zero-sized barrier groups 1 year ago
  Rémi Verschelde ffd6162c76 Merge pull request #94267 from RandomShaper/d3d12_db 1 year ago
  Pedro J. Estébanez a8adb2bbc3 D3D12: Avoid enabling depth bounds test if unsupported 1 year ago
  Pedro J. Estébanez ee2c1584e4 D3D12: Get rid of DXIL.dll! 1 year ago
  Pedro J. Estébanez 207f523441 D3D12: Use the right state for resources in certain heap types 1 year ago
  bruvzg 10d81a238e [LLVM/MinGW] Fix/suppress DX12 related warnings. 1 year ago
  Rémi Verschelde f2796fa06d Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers 1 year ago
  bruvzg 628c81d2d9 [DisplayServer] Add method to check if window transparency is supported and enabled. 1 year ago
  Dario adabd14d08 Add support for enhanced barriers in D3D12. 1 year ago
  Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering 1 year ago
  Thaddeus Crews 3b3e2374c9 clang-tidy: Enforce `modernize-use-nullptr` 1 year ago
  Rémi Verschelde ec55028f26 Merge pull request #89209 from RandomShaper/padding_for_dummies 1 year ago
  Pedro J. Estébanez f77b4d155b Make shader binary alignment handling simpler and more robust 1 year ago
  Rémi Verschelde 5d20628c31 Merge pull request #88496 from bruvzg/d3d12_dyn_load 1 year ago
  Pedro J. Estébanez bed48f37aa Direct3D 12: Fix shader model support check for devices not aware of the highest ones 1 year ago
  Pedro J. Estébanez 3f530c7091 Direct3D 12: Implement proper fallback for format casting 1 year ago
  Rémi Verschelde cfe344f12f Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life 1 year ago
  Pedro J. Estébanez d47021ac6c Direct3D 12: Enhance management of texture data life cycle 1 year ago
  Robert Yevdokimov 13e82094ee Remove word duplicates in comments and strings, and fix casing and punctuation 1 year ago