История коммитов

Автор SHA1 Сообщение Дата
  Rémi Verschelde b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 4 лет назад
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 4 лет назад
  lawnjelly eaf8e5ce52 Change CameraMatrix::get_viewport_size to get_viewport_half_extents 5 лет назад
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 лет назад
  IAmActuallyCthulhu 82b9557803 Remove redundant author doc comments 6 лет назад
  JFonS 54b95b6c5a Add FRUSTUM camera mode, allowing tilted frustums 6 лет назад
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 лет назад
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 7 лет назад
  Aaron Franke cf136a91d6 [Core] Completely kill math_2d.h, change includes 7 лет назад
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 лет назад
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 лет назад
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. 8 лет назад
  Hein-Pieter van Braam 5e18967d77 Fix serveral recent new clang-format errors 8 лет назад
  Juan Linietsky eedb39091a Several fixes to directional shadows, closes #10926 8 лет назад
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 лет назад
  BastiaanOlij d2ba2d0873 Adding base classes and structures for ARVR support 8 лет назад
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 лет назад
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 лет назад
  Ferenc Arn 6f4f9aa6de Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 8 лет назад
  Juan Linietsky bc26f90581 Type renames: 8 лет назад
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 8 лет назад
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 лет назад
  Juan Linietsky 22a90e8f2a DOF blur, near and far fields.. 8 лет назад
  Juan Linietsky a299c3ebf1 Support for SSAO 9 лет назад
  Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 9 лет назад
  Hubert Jarosz 4a4f247914 remove trailing whitespace 9 лет назад
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 лет назад
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 10 лет назад
  Juan Linietsky 642c63319e Camera Fixes 11 лет назад
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 лет назад