Hugo Locurcio
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813f6a5d57
Add `hint_transparent` to use a transparent black placeholder texture
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4 years ago |
Yuri Rubinsky
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9ec6de1767
Merge pull request #63766 from Chaosus/fix_shader_instance_uniform
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3 years ago |
Yuri Rubinsky
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81c44718ca
Fix passing values to the instance uniforms in the shader
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3 years ago |
Bastiaan Olij
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81c6f73109
Changed storage structs to private
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3 years ago |
LinuxUserGD
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6e6569aa78
fix 'Comparison result is always the same' warnings
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3 years ago |
Hugo Locurcio
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4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
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3 years ago |
reduz
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455c06ecd4
Implement Vector4, Vector4i, Projection
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3 years ago |
reduz
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f649678402
Clean up Shader Preprocessor
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3 years ago |
Bastiaan Olij
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ecfcfd97fa
Split dependency logic
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3 years ago |
Yuri Rubinsky
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cf240a7ae0
Refactor shader hints
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3 years ago |
Rémi Verschelde
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1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
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3 years ago |
reduz
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45af29da80
Add a new HashSet template
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3 years ago |
Aaron Record
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900c676b02
Use range iterators for RBSet in most cases
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3 years ago |
reduz
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746dddc067
Replace most uses of Map by HashMap
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3 years ago |
reduz
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8b7c7f5a75
Add a new HashMap implementation
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3 years ago |
Bastiaan Olij
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9939cfc4c4
Split out bokeh_dof and copy effects
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3 years ago |
Yuri Roubinsky
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a8bbe570ca
Rename `hint_albedo`, `hint_white/black` in shaders
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3 years ago |
Rémi Verschelde
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931838b330
Merge pull request #60627 from aaronfranke/rename-elements
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3 years ago |
Hugo Locurcio
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180e5d3028
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
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3 years ago |
Yuri Roubinsky
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5eb3a0ef4a
Add `hint_color` support for `vec3` in shaders
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3 years ago |
Aaron Franke
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1bf94dff3a
Rename Basis "elements" to "rows"
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3 years ago |
Aaron Franke
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b831fb0a54
Rename Transform2D "elements" to "columns"
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3 years ago |
bruvzg
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de4c97758a
Fix more issues found by cppcheck.
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3 years ago |
Bastiaan Olij
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0b4fd92a17
Moved particles into ParticlesStorage
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3 years ago |
Rémi Verschelde
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46ef52162e
Color: Rename `to_srgb`/`to_linear` to include base color space
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3 years ago |
Bastiaan Olij
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36defd1179
Extract global variable, shader and material storage
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3 years ago |