Commit History

Author SHA1 Message Date
  Chaosus 8f04a13c98 Added missing shader functions 7 years ago
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 years ago
  binbitten f141bafba3 Fix premature declaration of shader variables created with assignment 7 years ago
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 years ago
  binbitten 9b2283382e Fixed wrong highlighted line when erroring and using single-line comments, fixes #15167 7 years ago
  Rémi Verschelde 8f25a2dc11 Cleanup some #if 0'd code 7 years ago
  Enzo Nocera 8e2a1ffd6e Shader Language: Add in-for declared variables within for-block scope. 7 years ago
  Juan Linietsky e946fb8cb0 Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629 7 years ago
  Scayze b0fb6b1380 Added interpolation modifiers to shaderlang 7 years ago
  RaXaR b932d8c37a Added overloads of vector parameters for shader Trig functions. 7 years ago
  Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 7 years ago
  Ferenc Arn 0ca9181ee8 Rename two-parameter arc-tangent function to atan in shader language, as it is in GLSL. 7 years ago
  Pedro J. Estébanez 7764640f22 Fix crash in shader parsing 7 years ago
  Juan Linietsky 4f39ce32b9 Fixes to light shaders, should work now.. 8 years ago
  Daniel Doran d0c42da961 Discarding now works in shaders 8 years ago
  Ferenc Arn a6c3147c0a Add inversesqrt to shader language. 8 years ago
  Hein-Pieter van Braam b2a38854fd Fix unused variable warnings 8 years ago
  Juan Linietsky 7eb8760477 Added support for for, break and continue. Closes #10560, closes #10661 8 years ago
  Poommetee Ketson 459f526119 Fix typos 'a' and 'an' 8 years ago
  Hein-Pieter van Braam 9c63ab99f0 Fix use of unitialized variables 8 years ago
  Poommetee Ketson 69ccae3d99 Fix typo 'begining' to 'beginning' 8 years ago
  Rémi Verschelde 6dd6e05662 Revert "Fix shader function calls being assignable" 8 years ago
  Juan Linietsky 089cf8176e removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 8 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 years ago
  Mason Ashbridge 3757cec8f3 Fix shader function calls being assignable 8 years ago
  Juan Linietsky 834112772b property validate assignment condition in new variables, fixes #9411 8 years ago
  Rémi Verschelde 44a550421c Shader: Fix typo in "facefordward" 8 years ago
  Juan Linietsky 84de71872f -Added triplanar mapping modes 8 years ago
  Juan Linietsky 2da3f48e5a -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible 8 years ago
  Juan Linietsky 5aa66d03d8 Added depth texture support (using parallax) to default material. 8 years ago