Commit History

Autor SHA1 Mensaxe Data
  Hugo Locurcio c012fbc8b2 Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` %!s(int64=4) %!d(string=hai) anos
  reduz ae1c016547 Implement Animation Blend Shape Tracks %!s(int64=4) %!d(string=hai) anos
  reduz 2dc823273e Remove REST transform influence in skeleton bones %!s(int64=4) %!d(string=hai) anos
  reduz ec19ed3723 Remove animation 3D transform track, replace by loc/rot/scale tracks. %!s(int64=4) %!d(string=hai) anos
  Juan Linietsky 610de0974d Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" %!s(int64=4) %!d(string=hai) anos
  Tokage 372ba76663 implement ping-pong loop in animation %!s(int64=4) %!d(string=hai) anos
  Silc 'Tokage' Renew 6613d9cf67 Fixed seeking behavior of property track with discrete interpolation %!s(int64=4) %!d(string=hai) anos
  reduz 3682978aee Replace BIND_VMETHOD by new GDVIRTUAL syntax %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 430ad75963 Some work on double support %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 78d33a6e24 Use doubles for time in animation code %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 07dbe2045a Use bullet points in the editor instead of dashes where relevant %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde ac3322b0af Use const references where possible for List range iterators %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 4e6efd1b07 Use C++ iterators for Lists in many situations %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b4baec08cf Merge pull request #50206 from groud/undoredo_increase_args_count %!s(int64=4) %!d(string=hai) anos
  reduz 6631f66c2a Optimize StringName usage %!s(int64=4) %!d(string=hai) anos
  Gilles Roudière 2f9a0268dd Increase the number of arguments accepted by UndoRedo methods %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 2508fd0533 Use PROPERTY_USAGE_NONE instead of 0 for no property usage %!s(int64=4) %!d(string=hai) anos
  kobewi 7ff135b015 Consistently prefix bound virtual methods with _ %!s(int64=4) %!d(string=hai) anos
  Marcel Admiraal 8acd13a456 Rename Quat to Quaternion %!s(int64=4) %!d(string=hai) anos
  Aaron Franke bbd49dec23 Disable Skeleton3D when compiling without 3D %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 125d1a7cd3 Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D %!s(int64=4) %!d(string=hai) anos
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde a4e8da8d0b Merge pull request #41416 from TokageItLab/fix_animation_tree_cache %!s(int64=4) %!d(string=hai) anos
  Nathan Franke 2a8c59c171 Use Array for node configuration warnings %!s(int64=5) %!d(string=hai) anos
  Kongfa Waroros 981ca8045f Check AnimationNode to update properties %!s(int64=4) %!d(string=hai) anos
  Anshul7sp1 91181c2086 Fixes small typos and grammar correction %!s(int64=4) %!d(string=hai) anos
  reduz 083aa9b95e Refactor Process Mode %!s(int64=4) %!d(string=hai) anos
  reduz 1aa2823fa3 Removed _change_notify %!s(int64=4) %!d(string=hai) anos
  Rafał Mikrut 7961a1dea3 Initialize class variables with default values in scene/ [2/2] %!s(int64=4) %!d(string=hai) anos
  Rafał Mikrut 003bb8e1a8 Initialize class variables with default values in scene/ [1/2] %!s(int64=4) %!d(string=hai) anos