Historique des commits

Auteur SHA1 Message Date
  smix8 0ed2cb0439 Make nodes handle their respective navigation source geometry il y a 9 mois
  Trevor Davenport 70a55540b7 Ensure primitive meshes are created before connected to changed signal. il y a 10 mois
  Michael Alexsander 58e79bfa9a Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` il y a 11 mois
  Trevor Davenport 47f75547ce Fix immediate mesh modifications that don't call set_mesh il y a 1 an
  kobewi 413c11357d Use Core/Scene stringnames consistently il y a 1 an
  kobewi a262d2d881 Add shorthand for using singleton string names il y a 2 ans
  clayjohn b514e20fb5 Remove normal_map from MeshInstance2D and MultiMeshInstance2D il y a 2 ans
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all il y a 2 ans
  Micky e31bb5ffeb Rename `CanvasItem.update()` to `queue_redraw()` il y a 3 ans
  Rémi Verschelde 0f5455230c Use `switch` consistently in `_notification` (`scene` folder) il y a 3 ans
  Rémi Verschelde fe52458154 Update copyright statements to 2022 il y a 3 ans
  kobewi 1a347e9cf3 Fix MeshInstance2D rect il y a 4 ans
  Yuri Roubinsky 19afaa0203 Fixed a bunch of connection errors in TextureEditorPlugin il y a 4 ans
  reduz 1aa2823fa3 Removed _change_notify il y a 4 ans
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 il y a 4 ans
  reduz 84d734da0e Refactored 2D shader and lighting system il y a 5 ans
  Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops il y a 5 ans
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks il y a 5 ans
  Juan Linietsky 3f335ce3d4 Texture refactor il y a 6 ans
  Gilles Roudière b5251eb00f Don't compile editor-only function when tools=no il y a 6 ans
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 il y a 5 ans
  Michael Alexsander Silva Dias 962652f14b Properly add "texture_changed" signal to MeshInstance2D il y a 6 ans
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 il y a 6 ans
  Juan Linietsky f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core il y a 7 ans
  Guilherme Felipe 35024d4e7b Add missing copyright headers il y a 7 ans
  Juan Linietsky 7cd867c3fe 2D Skeletons WORK IN PROGRESS il y a 7 ans
  Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. il y a 7 ans