Commit History

Autor SHA1 Mensaxe Data
  Flyn San 0df7ee31d2 Add BoneAttachment3D::get_skeleton() method hai 1 ano
  Silc Lizard (Tokage) Renew c57a8114d4 Reset when disabling override pose in BoneAttachment3D hai 1 ano
  Silc Lizard (Tokage) Renew a57f9f863d Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint hai 1 ano
  kobewi 413c11357d Use Core/Scene stringnames consistently hai 1 ano
  Silc Lizard (Tokage) Renew 78a5ef4158 replace bone_pose_updated to skeleton_updated signal hai 1 ano
  Silc Lizard (Tokage) Renew 04dd299cba Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB hai 1 ano
  Zi Ye 8768db5c33 Fix BoneAttachment3D responding to only local transform changes hai 1 ano
  Rémi Verschelde 21f0529aa9 Revert "Update Node::get_configuration_warnings signature" hai 1 ano
  RedMser d3852deaa4 Update Node::get_configuration_warnings signature %!s(int64=2) %!d(string=hai) anos
  kobewi 0e8f90f4c8 Update deferred calls to use Callables hai 1 ano
  Saracen 4b671eec0e Reimport bone attachment fixes: %!s(int64=2) %!d(string=hai) anos
  Saracen d0e5bff542 Add method check for _notify_skeleton_bones_renamed. %!s(int64=2) %!d(string=hai) anos
  bitsawer 34574db5b9 Fix BoneAttachment3D signal connection %!s(int64=2) %!d(string=hai) anos
  Ninni Pipping dcd2b883eb Use NULL instead of COND checks when appropriate %!s(int64=2) %!d(string=hai) anos
  Lyuma 0020d2aeb6 BoneAttachment3D: Remove duplicate override_pose %!s(int64=2) %!d(string=hai) anos
  Lyuma fd25bb50ab Remove SkeletonModificationStack3D, and Skeleton3D api cleanup %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Silc Renew ac1db40614 Improve BoneRenamer to avoid conflicting with original bone name %!s(int64=2) %!d(string=hai) anos
  Haoyu Qiu 344ed9ec6c Remove leading spaces from enumerator name hints %!s(int64=3) %!d(string=hai) anos
  Marc Gilleron aed3822a93 Change return type of `get_configuration_warnings` to `PackedStringArray` %!s(int64=3) %!d(string=hai) anos
  Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method %!s(int64=3) %!d(string=hai) anos
  Silc Renew dc43cfc830 implement bone renamer in importer %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 7119d355eb String: Remove TTR and DTR defines in non-tools build %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 0f5455230c Use `switch` consistently in `_notification` (`scene` folder) %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  reduz d03b7fbe09 Refactored Node3D rotation modes %!s(int64=4) %!d(string=hai) anos
  reduz 2dc823273e Remove REST transform influence in skeleton bones %!s(int64=4) %!d(string=hai) anos
  Duroxxigar 3bcf03c40f Fixed typo in bone attachment warning %!s(int64=4) %!d(string=hai) anos
  jmb462 54de7114c5 Add missing SNAME macro optimization for StringName in some functions %!s(int64=4) %!d(string=hai) anos
  TwistedTwigleg 5ffed49907 New and improved IK system for Skeleton3D %!s(int64=5) %!d(string=hai) anos